Balance ship with points isn't enough, a bad ship is still a bad ship.
Still annoyed that there is plenty ships, that is not played because they are bad. Horrible defence with 1 green die, bad dial, bad action bar, bad in almost everything.
The B-Wing still doesn't have S-foils mechanic like T-65. Also B-Wing was a very advanced fighter so where's laser-guided bombs and techslot for pattern analyzer or primed thruster?
ARC-170 lacks S-foils as well. And is unplayable because it doesn't work as it used to in 1.0. Also Alliance Overhall mechanic with change 1 eye to crit when attacking backwards was a important addition to make ARC-170 scary for ships with no shields.
Ships with no boost or barrel roll often dies fast because they can't reposition - reposition has a very big important in playing. It's also why you never see a Ghost, Decimator or YT-666 been played. Red Boost or barrel roll is fine mechanic - can remove modification if unbalanced.
Jumpmaster went from been a cheap good ship to be a **** ship in a blink of a eye. Totally unplayabe, also remove white S-loop is a dumb idea...
Ships with 2 reds often do little damage. Need something more, not just outmaneuver. Added die in bullseye would help or if having a lock on a defender and spend the lock to block defender from spending tokens in defence.
No matter how much balancing is made with points, a bad ship is still bad if it doesn't perform well...
Edited by JimbonX