Five A-Wings

By GreenDragoon, in X-Wing Battle Reports

2 hours ago, KCDodger said:

I'm going to urge against calling FO lists "Proud Boys". That's a hate group through and through, and while the First Order is facsists all the same, please. I do not want a list I may fly to be called Proud Boys.

I thought it was "Proud Bois"

As in an ancient French forest that's still standing tall after many and many a European war and natural disaster...

So, which hyperspace list next?

4 hours ago, GreenDragoon said:

So, which hyperspace list next?

Don’t even know. 😕

Played my first 2 games tonight, 1-1. I didn’t think the mental side was too bad, certainly no worse than flying Poe and worrying about him.

Think it’s kind of fun, my main question was about having I5 and no bid with so many I5 around at the moment.

Also I need to mentally get over the half points thing, getting demoralised whenever I lose 2 damage.

Zizi is silly.

3 minutes ago, ayedubbleyoo said:

my main question was about having I5 and no bid with so many I5 around at the moment.

Just try not to leave your I5s exposes to other I5s. If they’re exposed, try to have other ships in a position to punish pursuit. And block!

I just had a 4h game against a separatist swarm , 15 turns. Lost 154-161 in the end. I won't write it up in detail because that takes forever, but @gennataos : I used Ronith 2x in 4 combat turns. Used Tallie also twice, and Greer 4 times or so. They both made it to the end. Heroic triggered 3 times. Same guy @kenoslaw , btw.

My take-aways:

  • kill the TA carrier!
  • I somehow mainly lost HP to obstructed 2v5 shots for the last 7 turns
  • That was around my 2nd game against a droid swarm (!) and it shows: I do not have any feeling for their movement, their actions, and the struts.
  • If you calculate which tokens are better in what situation, then USE THAT INFO...
  • The coordination hyena is pretty cool, allows a ton of funky plays (and killed Zizi in the end: arcdodging gets way more difficult...)

1 minute ago, GreenDragoon said:

I just had a 4h game against a separatist swarm , 15 turns. Lost 154-161 in the end. I won't write it up in detail because that takes forever, but @gennataos : I used Ronith 2x in 4 combat turns. Used Tallie also twice, and Greer 4 times or so. They both made it to the end. Heroic triggered 3 times. Same guy @kenoslaw , btw.

My take-aways:

  • kill the TA carrier!
  • I somehow mainly lost HP to obstructed 2v5 shots for the last 7 turns
  • That was around my 2nd game against a droid swarm (!) and it shows: I do not have any feeling for their movement, their actions, and the struts.
  • If you calculate which tokens are better in what situation, then USE THAT INFO...
  • The coordination hyena is pretty cool, allows a ton of funky plays (and killed Zizi in the end: arcdodging gets way more difficult...)

I’m not counting my game vs him towards any statistics, i had 4 heroics blanks into blanks, and first 19 dice had 2 natural evades, still almost made it, until heroic blanks into blanks.

killing TA carrier is nice but not win objective, doing as much damage in first engage, and preferably killing with ps1s is win objective

3 hours ago, GreenDragoon said:

I just had a 4h game against a separatist swarm , 15 turns. Lost 154-161 in the end. I won't write it up in detail because that takes forever, but @gennataos : I used Ronith 2x in 4 combat turns. Used Tallie also twice, and Greer 4 times or so. They both made it to the end. Heroic triggered 3 times. Same guy @kenoslaw , btw.

My take-aways:

  • kill the TA carrier!
  • I somehow mainly lost HP to obstructed 2v5 shots for the last 7 turns
  • That was around my 2nd game against a droid swarm (!) and it shows: I do not have any feeling for their movement, their actions, and the struts.
  • If you calculate which tokens are better in what situation, then USE THAT INFO...
  • The coordination hyena is pretty cool, allows a ton of funky plays (and killed Zizi in the end: arcdodging gets way more difficult...)

TA?

Also what's the typical 5A setup? I can't get a satisfactory list.

Why is there no optics on Tally, would it not be better to remove the optics off the blue squadron recruit?

Just now, Andyf1702 said:

Why is there no optics on Tally, would it not be better to remove the optics off the blue squadron recruit?

Because Talli shoots first, she won’t push enough damage with AO and she often leaves Focus for defense, also that combos with Ronith, BSR shoots last so he has clear decision to spend focus

16 hours ago, GreenDragoon said:
  • The coordination hyena is pretty cool, allows a ton of funky plays (and killed Zizi in the end: arcdodging gets way more difficult...)

This makes me happy. Little bugger mostly got written off, since Sear was just so much better (maybe still is in Extended?), but I always like it when it turns out some ship/pilot/upgrade doesn't suck, people just weren't giving it a shot.

Played a small practice tournament this weekend, went 2-2.

Lost to Boba Fenn, such a frustrating game. Shot Boba with multiple ships every round and he still ended the game with 3 hull left. In hindsight the best strategy is probably to go after Fenn first, he's far more easy to kill with the rear-arc shots.

Lost to Poe, T70s and Tallie. This one was weird, highlighted how I find it difficult to finish off a target before it can escape. Trapped Poe, shot him for a couple of rounds but then had that situation where all my ships are flying away in different directions. That's an issue I need to learn more about.

Won against Obi, Ric, an Arc and a Y Wing. Again an odd game, no ships destroyed and I won by halfing the Arc and the Y. Again, pushing through very little damage, but at least stopping him focusing on my stuff.

Won against FO, Avenger and multiple Ties. This was just a bad list, managed to pressure and kill Avenger quite easily and half another couple of SFs.

I'm not sure how I'm up for this list in the future, flying them is really fun but the crunch comes when you shoot and nothing happens. I felt like my opponents rolled an unusual amount of evades as well.

Second issue is how to avoid one good engagement, followed by one OK engagement, followed by getting all your ships back together to have an impact. Need to watch more games from good people.

Zizi is the absolute boss though, that much is clear.

Edited by ayedubbleyoo
On 1/28/2020 at 5:29 PM, GreenDragoon said:

So, which hyperspace list next?

I'd seriously start making real plans for Boba/Fenn or Boba lists in general.

On 1/31/2020 at 10:56 AM, theBitterFig said:

This makes me happy. Little bugger mostly got written off, since Sear was just so much better (maybe still is in Extended?), but I always like it when it turns out some ship/pilot/upgrade doesn't suck, people just weren't giving it a shot.

*silent maniacal laughing with DBS32C*

Edited by RStan
4 minutes ago, RStan said:

I'd seriously start making real plans for Boba/Fenn or Boba lists in general.

Do you have a good idea? My plan just boils down to taking out the rest and surviving with more points...

8 minutes ago, GreenDragoon said:

Do you have a good idea? My plan just boils down to taking out the rest and surviving with more points...

Assuming in most cases it's Boba/Fenn, the As can bully Fenn pretty well, but you gotta be careful how you bully him since he definitely hates the rear arcs but is fine with the front, so staggering you As to only give him the chance at getting to rng 1 of 1 A to chase him away is probably good and then as long as you expect the opposing Fenn to still run, break in hard on Boba. Then just be ready to spread out with rear arcs pointed in on Boba or recommit back to Fenn since going after Boba after the first engagement probably means hes getting the range 1 he wants. I definitely think 5As is one of the squads very capable of having the tools and a plan, but there's always a chance of getting caught. Just don't fall for the trap of going into engagement too hard or Boba and Fenn can decide to pounce on you and with combined firepower easily destroy an A before it shoots.

Edited by RStan
2 hours ago, RStan said:

Assuming in most cases it's Boba/Fenn

Have you had the pleasure of going against double firespray, or Boba + 2?

I really think you guys overthink that pairing. Kill/fend off fenn, fake hard in, kite boba win.

Same with 2 fangs.

36 minutes ago, kenoslaw said:

I really think you guys overthink that pairing. Kill/fend off fenn, fake hard in, kite boba win.

Same with 2 fangs.

Lots of threats and turning away. Never show Fenn your front arc. Dial your risk aversion to Andrew Bunn levels and you'll win the long game, Boba is so expensive that he can't bring enough extra firepower to actually threaten your A-wings consistently.

21 hours ago, kenoslaw said:

I really think you guys overthink that pairing. Kill/fend off fenn, fake hard in, kite boba win

Having gone up against Fenn Rau with Gravetic Deflection Nantex (not a totally dissimilar ship to an RZ-2), it's surprising how killable he is when you're engaging him with your mobile-2 set to the side (or in your case, rear); Concordia Face-off counts for a lot and losing it hurts.

3 hours ago, GreenDragoon said:

@ayedubbleyoo just fyi, that optics thread was wrong with the math. Chance to get focus/blank is 14%, not 7. You expect to get two in three rounds of full shots.

That is the only way to get just 1 hit, and xwing calculator tells us that 0.25*0.25 is not correct:

http://xwing.gateofstorms.net/2/multi/?d=AAAAAAAAAAAA&a1=IQgAAAAAAGAA

Always good to do the longhand now and again, to keep up the skill...

Let's see... BF, FB, BB Heroic'd into BF, BB Heroic'd into FB.

(2/8)*(2/8)*2 + [(2/8)(2/8)]*(2/8)*(2/8)*2 = 8/64 + (8/64)*(4/64) = (8/64)*(1+4/64) = 8/64 * 68/64 = 0.1328125.

Hrm. That's not what the dice calc said.

Ah, I'm missing another 1-hit case: BB Heroic'd into BB.

8/64 + (8/64)*(4/64) + (4/64)*(4/64) = 2*(4/64) + (8/64)*(4/64) + (4/64)*(4/64) = (4/64)*(2+8/64+4/64) = 4/64 * 140/64 = 0.13671875.

So much easier to calculate with TIE/sf, though. BB, FB, BF are the cases, leading to:

(2/8)*(2/8)*2 + (2/8)*(2/8) = 12/64 = 0.1875.

So Heroic reduces the chance of a one-hit attack by 5%. That's +1 to hit on a D&D 20 sided die.

What's this feeling? Am I actually impressed by the offensive potency of Heroic?

Maybe I'm just overestimating the benefit of +1 to a roll in D&D. :P

1 hour ago, theBitterFig said:

Always good to do the longhand now and again, to keep up the skill...

Let's see... BF, FB, BB Heroic'd into BF, BB Heroic'd into FB.

(2/8)*(2/8)*2 + [(2/8)(2/8)]*(2/8)*(2/8)*2 = 8/64 + (8/64)*(4/64) = (8/64)*(1+4/64) = 8/64 * 68/64 = 0.1328125.

Hrm. That's not what the dice calc said.

Ah, I'm missing another 1-hit case: BB Heroic'd into BB.

8/64 + (8/64)*(4/64) + (4/64)*(4/64) = 2*(4/64) + (8/64)*(4/64) + (4/64)*(4/64) = (4/64)*(2+8/64+4/64) = 4/64 * 140/64 = 0.13671875.

So much easier to calculate with TIE/sf, though. BB, FB, BF are the cases, leading to:

(2/8)*(2/8)*2 + (2/8)*(2/8) = 12/64 = 0.1875.

So Heroic reduces the chance of a one-hit attack by 5%. That's +1 to hit on a D&D 20 sided die.

What's this feeling? Am I actually impressed by the offensive potency of Heroic?

Maybe I'm just overestimating the benefit of +1 to a roll in D&D. :P

Heroic + Optics is why 5A is so damned good tbh.

Some people must be terrified of 5 Xwings... just a focus and they have the virtually same probability of 2+ hits as 5 AO+heroic awings: 84% vs 86%. 5 attacks, even

Just now, GreenDragoon said:

Some people must be terrified of 5 Xwings... just a focus and they have the virtually same probability of 2+ hits as 5 AO+heroic awings: 84% vs 86%. 5 attacks, even

Just worse dial, greens, 1 arc xD