Five A-Wings

By GreenDragoon, in X-Wing Battle Reports

Just now, RStan said:

Excuse me, Proud Omega Aces would like a word with you...

...don't mind me...over here...playing First Order...definitely not a traitor...just a...double agent?...yeah lets go with that!

focus only pattern analyzer for 2 points seems fine I guess

we miss you RStan.

Alright I got it now. If you...

  • Defend with 3 greens and still have your focus, take an evade as second token
  • Defend with 4 greens and still have your focus, take an evade as second token
  • Defend with 3 greens and spent your focus, take an
    • evade if against 1 ship
    • focus if against 2-3 ships
  • Defend with 4 greens and spent your focus, take a focus as first token

That makes sense. The last one is a kind of control, as 4 dice is the break point.

e: see link

Edited by GreenDragoon

I would ask who wrote that over on reddit, but there are only so many tournaments with over 200 players ^^

So last year I flew the Optics A's quite a lot and ended up getting top 8 at a hyperspace with LuLo, Tallie and 3 blues with Optics.
Now I am looking at trying something with Missiles and potentially dropping heroic on the i1's for Intimidation. Am I crazy? Has anyone else tried missiles on the A's?

I flew this to good effect on Vassal the other day.
Concussion Spam (199)
Zizi Tlo — RZ-2 A-Wing 40
Heroic 1
Concussion Missiles 6
Advanced Optics 4
Ship Total: 51
Half Points: 26 Threshold: 2

Greer Sonnel — RZ-2 A-Wing 36
Heroic 1
Concussion Missiles 6
Advanced Optics 4
Ship Total: 47
Half Points: 24 Threshold: 2

Tallissan Lintra — RZ-2 A-Wing 36
Heroic 1
Concussion Missiles 6
Advanced Optics 4
Ship Total: 47
Half Points: 24 Threshold: 2

Jarek Yeager — Fireball 33
Heroic 1
Concussion Missiles 6
R1-J5 6
Contraband Cybernetics 2
Advanced SLAM 3
Targeting Computer 3
Ship Total: 54
Half Points: 27 Threshold: 3

44 minutes ago, AngryAlbatross said:

So last year I flew the Optics A's quite a lot and ended up getting top 8 at a hyperspace with LuLo, Tallie and 3 blues with Optics.
Now I am looking at trying something with Missiles and potentially dropping heroic on the i1's for Intimidation. Am I crazy? Has anyone else tried missiles on the A's?

I flew this to good effect on Vassal the other day.
Concussion Spam (199)
Zizi Tlo — RZ-2 A-Wing 40
Heroic 1
Concussion Missiles 6
Advanced Optics 4
Ship Total: 51
Half Points: 26 Threshold: 2

Greer Sonnel — RZ-2 A-Wing 36
Heroic 1
Concussion Missiles 6
Advanced Optics 4
Ship Total: 47
Half Points: 24 Threshold: 2

Tallissan Lintra — RZ-2 A-Wing 36
Heroic 1
Concussion Missiles 6
Advanced Optics 4
Ship Total: 47
Half Points: 24 Threshold: 2

Jarek Yeager — Fireball 33
Heroic 1
Concussion Missiles 6
R1-J5 6
Contraband Cybernetics 2
Advanced SLAM 3
Targeting Computer 3
Ship Total: 54
Half Points: 27 Threshold: 3

I've tried homing missiles before, didn't care for it. Having the single attack mod and no defensive mod doesn't feel great. There might be an opportunity for Zizi to take one, though.

9 minutes ago, AngryAlbatross said:

Has anyone else tried missiles on the A's?

Not me. I'd be most concerned that those 4 concussions need to compensate the lack of an additional Awing. Not entirely because Yaeger is a bit more expensive. I would be very curious on how it works out. My second thought is: why not Poe if you want to fly 3A and something? And there I have to admit that 3 concussions and Yaeger might be close enough to a 71pt Poe that it is maybe reasonable. Definitely to try. But Poe, Yaeger and 2A might be more what you want then.

45 minutes ago, gennataos said:

Having the single attack mod and no defensive mod doesn't feel great.

Agreed, especially for a 4-ship list; you do not want that investment blowing up due to cold green dice.

I could see it for high-ship-count blockers though; it makes your filler a more appealing target, or else gives them leverage to hit harder if left alone: seems like a win-win.

Alternatively, I could see using them on I5s in the same sense as L'ulo's ability; you only use it if you're free of all arcs. You run one turn and take a lock, and later you have a double-modded 3-dice attack.

But in general it seems like Optics is just mathematically superior.

But what do I know?

Missiles probably not worth it on RZ-2s. With the higher base cost for the turret, and Optics being so good on everyone, you'd just have to give up too much in the list for missiles. Having 5 ships is important, and missiles just aren't going to fit.

On an RZ-1, the Lock-and-Block, into eventually coming back around with missiles, it's probably a strong strategy.

12 hours ago, GreenDragoon said:

I would ask who wrote that over on reddit, but there are only so many tournaments with over 200 players ^^

Yeah I cycle through Reddit account precisely because I keep doxxing myself :D

Now I go back to the shadows of stalking this thread and listening to smarter players than myself analysis the stuff I fly.

Played in a local 22 man Hyperspace tournament this last weekend. Here's what I took:

Zizi Tlo (40)
Heroic (1)
Advanced Optics (4)

Ship total: 45 Half Points: 23 Threshold: 2

Greer Sonnel (36)
Heroic (1)
Advanced Optics (4)

Ship total: 41 Half Points: 21 Threshold: 2

Zari Bangel (35)
Heroic (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2

Tallissan Lintra (36)
Heroic (1)
Advanced Optics (4)

Ship total: 41 Half Points: 21 Threshold: 2

Jarek Yeager (33)
Ship total: 33 Half Points: 17 Threshold: 3


Total: 200

Round 1: Boba and 2 Fearless Skulls

I was shaking a little rust off this game and let him have a favorable engage with his skulls. Yaeger popped his chassis ability and flipped... weapons failure. Ouch. Anyway, even when I was shooting range 1 rear arc shots I couldn't deal any damage to those fangs or Boba, his green dice were HOT and he played really well so I didn't have a chance.

Round 2: Chiraneau, 3 Academy Ties, and Ved Foslo.

New kid, there with his dad. Built the list himself. Wouldn't take back a mistake, even though I offered to let him, he's going to be a class act as he grows older. Good to see kids like this out and playing. Win for me.

Round 3: 2x Perceptive Bounty Hunters and Tel Trevura. Set up a joust with the A-wings in a finger 4 and brought in Yaeger from the flank. Zari did a ton of work for me this round, doing Zari things. The dice were super in my favor this time around. He got half of Zizi and all of Jaeger en route to my destruction of his list. Yaeger actually used his pilot ability: I was stressed and he was actively looking for a moral victory in killing at least one of my ships. Yaeger had a fuel leak, so I was able to 3 talon behind Tel, which was extra funny because the 3 hard would have taken me off the board but the Talon fit fine.

Round 4: Lando with Nien and K2SO and Engine Upgrade, Luke, and Intimidation Arvel. He passed me initiative, set up Arvel and Luke in the middle and Lando opposite of Yaeger. I set up a nice killbox on Arvel/Luke, Yaeger did a hot 3 bank slam 3 hard to start block chaining Lando. Forced Lando away from the fight, where I was able to let Zari do her thing and get a lot of bumps. He halved a bunch of A-Wings early though as Lando left the fight. Game came down to the last turn. Greer on 1 hull opted to turn away and try for the rear shot while Yaeger slammed in to block both the 1 and 2 banks. Sadly, he dialed in the 3 and was able to boost out of all my shots and take Greer out to go up on points. Hindsight I should have blocked the 3 with Greer, which would have netted me shots from both Zari and Zizi (Tallie was dead at this point) and I likely would have taken Lando to half with those (I was only 2 hits away from that goal) and won the game. Very close.

In the end, I missed the extra damage consistency that the 5th A-wing brought. I was really surprised at how fun the Fireball was, and I think that investing in Title and Advanced Slam on Yaeger might not actually be a bad use of 38 points, or investing 31 points into an R4 Advanced Slam generic might be a super insane blocker. Neither of those things belong in the 5A template though in my opinion . Yaeger with title and Advanced Slam is a really potent flanker for 38 points, with the ability to get in behind, take a red focus, and then just be ion'd (which from the flank is fine). Slamming at I5 was great fun for me, and in the only thing true to 5A spirit I'm sure it was miserable for my opponents.

Greer ability was used a couple times, but Zari more often than not was the MVP for me. I think her ability to really take some of the mental load off of orchestrating all of the maneuvers is underrated, and also the fact that she's the best ship in the furball shouldn't be overlooked either. For Hyperspace, my current 5A list is:

Zizi Tlo (40)
Heroic (1)
Advanced Optics (4)

Ship total: 45 Half Points: 23 Threshold: 2

Zari Bangel (35)
Heroic (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2

Tallissan Lintra (36)
Heroic (1)
Advanced Optics (4)

Ship total: 41 Half Points: 21 Threshold: 2

Blue Squadron Recruit (32)
Heroic (1)
Advanced Optics (4)

Ship total: 37 Half Points: 19 Threshold: 2

Blue Squadron Recruit (32)
Heroic (1)
Advanced Optics (4)

Ship total: 37 Half Points: 19 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZhZ200Z387X172WWW186Y271X172WWW186Y240X172WWW186Y301X172WW186Y301X172WW186&sn=Unnamed Squadron&obs=

I used Optics a LOT on Tallie, as being I5 and on a flank she often never had an arc pointed at her. Zari ability came in far more useful than Greer, and this way I can have Heroic and Optics on everyone.

The next couple weeks are going to be me playing around a little with First Order and Imperials, but 5A is the benchmark against which everything is going to be measured against. I think it'll be pretty solid in the meta, with few bad matchups. I do worry a little about the sheer number of red dice being thrown around, the more 3 die guns out there the more chances these RZ2s have to pop.

Edited by Micanthropyre

It's way early in this Hyperspace meta, but what do people see as the bad matchups for 5A in Hyperspace?

I'm going with the lazy way and copy @Boom Owl 's list (link) . Bold are hard matchups, italics good matchups. Some have both bold and italics, like BobaFenn. A questionmark where I have no idea, and no change when I see it as roughly 50:50. The overall is likely hard, and the wincondition is to take out the "easy" targets and surviving to time.

Many are really tough to call, and I should revisit that later. At the moment it feels like plenty lists will be ok or even good matchups. 3agility+force is horrible, as are Boba and Luke.

Hyper Trip Ace Things:

  • Vonreg Kylo +
  • Vonreg Holo+
  • Boba + Fenn
  • Poe + 3 As
  • Luke + Falcon + (overall on the easier side)
  • Luke + Braylen +
  • Ani Obi Plo
  • Maul + Dooku + ???
  • Vader + Deci + ???
  • Vader + Richard + ???

Rebels:

  • Luke + Ten + Braylen + Jake
  • Luke Torp + Han EU + Jake
  • Luke + Nora + Braylen + Jake
  • Luke + Lando + Braylen
  • Han + Lando
  • Lando + Leia
  • Luke + XXAA
  • XXXXX
  • BBBBJ
  • Han + AAAA
  • Han + XXX ???
  • Luke + Thane + BB

Empire:

  • 5 Striker + 2 Ties
  • Vader + RAC + Fifth Bro Duchess ???
  • Vader + Duchess + Vermeil
  • Vader + Duchess + Countdown + Sabacc
  • Vader FCS + Inferno Swarm
  • Vader + Maarek + Duch + Del
  • Vader + 6 Ties
  • Vader + 4 Strikers
  • Vader + Countdown + Vermiel + 1
  • Vader + Duchess + 4 Ties
  • Vader + Maarek + Mauler + Scourge + Acd
  • RAC + Maarek + Duchess + Mauler
  • RAC + Maarek + Vader
  • RAC + Pig
  • 4 Passive Sensor x1s + Duchess
  • 5 Passive Sensor x1s

Scum

  • Fenn + 3 Fangs
  • Fenn Fang Fang Gang Gang
  • Fenn + 6 Miners
  • Fenn + 4 Snap Miners ???
  • Fenn + Boba+
  • Fenn Fearless + Fearless Sesmic Torp Slave 1 Maul Boba = 190
  • Fenn + Boba + Serissu/Seevor/Fang/Jumpmaster/2 Miners
  • Fenn + Dengar + 3 Miners
  • Fenn + Nom Lom Deng + Fang + Fang
  • Boba + Not Fenn Thing
  • 4 Fearless Skulls

Resistance

  • Poe + Zizi + Tali + Greer
  • Poe + 5 Fireballs ???
  • Poe + Nien + Cova Leia
  • Poe + XXX
  • XXXX (I guess that was meant)
  • AAAAA
  • AAAFFFF

First Order

  • Kylo + Vonreg + Holo = 189 ( Probably some Regen Variant ) ???
  • Kylo + Vonreg + Lehuse ???
  • Kylo + Vonreg + Rush ???
  • Kylo + Vonreg + Scorch + Longshot ???
  • Kylo + SF SF SF + EP
  • Kylo + SF SF + EP EP (as I have played the list in December and think it's really strong)
  • Kylo + Fanatical ( Scorch Longshot Omega ) + Ep
  • Vonreg + Holo + Scorch + Longshot + EP ???
  • Vonreg + 3 BAs
  • Vonreg + 5 EP ???
  • Vonreg + SF SF + EP EP EP ???
  • 7-8 FO/SF Thing
  • 6 SF

Republic (no delta7 so all should be ok-ish?)

  • Obi + Plo + Ani + Y
  • Obi + Plo + Lumi + Ani
  • Obi + Ric/Arc + Broadside + YY
  • Obi + Ric + Arc + YY
  • Obi + Ric + Ani + YY
  • Obi + Plo + Ric + Wolffe
  • Obi + Plo + Ric + Ani
  • Obi + Plo + N1 N1 N1

Separatists (I don't know!)

  • Fun Hyena/Vulture Things
  • The Ocho
  • 1-2 Hyenas + Vultures
  • Maul + 6/7
  • Dooku + 6/7
  • Brewer + 7
  • Maul + Dooku + Thing(s)
  • Maul + Fac + 4 Vultures

Wow @GreenDragoon way to steal my thunder man... (just kidding)

I was about to post that I think that anything Luke based is going to be a problem. I'm a little less worried about Kylo, he doesn't have Hate to recharge force and I think you can get enough shots on him to wear him down pretty well, especially if you block him but probably isn't a fun matchup.

Boba can be a hard nut to crack, but he will also wither away under all the firepower and doesn't haves prox mines, which were his scariest weapon against 5A.

If any lists with Death Troopers ends up being good, I'd be pretty fearful of that as well.

It's still the same: 3 agility, passive mods, stress control, and defensive mods are hard. I think I'm too optimistic there, especially with Empire. And generally games are all way closer than what we were used to in 1.0, so even a good matchup doesn't allow mistakes.

Empire, FO, and Scum might as well be hard for the largest part. I need some practice before February 7th ^^

5 minutes ago, GreenDragoon said:

It's still the same: 3 agility, passive mods, stress control, and defensive mods are hard. I think I'm too optimistic there, especially with Empire. And generally games are all way closer than what we were used to in 1.0, so even a good matchup doesn't allow mistakes.

Empire, FO, and Scum might as well be hard for the largest part. I need some practice before February 7th ^^

This is where a friend of mine and I landed when discussing it yesterday: 5A feels like it has no impossible matchups, but it also feels like outside of maybe 4 Fangs that it doesn't have any particularly easy ones either. Any tournament is going to be a slog for the 5A player.

6 minutes ago, Micanthropyre said:

Any tournament is going to be a slog for the 5A player.

For most of us, it's always kind of been that way, though, hasn't it?

7 minutes ago, Micanthropyre said:

This is where a friend of mine and I landed when discussing it yesterday: 5A feels like it has no impossible matchups, but it also feels like outside of maybe 4 Fangs that it doesn't have any particularly easy ones either. Any tournament is going to be a slog for the 5A player.

For me any CIS swarm is easy, also i don’t see the Boba problem, just make him chase you and plink plink plink. Stay r2-3.

Just now, gennataos said:

For most of us, it's always kind of been that way, though, hasn't it?

With most lists I manage to either feel like I've won the game or thoroughly lost it at some point in the 75 minutes. 5A has always been a balancing beam.

2 minutes ago, kenoslaw said:

For me any CIS swarm is easy, also i don’t see the Boba problem, just make him chase you and plink plink plink. Stay r2-3.

Reaching back in the memory banks, I don't think I've lost to CIS with 5A either. Early game is a bit of a game of chicken, but if I can trade a blue for two vultures I'm probably too far in the lead for them to catch up.

19 minutes ago, Micanthropyre said:

Any tournament is going to be a slog for the 5A player.

Always was, always will be. I remember several discussions on whether 5A are easy or not, forgiving or not. I still think maneuver choices are relatively forgiving due to rear arc and boost, akin to inaccuracies in chess. But most mistakes and definitely blunders are horrible. And 6 days games of Awings make those more and more likely. That is what has me feel like I'm always on knife's edge when playing them.

10 minutes ago, kenoslaw said:

For me any CIS swarm is easy, also i don’t see the Boba problem, just make him chase you and plink plink plink. Stay r2-3.

I haven't destroyed a Boba yet, and I barely played against CIS with 5A (if at all, I don't remember...)

Edited by GreenDragoon
3 minutes ago, GreenDragoon said:

Always was, always will be. I remember several discussions on whether 5A are easy or not, forgiving or not. I still think maneuver choices are relatively forgiving due to rear arc and boost, akin to inaccuracies in chess. But most mistakes and definitely blunders are horrible. And 6 days of Awings make those more and more likely. That is what has me feel like I'm always on knife's edge when playing them.

I haven't destroyed a Boba yet, and I barely played against CIS with 5A (if at all, I don't remember...)

Boba and is a really easy matchup, as long as you play cautious around Boba, this is the matchup i play non aggresive, this is one of few games where going in YOLO style will never pay due to all the passive mods ok both ships.

also i’ve lost some time going over PA discussion on reddit... wtf xD i really want to play this guy xD

Edited by kenoslaw
1 minute ago, kenoslaw said:

Boba and is a really easy matchup, as long as you play cautious around Boba, the is the matchup i play non aggresive, this is one of few games where going in YOLO style will never pay due to all the passive mods ok both ships.

Yes, I agree. My way to tackle it is to take out Fenn and then go 4-5 vs 1 against Boba. I should be ahead and can then kite him for those long range potshots. But his boost and slave1 gives him a lot of options to get into range 1 of something. I think I won most games against Boba, but only by playing extremely cautiously. Got him to half points, too. But never destroyed one :D

5 minutes ago, kenoslaw said:

Boba and is a really easy matchup, as long as you play cautious around Boba, this is the matchup i play non aggresive, this is one of few games where going in YOLO style will never pay due to all the passive mods ok both ships.

hey man, you are the anomaly here. The rest of us seems like we are just trying our hardest to not be terrible.

3 hours ago, kenoslaw said:

Boba and is a really easy matchup, as long as you play cautious around Boba, this is the matchup i play non aggresive, this is one of few games where going in YOLO style will never pay due to all the passive mods ok both ships.

The tricky thing is that Fett can YOLO into your R1 pretty easily himself: Slave I is pretty disgusting, and he can Slave I > Boost into your R1 from almost anywhere.

It's not always better than focus (don't know the maths; I feel like it usually isn't), but there are enough situations where it is that positioning can be really tough.

4 minutes ago, ClassicalMoser said:

The tricky thing is that Fett can YOLO into your R1 pretty easily himself: Slave I is pretty disgusting, and he can Slave I > Boost into your R1 from almost anywhere.

It's not always better than focus (don't know the maths; I feel like it usually isn't), but there are enough situations where it is that positioning can be really tough.

Just to be clear, do you know who you’re replying to?

1 hour ago, gennataos said:

Just to be clear, do you know who you’re replying to?

Why do you do this every time I comment on anything? It's very patronizing.

The answer is no (these forums were anonymous last time I checked; they're designed to be that way for a reason), and I also know that you don't know who I am. I don't participate in OP events but that does not mean that I don't know what I'm talking about.

Edit: Apologies for the overreaction. It's not true and certainly an exaggeration. Still, this is the 2nd or third time this week you've said something like that to me so it felt like a vendetta.

Edited by ClassicalMoser