Five A-Wings

By GreenDragoon, in X-Wing Battle Reports

2 minutes ago, Micanthropyre said:

*cough*

Zizi Tlo (40)
Heroic (1)
Advanced Optics (4)

Ship total: 45 Half Points: 23 Threshold: 2

Tallissan Lintra (36)
Heroic (1)

Ship total: 37 Half Points: 19 Threshold: 2

Ronith Blario (34)
Heroic (1)
Advanced Optics (4)

Ship total: 39 Half Points: 20 Threshold: 2

Poe Dameron (68)
Heroic (1)
R4 Astromech (2)
Integrated S-Foils (0)
Black One (2)
Mag-Pulse Warheads (6)

Ship total: 79 Half Points: 40 Threshold: 4


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZhZ200Z387X172WWW186Y240X172WWWY388X172WW186Y231X172W5WW175WW171W311&sn=Unnamed Squadron&obs=

Or instead of Ronith you can just put in Yeager and have 6 points for bid or other activities and run 6-5-5-5. Because like, the Fireball is just a more different RZ2.

I mean, I've tried Poe before? But, like, a looooong time ago - and I only two RZ2's at the time, I think? And I don't recall what I was flying as a fourth ship - probably a stripped-down bomber, as I think that was all that was available back then. And it was just bad. I'm not good at Poe. But I think maybe I should try again. Especially with the new pilots coming out soon. Maybe. The Fireball, though; so much jank - it simultaneously warms and sickens my Scummy heart.

I'm in a game 5A vs 5SF and wow I'm getting the bad end of it! Entirely my mistake though, I made an unnecessary gamble in the beginning and completely misread my opponent. Two turns later he got a nice block and Greer evaporated. It's such a **** matchup, nowhere is safe. And yet it feels almost as if you could simply joust them...

5 minutes ago, GreenDragoon said:

I'm in a game 5A vs 5SF and wow I'm getting the bad end of it! Entirely my mistake though, I made an unnecessary gamble in the beginning and completely misread my opponent. Two turns later he got a nice block and Greer evaporated. It's such a **** matchup, nowhere is safe. And yet it feels almost as if you could simply joust them...

I only played this once, and it feels like you really need to leverage boost for range control. Avoid R1, save tokens for defense.

Yes, I completely misplayed it. Caught me off guard!

e: it was a version that's legal for the February SOS, not with Zizi and Ronith. And no crackshots either, at 198 total

Edited by GreenDragoon

This weekend is a Hyperspace tournament that I might go to, family allowing. If I can, no new pilots. I'm either going to take Republic or the following:

Greer Sonnel (36)
Heroic (1)
Advanced Optics (4)

Ship total: 41 Half Points: 21 Threshold: 2

Tallissan Lintra (36)
Heroic (1)
Advanced Optics (4)

Ship total: 41 Half Points: 21 Threshold: 2

Zari Bangel (35)
Heroic (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2

Green Squadron Expert (34)
Heroic (1)
Advanced Optics (4)

Ship total: 39 Half Points: 20 Threshold: 2

Green Squadron Expert (34)
Heroic (1)
Advanced Optics (4)

Ship total: 39 Half Points: 20 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZhZ200Z270X172WWW186Y240X172WWW186Y271X172WWW186Y300X172WWW186Y300X172WWW186&sn=Unnamed Squadron&obs=

4 minutes ago, Micanthropyre said:

This weekend is a Hyperspace tournament that I might go to, family allowing. If I can, no new pilots. I'm either going to take Republic or the following:

I did that with 1 Blue instead of Green. With the idea that an i1 can be really useful.

By the way, I think now I should have started in the finger5 formation. That's not a new revelation: I remember thinking the same after losing to jousting lists where I might have won an initial joust. Here, moving along my edge with all ships would have been infinitely more valuable than feeding him my ships piece by piece...

14 hours ago, GreenDragoon said:

I did that with 1 Blue instead of Green. With the idea that an i1 can be really useful.

By the way, I think now I should have started in the finger5 formation. That's not a new revelation: I remember thinking the same after losing to jousting lists where I might have won an initial joust. Here, moving along my edge with all ships would have been infinitely more valuable than feeding him my ships piece by piece...

My rule of thumb is to start in finger5 or smiliar stacked vs Bigship+Wingman (except Boba Fenn).

Vs jousting lists on the other hand, like someone wrote is to bait them for 3-5 turns and do one fast strike with all 5 from different directions, during those 3-5 turns opponent should never know if you're going to attack next turn or turn away 😛 (so you always keep open lanes towards his formation, also i found it clutch to make him spread fire (but that's kinda common knowledge).

Very aggresive approach from finger5 works sometimes vs spread aces, where you go 5straight boost, and he has tur run with one ace, usually you can outrun some of them, or speed into incoming ones, faking chase after initial runner.

Edited by kenoslaw
18 minutes ago, kenoslaw said:

My rule of thumb is to start in finger5 or smiliar stacked vs Bigship+Wingman (except Boba Fenn).

Vs jousting lists on the other hand, like someone wrote is to bait them for 3-5 turns and do one fast strike with all 5 from different directions, during those 3-5 turns opponent should never know if you're going to attack next turn or turn away 😛 (so you always keep open lanes towards his formation, also i found it clutch to make him spread fire (but that's kinda common knowledge).

Very aggresive approach from finger5 works sometimes vs spread aces, where you go 5straight boost, and he has tur run with one ace, usually you can outrun some of them, or speed into incoming ones, faking chase after initial runner.

Have you played the matchup vs 5 fanatical SFs? I really struggled with it, way more than I should have. And by that I mean more than I expect in a direct joust..

2 minutes ago, GreenDragoon said:

Have you played the matchup vs 5 fanatical SFs? I really struggled with it, way more than I should have. And by that I mean more than I expect in a direct joust..

I faced them, thing is you need to kill 1 at a time. damaging them makes them more dangerous, the fact they have 2 greens makes awings superior. But straight forward joust would't be a good option imo.

6 minutes ago, kenoslaw said:

I faced them, thing is you need to kill 1 at a time. damaging them makes them more dangerous, the fact they have 2 greens makes awings superior. But straight forward joust would't be a good option imo.

yes, but I played so bad that a joust would still have been better 🙈

2 hours ago, kenoslaw said:

My rule of thumb is to start in finger5 or smiliar stacked vs Bigship+Wingman (except Boba Fenn).

Vs jousting lists on the other hand, like someone wrote is to bait them for 3-5 turns and do one fast strike with all 5 from different directions, during those 3-5 turns opponent should never know if you're going to attack next turn or turn away 😛 (so you always keep open lanes towards his formation, also i found it clutch to make him spread fire (but that's kinda common knowledge).

Very aggresive approach from finger5 works sometimes vs spread aces, where you go 5straight boost, and he has tur run with one ace, usually you can outrun some of them, or speed into incoming ones, faking chase after initial runner.

I watched a couple of games of yours that were streamed to try and learn a few things. I'd love an opportunity for you to go over some of your thinking from your top 8 match against Oli. I usually start every game spread out because I feel like I get in my own way a lot less, though I'm definitely going to try finger 5 against big ship+wingman. I also think that if generic jousting lists become a high percentage of the meta I'd look a lot harder at replacing the blue with Yeager, because you can always SLAM out if they turn on him. Seems to fit well with that strategy, even if his damage output is less impressive than the A wings.

Got destroyed by 5 resistance awings in my vassal match tonight. Didn't help that my list was a horrible matchup either (5 ships all ps2, whereas four of his were ps3+)

I'd fly it myself, but I only have one and can't afford to get any more :(

17 hours ago, Micanthropyre said:

I watched a couple of games of yours that were streamed to try and learn a few things. I'd love an opportunity for you to go over some of your thinking from your top 8 match against Oli. I usually start every game spread out because I feel like I get in my own way a lot less, though I'm definitely going to try finger 5 against big ship+wingman. I also think that if generic jousting lists become a high percentage of the meta I'd look a lot harder at replacing the blue with Yeager, because you can always SLAM out if they turn on him. Seems to fit well with that strategy, even if his damage output is less impressive than the A wings.

My game vs Oli hmmm it's a painful memory :P my plan was to be a bit defensive, we have a history of games with Oli so he kinda knew that, but still i thought i'll go into him re-actively, i managed to get 3-4 bumps in a row on Inq, and i counted on killing him , scared whisper away and had vader in a good spot, instead of killing Inq i had **** rolls so 4 shots (with crackshots) took 1 shield off of Inq in 3 turns, and then he killed 2 awings with 2 directs in 1 turn and that set the game. otherwise i'd have 4-5 ships vs vader and whsiper which is fine for me as he loses his knife fighter - Inq.

Yarek seems like a v good bumper/intimidation delivery with slam ps5 and it may bring extra power to 4 awings, but if one awings dies, then it seems like a bad idea, worth checking though. Also Farmers 7 Fireball idea seems sick.

5 hours ago, markcsoul said:

Got destroyed by 5 resistance awings in my vassal match tonight. Didn't help that my list was a horrible matchup either (5 ships all ps2, whereas four of his were ps3+)

You don't happen to have a log?

4 hours ago, kenoslaw said:

Yarek seems like a v good bumper/intimidation delivery with slam ps5 and it may bring extra power to 4 awings, but if one awings dies, then it seems like a bad idea, worth checking though.

Yeah, I've started messing around with the Fireball and Yarek seeming more like a cute trick than something which can be relied upon.

4 hours ago, kenoslaw said:

Also Farmers 7 Fireball idea seems sick.

That can't possibly be good, can it?

11 minutes ago, gennataos said:

Yeah, I've started messing around with the Fireball and Yarek seeming more like a cute trick than something which can be relied upon.

That can't possibly be good, can it?

Not really sure, but idea of 7 slamming ships is intimidating xD

2 minutes ago, kenoslaw said:

Not really sure, but idea of 7 slamming ships is intimidating xD

WEEEEEeeeeeeeeeEEEEEE!

Weeee Pig GIF - Weeee Pig HappyTrip GIFs

34 minutes ago, gennataos said:

That can't possibly be good, can it?

I used to fly five gunboats and that was horrible but fun.

I want to try five A wings this season but I don't know what finger 5 is. Does anyone have a link to game I can check out.

3 minutes ago, freakyg3 said:

I used to fly five gunboats and that was horrible but fun.

I want to try five A wings this season but I don't know what finger 5 is. Does anyone have a link to game I can check out.

Generally, check the first post for such links, I tried to collect the most important tings from the thread there.

But I got you: www.backtodials.com/a-wing-ace-the-finger-four-formation-by-jonathan-scott/

Edited by GreenDragoon

I'd arguet that the index is good enough, and he'd do well to read at least the beginning, anyway.

By the way, there's a match going on between Biophysical with 5X vs Ken with 5A. Very interesting.

Having started testing out my Fireball, I can't imagine 7 of them just exploding all over the board. A 7 Fireball/6 Striker match is probably ultimate chaos.

Yeager just seems like such the obvious choice right now with his cost, initiative, and ability. I've been toying with Kaz. I think he's bait for aces (because of his ability). With a Fireball and 4 A-wings, you have significant point space to run named A-wings and have some upgrades (or a 6th ship Rose Tico). Heroic works great on the Fireball as well with its 2/2 stat line. The fireball just seems to create such a distraction that it might be worth it to direct fire away from the A-wings in the early part of the game. It can also SLAM away from danger and does have an evade if it's being dangled out as bait and facing multiple attacks.

Edited by dadocollin
56 minutes ago, GreenDragoon said:

I'd arguet that the index is good enough, and he'd do well to read at least the beginning, anyway.

By the way, there's a match going on between Biophysical with 5X vs Ken with 5A. Very interesting.

Like a vassal match was happening?

Just now, Micanthropyre said:

Like a vassal match was happening?

yes, still going on. Round 9 or so now, nearly finished I guess. It looks like Bartosz will take it, but it was close. Currently 100-80 for the Awings.