If the colonial marine pulse rifle (exhibit A) has a strenght rating of 10 and thus a 50% chance of penetrating the armour save (20) of a xenomorph warrior ( exhibit B) when it hits, what strenght rating does the E-11 blaster have (Exhibit C) given that the strenght rating for a colonial marine with a knife in close combat is also 10 ( 9+1)
( exhibit A)
(exhibit B)
( Exhibit C)
should I just use a 10 across the board for blasters?
of course I will not roll saves for crits. just thought it'd be easier to mash two systems together rather than invent stats for everything.
Edited by Geressen