With the dearth of IA stuff being announced lately, it's hard to stay as engaged as a fan of this game as I used to be.
So, to try and feel something in this black heart of mine (and because it's in line with the spirit of this time of year), I figured it might be fun to revisit how we felt on the announcements and other features of each wave. Please feel free to share your own thoughts- lord knows we could use some optimism around here.
Core-The Bespin Gambit
I didn't start collecting this game until spring of 2016, so quite a lot had been released by then. In all honesty, I just picked up the core box and its waves as a way to tide over the last few weeks before Rebellion hit the shelves, but my wife and I quickly discovered that we found IA to hit the table far more often, so I ordered the other waves as well. If I was overwhelmed with the contents of the core box, I definitely wasn't prepared for four more waves to quickly come in.
Bespin had already been announced a bit before I started following IA, but it wasn't released until a few months after I started collecting. I remember thinking it was kind of neat finally being caught up and getting a wave at the same time as everyone else.
Around this time, my wife and I started out first campaign, and the only campaign we played unpainted. We also were part of a YouTube channel at the time, and filmed a mission playthrough for it.
Wave 7
This wave is what made me really excited for IA. I never would have expected the Grand Inquisitor (a character I was barely familiar with) in the game, nor Obi Wan or Greedo. Suddenly, with these along other oddities like HKs and nexus, anything seemed possible.
I also really liked the marketing for this wave's announcement: The Knight, the Hunter, and the Inquisitor . I dunno, I just thought that was cool.
Jabba's Realm
It's Endor, right? Come on, everybody knows it's Endor.
Gencon 2016 surprised pretty much everyone in the community by announcing an IA box set in
Endor
mostly Tatooine again. Personally, I was excited for this announcement, but I can't deny I was hoping for something a bit more... new.
Tatooine again seemed repetitive after Twin Suns and the Core Box (and I know it wasn't just Tatooine, but it was still pretty heavily featured). Gamorreans and Weequay were cool, but the rancor was obviously the draw here. Even with the figure packs, I wasn't really all that psyched for Terro and the Rangers, and Jabba seemed like a cool mini, but pretty out of place in the game. Even Jedi Luke seemed like a really great addition, but I definitely was wanting new heroes instead of new versions of them. So yeah, this wave, to me, felt like a bit of a mixed bag on announcement.
What I was really impressed with were the heroes. Each was a really interesting sculpt, but they also all appeared really fun to play.
As we waited for this wave to come out, I set about finally painting my set, something I've kept up with since then. I also started considering some storage solutions after my cat knocked all my minis off the table they were resting on (luckily and miraculously, nothing was broken).
When Jabba's Realm arrived, I found it to be an impressive and worthy addition to the series, even if it wasn't as shiny as I would've liked.
Wave 9
Droids!
If Wave 7 as a weird one, Wave 9 pushed the boundaries even further. The only character I even really knew much about was the Jawa (if that even counts as a character ) but the other minis encouraged me to get invested both in Rebels and the comics. That's pretty influential for a small reinforcement wave, since I consider both mediums to feature some of the best Star Wars I've seen in the new canon.
It was a small, strange wave, and it came to me in a pretty rough time of my life, so I was glad to have something to look forward to.
Heart of the Empire
So far, all the boxes had been pretty standard settings: Hoth, Bespin, Tatooine, Tatooine again...
So the idea of setting a campaign in Coruscant, a planet typically associated with the prequel era, seemed like a really bold move. On top of that, we were getting melee stormtroopers, a new walker, clawdites, and Ahsoka and mother flippin' Maul?
I had called off work that day because I was hungover from watching Guardians of the Galaxy 2 in the theater the previous night (long story), and I remember scrolling through Facebook and seeing one of the groups post a screenshot of Ahsoka and Maul minis. I thought it was a joke, until I fumbled my way to FFG to verify for myself.
This was the weirdness in IA that I lived for, the stuff we'd pretty much only seen in small reinforcement waves so far. I was so into it, I went out and finally bought myself discs of the prequels. And a Wal-mart pizza, which was kinda gross.
The App
I remember on here for a long time, people were always talking about the app. Apparently Descent had one, and we expected IA to get one soon. App, app, app, people loved the app.
I didn't get it.
In my mind, the app was a tool for tracking damage and progression, and maybe for standing in as an Imperial for campaign missions. I had no idea it was an entirely new, RPG heavier campaign experience.
When the app finally came out we were knee-deep in a Jabba's Realm campaign, and I don't like to mix and match campaigns if I can avoid it. But when my wife and I finally got the chance to play, we had a blast.
Tyrants of Lothal
I was helping set up an event for a certain television personality when I got a tweet from @The Cocky Rooster telling me that a new wave had been announced. I managed to sneak away for a bit, saw the freakin rest of the Ghost crew and... had to get back to work.
But as soon as I could sneak away longer (and it killed me to wait) I was able to log in and really get a good look at Tyrants. It was a small box, which was a bummer, but much like how its campaign can be extended, Tyrants felt like it was far more than it appeared. Every element of it was exciting to me (even the admittedly odd Loth-cats).
Granted, we kinda expected something like this given an event's prize leaking containing Thrawn and
Rex
Wildfire's images. But still, it was a very exciting announcement.
When they came in August, I had the wave painted in a day, because I couldn't wait to get them into the Jabba's Realm app.
The App (pt. 2)
We had just finished the first app campaign when the Jabba's Realm one came out. Once again, my wife and I had the chance to play characters that we hadn't tried before, and had a lot of fun.
It was clear that the campaign was a tweaked Jabba's Realm. While the missions were significantly better than what was in the books (for the most part) I couldn't help but wish that we'd gotten something a bit more original, particularly because the original book campaign was so heavily based on story beats in the movie anyway. It was a good time, and mechanically probably superior to the other app campaign, but I think we enjoyed the first app just a bit more.
Anyway, I'd love to hear other stories about hype, excitement, and enjoyment with this game. Maybe someday, we'll feel those feeling at a new announcement again.