2 hours ago, Flobio said:Here's my first attempt at converting a Hero's of Terrinoth adversary.
Goblin Archer (Rival)
Goblins are a cowardly but avaricious lot and won't back down from enriching themselves if the odds are in their favor.
Brwn - 2, Agi - 3, Int - 1, Cun -2, WP - 2, Pr - 2
Soak 3 - Wounds - 14 - Def M0/R1
Skills - Deception, Perception, Survival 2, Range 2
Talents - None
Abilities - Dark Vision (when making skill checks, goblins remove up to 2 setback imposed due to darkness), Goblin shot (goblin archer inflict 2 additional damage with successful range attacks on prone or immobilized targets)
Equipment: Bow (Ranged; Damage 7; Critical 3; Range [Medium]; Unwieldy 2); pointy teeth (Brawl; Damage 3; Critical 3; Range [Engaged]; Vicious 1), grimy leather armor (+1 soak, +1 range defense).
Really Mean little bugger. Like the bite Thing 😀 if i could make one suggestion would be to add a rank of stealth. Think it need some traps and sneaking. Ofc a GM could just add that 😁