Stay Your Hand doesn't do anything?

By Citadel97501, in L5R LCG: Rules Discussion

Hello all, I was just noticing that the card Stay Your Hand as previewed doesn't do anything, here is the relevant text.

"Interrupt: When an opponent initiates a duel that targets a character you control – cancel the duel."

Due to the issue that every card currently uses the odd skip the initiate a duel and go to Resolve a duel step, that the new errata uses, the card can't ever be played?

Two observations:

-New duels will all use the initiate a duel wording

-While the old duels don’t have the implied/included rules of the initiate a duel wording, they still do initiate and then resolve a duel. See wording of the Duel entry.

Edited by dbmeboy

The only way that works with the old rules, is if the cards that resolve one simply do the initiate duel step but ignore its cancel effect if you chose someone not participating such as with TJ.

All duels initiate a duel. Some (upcoming) duels are actually worded as "Initiate a duel."