Imperial Assault Regional January 12th, Nebraska

By Short and Loud, in Imperial Assault Organized Play

Star Wars Imperial Assault Regional

Registration Time: 10:00am-10:45am
ENTRY : $15 preregister, or $20 at the door.
To Preregister do either of the following:
1. Send PayPal payment to [email protected] (please double check your spelling), include your first and last name phone number, and "Imperial Assault Regional" in the memo line.
2. Stop by either of our locations to prepay for your spot.
Sorry, but we do not take payment over the phone

WHERE
The Game Shoppe
4014 North 144th Street
Omaha, Nebraska
402-991-8699

FACEBOOK EVENT
NOTE
Registration is non-refundable. Participation prizes will not be reserved if you are unable to attend.
Your spot is not guaranteed, unless preregistered.
Format: Constructed, 40 points

Registration 10:00am – 10:45am
Round 1: 11:00am – 12:05pm
Round 2: 12:15pm – 1:20pm
Lunch 1:20pm – 2:00pm
Round 3: 2:00pm – 3:05pm
Round 4: 3:15pm – 4:20pm 9-12 players, Top 4 or 13-24, Top 8
Round 5: 4:25pm – 5:30pm 25-40 players, Top 8
Round 5: 5:40pm – 6:45pm 41-76 players, Top 8

Tournament Materials
If official Star Wars: Imperial Assault map tiles are not used, only official FFG Imperial Assault Skirmish Mats are allowed. If you are able, please bring your map tiles or official FFG Imperial Assault Skirmish Mats.

Player Materials
Players are responsible for bringing all of the game components they need to play a game of Star Wars: Imperial Assault. This includes all models, Deployment cards, Skirmish Upgrade cards, and tokens. In addition, they must bring sufficient dice for attack and defense rolls, a Command deck, and all legal map tiles (or official Imperial Assault Skirmish Maps) and Mission cards. When an army list is required, players should bring a completed list or arrive at the venue early to fill one out.

Army Building
Each player must build one army to use in a tournament. An army cannot exceed 40 deployment points, though it may contain fewer than 40 deployment points. A player may choose to field a Rebel, an Imperial, or a Mercenary army.

Players must use the same army for the duration of the tournament.

Army Lists
Some events require players to submit an army list, including all associated deployment cards, total army points and command deck to the organizer before the start of the tournament.

If a player uses a deployment card with the same name and army points as a different component available, he or she must uniquely identify that card. The recommended way to uniquely identify a card is by including the full name of the product in which the card appeared in parenthesis. A player can ask a leader for specific instructions if they are unsure of the best method to uniquely identify a card.

Unique identification example: Veronica includes Luke Skywalker in her army. While the original Luke Skywalker card has a different cost than the Jedi Knight version, Veronica wants to make it clear which version she is using. Veronica writes “Luke Skywalker (Luke Skywalker Jedi Knight Ally Pack)” on her army list.

If a leader discovers a player’s army list is missing appropriate information, he or she should find that player immediately and update the army list based on the cards the player is using. If this would result in a significant and potentially advantageous change, the leader should consider investigating for possible cheating.

Tournament Round Times
Each tournament round of Star Wars: Imperial Assault is a predetermined length, giving players a certain amount of time to complete their games. This length includes time for setup. A leader should start the timer for a tournament round after most players have found their seats and begun to set up. If a game has not concluded when the time for a tournament round runs out, the players finish the current game round and then calculate their scores (see “End of Round” on page 14). A tournament round’s length varies depending on the type of round.
-Swiss Rounds: 65 minutes each
-Single Elimination Rounds (except Final): 65 minutes each
-Final Single Elimination Round: 105 minutes

Advanced Structure
The Advanced tournament structure caters to participants that enjoy competition. This structure provides a robust tournament experience that requires a substantial commitment of time and resources from organizers and players. The Advanced Structure is used for Regional Championship events.

About the Venue
We sell snacks and drinks such as soda, chips and candy bars. We do not allow outside food and drinks, such as: bags of chips, outside bottles of soda (2 liters) and so on. If you are bringing in your meal and a drink is included, and personal water bottles those are the exceptions.

We have several food options close to the store:
Wave Bistro (Asian Cuisine) https://goo.gl/maps/vERfBysT5Ys
Buffalo Wild Wings https://goo.gl/maps/xU9XRmeDM2A2
Chipotle Mexican Grill https://goo.gl/maps/LorXPDL6Lv62
Jimmy John's https://goo.gl/maps/Q7e5WXMrEB42
Red Robin Gourmet Burgers https://goo.gl/maps/tvb5ifWnvqn
Sonic https://goo.gl/maps/vB6sshqrTML2
Taco Bell https://goo.gl/maps/oL5EaMgxLHG2

Hotels
If traveling from out of town, we have several hotels close by. If there is enough interest, we will see about getting a block or rooms at a discounted rate for the folks traveling in.

Comfort Suites https://goo.gl/maps/r78hoeseY5s
La Quinta Inn Omaha West https://goo.gl/maps/QLKed3pf3T52

Tournament Regulations may be found here: https://images-cdn.fantasyflightgames.com/filer_public/56/68/566879b1-1c21-4f44-bf5f-b3356672ba17/swi_tournament_regulations_v21_text_version.pdf

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Edited by Short and Loud