(This has probably been covered, I just can't find it)
How do you handle recharges and fatigue between scenes? My players have talents slotted in their party card that reduce fatigue and stress. If a talent card recharges in 4 rounds, and there's an extended time after a scene, then the talent card would essentially erase any stress or fatigue. For example: The party just completed a long combat. They end with a fair amount of stress and fatigue. Afterwards, they travel for 2 hours. Following the recharge times, any stress and fatigue from the combat (or from travelling for that matter) would be negated by the (multiple) stress/fatigue relieving cards.
The same goes for healing. I have a Priest of Sigmar in the party. There are little or no failure consequences in the rules for priests casting. Any wounds from the combat above could be completely erased with a few casts from the priest.
How do you handle these things? Am I missing something fundamental?
Edit: Doh! I meant to post this in the GM section...