I've gone through many of the posts that have been working to clear up the rules for line of sight and cover and I think I have a pretty solid grasp of how it works out depending on the type of cover, line of sight and elevation. However, is there a point where consecutive pieces of terrain impacts the ability to shoot a unit on the other side?
X [ ] [Y
Unit X is shooting unit Y through barricades and they are on level elevation and have line of sight. As far as I understand it all that happens is that unit Y is in heavy cover. Other than the obvious preclusions of line of sight and elevation, is there a point where multiple obstructions have any other effects?
I also really like the Priority Supplies models and they're being used in all games when applicable. I like the visual flavour they add to the battlefield and they're not quite as drab as a cardboard token. However the Communication Consoles and - more noticeably - the Moisture Vaporators have a larger profile. Are there any rules that treat the objective tokens as an obstruction? We haven't been treating them as one and I guess the main argument is that if we didn't have the Priority Supplies models we would just be using the cardboard tokens and those flat discs are not an obstruction.