Obstacles, Obstructions and Objective Tokens

By Crawfskeezen, in Rules

I've gone through many of the posts that have been working to clear up the rules for line of sight and cover and I think I have a pretty solid grasp of how it works out depending on the type of cover, line of sight and elevation. However, is there a point where consecutive pieces of terrain impacts the ability to shoot a unit on the other side?

X [ ] [Y

Unit X is shooting unit Y through barricades and they are on level elevation and have line of sight. As far as I understand it all that happens is that unit Y is in heavy cover. Other than the obvious preclusions of line of sight and elevation, is there a point where multiple obstructions have any other effects?

I also really like the Priority Supplies models and they're being used in all games when applicable. I like the visual flavour they add to the battlefield and they're not quite as drab as a cardboard token. However the Communication Consoles and - more noticeably - the Moisture Vaporators have a larger profile. Are there any rules that treat the objective tokens as an obstruction? We haven't been treating them as one and I guess the main argument is that if we didn't have the Priority Supplies models we would just be using the cardboard tokens and those flat discs are not an obstruction.

7 minutes ago, Crawfskeezen said:

I've gone through many of the posts that have been working to clear up the rules for line of sight and cover and I think I have a pretty solid grasp of how it works out depending on the type of cover, line of sight and elevation. However, is there a point where consecutive pieces of terrain impacts the ability to shoot a unit on the other side?

X [ ] [Y

Unit X is shooting unit Y through barricades and they are on level elevation and have line of sight. As far as I understand it all that happens is that unit Y is in heavy cover. Other than the obvious preclusions of line of sight and elevation, is there a point where multiple obstructions have any other effects?

No, having multiple obstructing items doesn't inherently do anything. As long as you can see any part of the model and/or base then you can shoot it, and you would use the highest level of cover provided by the intervening terrain. In other words, the obstructions do not stack. If two pieces of light cover are in the way, then you apply light cover instead of stacking them to heavy cover.

9 minutes ago, Crawfskeezen said:

I also really like the Priority Supplies models and they're being used in all games when applicable. I like the visual flavour they add to the battlefield and they're not quite as drab as a cardboard token. However the Communication Consoles and - more noticeably - the Moisture Vaporators have a larger profile. Are there any rules that treat the objective tokens as an obstruction? We haven't been treating them as one and I guess the main argument is that if we didn't have the Priority Supplies models we would just be using the cardboard tokens and those flat discs are not an obstruction.

I don't think there are any rules about this. So, by default I would say they don't provide cover. But it's something to discuss and agree on before the game.

All as I had surmised, cheers @nashjaee .

On 11/12/2018 at 10:49 AM, nashjaee said:

I don't think there are any rules about this. So, by default I would say they don't provide cover. But it's something to discuss and agree on before the game.

I think there is an order of operations issue here for one thing.

Terrain effects are agreed upon prior to choosing battle cards, so they would not be part of that discussion.

Also as each of the priority supply items can also be represented by a token, and the models are not in any way mandatory for play I would say that they never under any circumstances count as terrain in a game where they are standing in for the tokens. IF there was an issue with sight I would put a token down in its place for the attack and then put the flavor item back afterward.