Please confirm or clarify:
Any trooper unit that has suffered a casualty/wound and is not at full strength is therefore considered "wounded" and will enable the attacking unit with the hunter upgrade to gain an aim token? Thx.
Please confirm or clarify:
Any trooper unit that has suffered a casualty/wound and is not at full strength is therefore considered "wounded" and will enable the attacking unit with the hunter upgrade to gain an aim token? Thx.
1 hour ago, veiv said:Please confirm or clarify:
Any trooper unit that has suffered a casualty/wound and is not at full strength is therefore considered "wounded" and will enable the attacking unit with the hunter upgrade to gain an aim token? Thx.
Unconfirmed (denied?). "Wounded" has a specific meaning in the Rules Reference Guide. The unit has to have a wound token on the table. Therefore, any unit that has a single wound per model will never be Wounded. If a unit of Royal Guards takes 2 wounds, they lose a model but are not Wounded. For a confirming example, the upgrade card Tenacity activates if the unit is Wounded OR has lost a model. If they intended for Hunter to work in both cases they would have phrased it as such.
1 hour ago, veiv said:Please confirm or clarify:
Any trooper unit t hat has suffered a casualty/wound and is not at full strength is therefor e considered "wounded" and will enable the attacking u nit with the hunter upgrade to gain an aim token? Thx.
Only troopers that physically have a wound marker on the table give you a benefit for Hunter. So Corp units, for example, will never work with Hunter because minis are defeated with each wound, meaning that a wound marker never exists on the table.
Hunter only works against multi-wound minis (commanders, e-webs, wookies, etc.)
Here’s something I’ve been wondering about that...
So let’s say you attack a wounded Wookie unit and and enough hits go through to take out one Wookie mini (and thereby removing the wounded marker) but there’s also one more hit in the attack pool. Does that additional hit still land, even tho (some might argue) the wound token is technically no longer on the unit?
8 minutes ago, Gengis Jon said:Here’s something I’ve been wondering about that...
So let’s say you attack a wounded Wookie unit and and enough hits go through to take out one Wookie mini (and thereby removing the wounded marker) but there’s also one more hit in the attack pool. Does that additional hit still land, even tho (some might argue) the wound token is technically no longer on the unit?
"Hunter" applies during the attack. If the defender has a wounded token the attacking mini with "hunter" gain an aim token while rolling the dices. Then, the attack is resolved, but you've already earn the token thanks to "Hunter". In your case, if the hits belong to the same attack pool, you benefit from the card.
1 hour ago, Gengis Jon said:Here’s something I’ve been wondering about that...
So let’s say you attack a wounded Wookie unit and and enough hits go through to take out one Wookie mini (and thereby removing the wounded marker) but there’s also one more hit in the attack pool. Does that additional hit still land, even tho (some might argue) the wound token is technically no longer on the unit?
Hunter just gives you an aim token before you've even rolled if the unit is Wounded. I don't know what that has to do with hits that you've already rolled landing. What do you think Hunter does?
Ok thanks all for clarifying. I thought it required a physical wound marker on the table as well but wasn't sure.
3 hours ago, arnoldrew said:Hunter just gives you an aim token before you've even rolled if the unit is Wounded. I don't know what that has to do with hits that you've already rolled landing. What do you think Hunter does?
Honestly, I’ve clearly been confused about this one from the beginning. At first I thought it could apply to attacking regular Trooper and Fleet units. Since I got that figured out, I’ve only used it (and only maybe once or twice) against commander/operatives. Hadn’t given it much thought until very recently, as I’ve seen wookies and IRG getting into the action on Invader League. Since I’d already been confused, forgive me for being a little unsure about it again, but the way the card is written it stuck me as *possibly* being interpreted as the attack pool could only be applied to the only the wounded mini (vs the entire unit... but yeah, that’s seems silly now that I think about it.)
And not that it matters, but technically speaking I think you’re mistaken on when you get the aim token. As written on the card, the aim is given “while” you atack. You don’t get the aim before you roll, you get it and can apply it after you’ve rolled. And even then, I think you don’t have to use it on the wounded unit... Han, for example, could choose to save it and use it on his second gunslinger attack. Or am confused on that too?
1 hour ago, Gengis Jon said:And not that it matters, but technically speaking I think you’re mistaken on when you get the aim token. As written on the card, the aim is given “while” you atack. You don’t get the aim before you roll, you get it and can a pply it after you’ve rolled. And even then, I think you don’t have to use it on the wounded unit... Han, for example, could choose to save it and use it on his second gunslinger attack. Or am confused on that too?
It says you gain the token “during the Roll Attack Dice step”. Not that the timing matters much right now as there is no penalty in taking the aim (card doesn’t exhaust or anything). And yes, you’re right that you can save the aim token for a later attack pool.
Imagine the wound marker on the table is a trail of blood you are following, as an expert hunter.