Investigator Cards

By Radix2309, in Arkham Horror

Does anyone have high quality pics of the investigator cards front and backs, plus their signiature cards? Or even just text write ups of their abilities and items?
I can't get a copy for a while and I feel a deep need to know what they can all do.

On ‎11‎/‎2‎/‎2018 at 8:26 PM, Radix2309 said:

Does anyone have high quality pics of the investigator cards front and backs, plus their signiature cards? Or even just text write ups of their abilities and items?
I can't get a copy for a while and I feel a deep need to know what they can all do.

I'll try and get you a write up tonight (stupid work). I'm assuming you want abilities & stat lines in addition to just card titles?

3 hours ago, Duciris said:

I'll try and get you a write up tonight (stupid work). I'm assuming you want abilities & stat lines in addition to just card titles?

Yup. That would be awesome thanks.

Including which things you choose between for start.

I'll get after the Cards tomorrow.

Investigators

Occupation

H

S

Lore

Influence

Observation

Strength

Will

Focus Lim

Agnes Baker

The Waitress

6H

6S

Blood Casting – You may suffer damage instead of horror while casting a spell.

Blood is Power – While casting a spell, if you suffer damage or spend remnants, you get +2 LORE.

4

2

2

2

3

2

Calvin Wright

The Damned

6H

6S

Friend Indeed – Action: You may exchange any number of health and/or sanity with another investigator or ally in any space.

3

3

3

3

1

2

Daniela Reyes

The Mechanic

7H

5S

Love For the Job – After you perform a gather resources action, you may focus one skill of your choice.

3

3

1

3

3

3

Dexter Drake

The Magician

5H

7S

Magical Gift – Once per round, while resolving a LORE test, you may reroll one or all of your dice.

4

3

2

2

2

Equal to # of spells

Jenny Barns

The Dilettante

7H

5S

Trust Fund – Action: If you have fewer than $3, you gain $3.

1

4

2

3

3

1

Marie Lambeau

The Entertainer

5H

7S

Smokey Velvet – Once per round, after you perform an action, another investigator on any space may perform that same action. (Normal action restrictions still apply.)

3

4

2

2

2

2

Michael McGlen

The Gangster

8H

4S

Out for Revenge – After you defeat a monster as part of an attack action, you recover one sanity or focus one skill of your choice.

2

3

1

4

3

1

Minh Thi Phan

The Secretary

6H

6S

All Around You – Once per round, while resolving a test, you or another investigator in your space may reroll dice up to the number of clues in your neighborhood.

3

3

3

2

2

2

Norman Withers

The Astronomer

5H

7S

In the Stars – After you remove two or more doom from your space, you may suffer one horror to research one clue (place it on the scenario sheet) .

3

1

3

2

4

2

Rex Murphy

The Reporter

7H

7S

Family Curse – While reolving a test, only 6s count as successes. You cannot become BLESSED or CURSED.

Never Give Up – After you fail a test, you focus one skill of of your choice.

3

3

3

2

2

Unlimited

Tommy Muldoon

The Rookie Cop

7H

5S

Shield From Harm – If a monster would engage another investigator in your space, you may engage that monster instead.

2

2

3

3

3

2

Wendy Adams

The Urchin

5H

7S

Shortcut – Before or after you perform an additional action as part of an evade action, you may move up to two spaces (for free) .

3

1

4

2

3

3

34 minutes ago, Duciris said:

I'll get after the Cards tomorrow.

Investigators

Occupation

H

S

Lore

Influence

Observation

Strength

Will

Focus Lim

Agnes Baker

The Waitress

6H

6S

Blood Casting – You may suffer damage instead of horror while casting a spell.

Blood is Power – While casting a spell, if you suffer damage or spend remnants, you get +2 LORE.

4

2

2

2

3

2

Calvin Wright

The Damned

6H

6S

Friend Indeed – Action: You may exchange any number of health and/or sanity with another investigator or ally in any space.

3

3

3

3

1

2

Daniela Reyes

The Mechanic

7H

5S

Love For the Job – After you perform a gather resources action, you may focus one skill of your choice.

3

3

1

3

3

3

Dexter Drake

The Magician

5H

7S

Magical Gift – Once per round, while resolving a LORE test, you may reroll one or all of your dice.

4

3

2

2

2

Equal to # of spells

Jenny Barns

The Dilettante

7H

5S

Trust Fund – Action: If you have fewer than $3, you gain $3.

1

4

2

3

3

1

Marie Lambeau

The Entertainer

5H

7S

Smokey Velvet – Once per round, after you perform an action, another investigator on any space may perform that same action. (Normal action restrictions still apply.)

3

4

2

2

2

2

Michael McGlen

The Gangster

8H

4S

Out for Revenge – After you defeat a monster as part of an attack action, you recover one sanity or focus one skill of your choice.

2

3

1

4

3

1

Minh Thi Phan

The Secretary

6H

6S

All Around You – Once per round, while resolving a test, you or another investigator in your space may reroll dice up to the number of clues in your neighborhood.

3

3

3

2

2

2

Norman Withers

The Astronomer

5H

7S

In the Stars – After you remove two or more doom from your space, you may suffer one horror to research one clue (place it on the scenario sheet) .

3

1

3

2

4

2

Rex Murphy

The Reporter

7H

7S

Family Curse – While reolving a test, only 6s count as successes. You cannot become BLESSED or CURSED.

Never Give Up – After you fail a test, you focus one skill of of your choice.

3

3

3

2

2

Unlimited

Tommy Muldoon

The Rookie Cop

7H

5S

Shield From Harm – If a monster would engage another investigator in your space, you may engage that monster instead.

2

2

3

3

3

2

Wendy Adams

The Urchin

5H

7S

Shortcut – Before or after you perform an additional action as part of an evade action, you may move up to two spaces (for free) .

3

1

4

2

3

3

Thanks so much.

NOTE: Ashcan Pete was the 2018 Arkham Promo and is not in the base game, but here is his info.

Investigators

Occupation

H

S

Lore

Influence

Observation

Strength

Will

Focus Lim

Ashcan Pete

The Drifter

7H

5S

Scrounge – After you perform a gather resources action, you may gain an item worht $2 or less from the display

3

1

3

3

3

3

Items: Duke, $1

Choose one: Pete's Guitar or Dark Dreams

Duke - Ally Faithful Hound; You get +1 strength as part of an attack action; When you perform a trade action you may trade assets with any investigators in your neighborhood (2health, 3 sanity)

Pete's Guitar - Item-Common Curio; After you perform a gather resources action, a number of investigators in your neighborhood equal to your influence may each recover one sanity or focus one skill of their choice.

Dark Dreams - Talent; When you draw a blank mythos token, you may suffer one direct horror to focus one skill of your choice and spawn one clue.

Edited by Soakman

Investigators

Occupation

Starting Gear

Option 1

Option 2

Agnes Baker

The Waitress

$3

Heirloom of Hyperborea

Item – Magical Curio

After you cast a spell, you may focus one skill of your choice.

Storm of Spirits

Spell – Incantation (1Horror)

You may test LORE in place of STRENGTH as part of an attack action. (The monster's attack modifier still applies.)

Flesh Ward

Spell – Incantation (1Horror) // 1-Handed

Once per round, if you, another investigator, or an ally on any space would suffer damage, you may test LORE. Prevent damage equal to your test result.

Calvin Wright

The Damned

$3

Spirit Dagger

Item – Magical Curio // 1-Handed

You get +2 STRENGTH as part of an attack action.

You get +2 LORE as part of a ward action.

Until the End of Time

Condition – Innate (2Health/2Sanity)

This card cannot be discarded by any means. (Including damage and horror.)

Reckoning – Remove one damage and one horror from this card.

Nothing or

A DARK PACT +

Voice of the Messenger

Condition – Innate

You may suffer one horror to reroll any number of dice. (Use this no more than once per roll. This allows you to reroll the die rolled for your dark pact.)

Daniela Reyes

The Mechanic

$3

Gabriel

Item – Vehicle

Instead of a normal move action, you move up to three spaces and may spend $1 to move one additional space.

Ace of Swords

Item – Curio

When you spend a focus to reroll a die, you may recover one sanity.

Wrench

Item – Common // 1-Handed

You get +1 STRENGTH as part of an attack action. You get +3 instead if you have a free hand.

Dexter Drake

The Magician

#2

Mists of R'lyeh

Spell – Incantation (1Horror)

You may test LORE in place of OBSERVATION as part of an evade action. This monster's evade modifier still applies.)

Astral Travel

Spell – Incantation (1Horror)

Instead of a normal move action, you may test LORE. You move a number of spaces equal to your test result plus two.

Magician's Cane

Item – Curio (2Health/2Sanity) // 1-Handed

You get +2 LORE while casting a spell.

Jenny Barns

The Dilettante

$5

Search for Isabelle

Talent – Innate (2Health/2Sanity)

Once per round, while resolving a test, you may suffer one damage and one horror to reroll any number of dice.

Dressed to the Nines

Talent – Innate

When you spend a focus token to reroll a die, you may reroll any number of dice instead.

You gain an additional $2 s part of your trust fund ability.

Jenny's Twin .45s

Item – Common Weapon // 2-Handed

You get +3 STRENGTH as part of an attack action.

You may add one to the result of one die as part of an attack action.

Marie Lambeau

The Entertainer

$4

Intervene

Spell – Incantation (2Horror) // 2-Handed

Once per round, while another investigator on any space is resolving a test, you may test LORE–1. Add your test result to the other investigator's test results.

Witch Blood

Talent – Innate

Action: You may perform an action you have already performed this round. You can allow another investigator to perform this action with your Smokey Velvet ability.

Once per round, after you spend a remnant, you gain one remnant.

Grande-mére's Knife

Item – Magical Weapon // 1-Handed

You get +2 STRENGTH as part of an attack action.

You get +2 LORE while casting a spell.

Michael McGlen

The Gangster

$3

Chicago Typewriter

Item – Common Weapon

You get +4 STRENGTH as part of an attack action.

O'Bannion Member

Talent – Retainer

After you perform a gather resources action, you may test STRENGTH. If you pass, you gain $2.

Ol' Boiler

Item – Vehicle (5Health)

After you perform a move action, you may deal two damage to one monster you are engaged with and two damage to this card.

Minh Thi Phan

The Secretary

$3

King in Yellow

Item – Curio Tome

Once per round, after you suffer one or more horror, you may research one clue (place it on the scenario sheet) .

Analytical Mind

Talent – Innate

You roll one additional die while resolving a LORE or OBSERVATION test if you are at or above your focus limit.

Synergy

Talent – Innate

Increase your focus limit by one.

Other investigators in your space get +1 to each skill you have focused.

Norman Withers

The Astronomer

$1

Find Gate

Spell – Ritual (2Horror)

Action: Test LORE. If you pass, you move to a space of your choice with one or more doom.

Precious Memento

Item – Curio (0Health/3Sanity)

After you gain a clue, remove two horror from this card.

Astronomy Book

Item – Curio Tome // 1-Handed

Once per round, while resolving a test, you may reroll a number of dice up to the amount of doom in your space.

Rex Murphy

The Reporter

3$

Search for the Truth

Talent – Innate

After you gain a clue, you gain $1 and you may focus one skill of your choice.

The Tower

Item – Curio

Once per round, while resolving a test, you may reroll one or all of your dice.

It All Comes Together

Talent – Innate

As part of research action, add one to the result of each die you roll.

Overcome All Odds

Talent – Innate

You can focus each skill up to twice.

Tommy Muldoon

The Rookie Cop

$2

Becky

Item – Weapon (2Healthy/3Sanity) // Two-Handed

You get +4 STRENGTH as part of an attack action.

Handcuffs

Item - Common

Once per round, after you damage, disengage, or are damaged by a non-epic human monster, you may defeat that monster.

Motorcycle

Item – Vehicle

Instead of a normal move action, you move up to three spaces and may spend $1 to move one additional space.

Wendy Adams

The Urchin

$1

Mama's Amulet

Item – Curio

Once per round, you may prevent one damage or horror that you would suffer.

Mr. Pawterson

Item – Curio (2Health/2Sanity)

Before one or more monsters would attack you, you may discard this card to disengage and exhaust those monsters.

Mysterious Photo

After you gain a clue, you may focus one skill of your choice.

Edited by Duciris
replaced Stamina with Sanity tsuma534 pointed out
On 11/7/2018 at 3:04 AM, Duciris said:

Precious Memento

Item – Curio (0Health/3Stamina)

I guess the "Stamina" was supposed to be "Sanity".
Amazing job, nonetheless.

1 hour ago, tsuma534 said:

I guess the "Stamina" was supposed to be "Sanity".
Amazing job, nonetheless.

Indeed it was!

The back- the roles of each one IfI may ask...