Not sure I understand bleeding fully well. It reads " When a Bleeding character makes a check, they suffer physical damage equal to the (strife) symbols on their kept dice, ignoring their resistances. Each time damage inflicted this way causes the character to suffer a critical strike, the severity of the critical strike is treated as being equal to the character’s current fatigue."
Ok... So a character is bleeding. He makes a check... takes damage/fatigue equal to the strife on their kept dice.... If the damage is high (exceeds their Endurance), after suffering it they suffer Incapacitated.
While Incapacitated a character "cannot perform actions that require checks" so no more bleeding damage.
How is bleeding damage ever gonna inflict a critical strike on someone? I fail to see it. Can someone please enlighten me?