Some rule questions and thoughts

By jocke01, in Star Wars: Legion

Hi

I just finished second in a tournament here in Sweden. I got some rules questions as well as some thoughts on the game.

1. Han solo and re-rolls. If han solo only defends against one hit, can he re-roll that die several times? We guessed no, but not sure.

2. If a squad of Stormtroopers can see the tip of Luke Skywalkers saber behind a wall, can they fire on Luke since they can see "any part of the model".

3. Force push. Can you move a squad outside of the play area?

4. If a rebel trooper squad is down to 2 members and the leader have a objective token with him ( from recover the supplies). They get attacked from a unit that only can see the leader mini and cause one wound. What happens to the objective?

Is it still claimed and/or where is the token placed?

Just a thought on force push. It seems way to powerful for 10 points. Even if you can't push them of the map, since you get to place the models in coheseion you can put them very far from where they were and outside of cover.

1: Im pretty sure I saw in the rules forum Han can reroll any amount of dice, but the reroll happens at one step so if you get 1 wound you can only reroll once.

2: I believe that's how it works, but someone might come along and tell me I'm wrong

3: Yes you can, the only limitation is it has to be a move so no pivot, clamber, etc.

4:Personally I would say yes the unit still has the objective because the other model gets promoted and it doesn't say anywhere (that I remember) that it drops, but again someone might come along and say I'm wrong.

6 minutes ago, jocke01 said:

Hi

I just finished second in a tournament here in Sweden. I got some rules questions as well as some thoughts on the game.

1. Han solo and re-rolls. If han solo only defends against one hit, can he re-roll that die several times? We guessed no, but not sure.

2. If a squad of Stormtroopers can see the tip of Luke Skywalkers saber behind a wall, can they fire on Luke since they can see "any part of the model".

3. Force push. Can you move a squad outside of the play area?

4. If a rebel trooper squad is down to 2 members and the leader have a objective token with him ( from recover the supplies). They get attacked from a unit that only can see the leader mini and cause one wound. What happens to the objective?

Is it still claimed and/or where is the token placed?

Just a thought on force push. It seems way to powerful for 10 points. Even if you can't push them of the map, since you get to place the models in coheseion you can put them very far from where they were and outside of cover.

1. This is explicitly explained on the RRG page 50: "Any dice rerolled with the uncanny luck x keyword must be rerolled at the same time. Each die cannot be rerolled more than once with the uncanny luck x keyword."

2. By the rules as written, yes you can attack Luke for sure and I don't think that rule will be changed because the rules need to be as clear as possible and not let the players determine which part of the mini is considered attackable or not.

3. Yes, it's a legal move, but take into account that if the unit leader you're moving doesn't end outside the play area, you cannot place any mini of the unit outside the play area.

4. There's a rule on that one too, on the RRG page25, the objective token becomes unclaimed: "If a unit leader is in contact with a claimed objective token when it is defeated, before that player removes the unit leader, they flip the objective token to its unclaimed side and return it to base contact with the unit leader. Then, the unit leader is removed from the battlefield and the objective token remains where it is and can be claimed following normal rules."

From my personal opinion I see it a bit strange that you lose the objective token even if there's another mini who can be chosen as unit leader, but it's how it works with the rule we have.

10 hours ago, Lemmiwinks86 said:

4. There's a rule on that one too, on the RRG page25, the objective token becomes unclaimed: "If a unit leader is in contact with a claimed objective token when it is defeated, before that player removes the unit leader, they flip the objective token to its unclaimed side and return it to base contact with the unit leader. Then, the unit leader is removed from the battlefield and the objective token remains where it is and can be claimed following normal rules."

Is the unit leader defeated though? Another mini becomes the unit leader so is it that mini which is defeated and not the unit leader? I'm not saying you are wrong I genuinely don't know the answer.

48 minutes ago, Qark said:

Is the unit leader defeated though? Another mini becomes the unit leader so is it that mini which is defeated and not the unit leader? I'm not saying you are wrong I genuinely don't know the answer.

@Lemmiwinks86 is correct. If the leader mini receives enough wounds to be defeated, the procedure is this:

  1. Drop the objective token in base contact with the leader. (This is the “when defeated, before removed” trigger.)
  2. Remove the leader mini.
  3. Elect a new leader and swap the minis.
5 hours ago, Qark said:

Is the unit leader defeated though? Another mini becomes the unit leader so is it that mini which is defeated and not the unit leader? I'm not saying you are wrong I genuinely don't know the answer.

@nashjaee mentioned the correct order of why this rule works that way.
I kept thinking on this ruling and I understand why you lose the token even if there are more minis in the unit. If not, you could easily sacrifice your unit leader to move "freely" the objective token to another mini in the unit which is perfectly covered from enemy fire, thus making things harder for your opponent, for just killing one of your minis and that wouldn't make much sense at least in my opinion. So I think this ruling is OK as it is.