After reading and hearing a lot of conversations about Unique Games I believe a lot of us are Missing the Point. Let me sum up: We have been so used to the status quo of Competitive Play, CCG\TCG\LCG, Expansions, and just "You gotta Catch them all" mentality for so long that we are missing that Unique Games are a totally different type of game! These games are meant to be standalone; this box is all you need to be able to play the game. And each person's copy is a Unique experience to them. Discover: Lands Unknown for example is a fun and exciting experience, and unique to me . No one else is going to experience the game the same way I do. Yeah, it would be cool to have expansions and more terrain, but, we need to enjoy it for what it is and realize that this is something different from anything we have done before. Keyforge is similiar in that I hear everyone saying "But i want to play such and such faction". That;'s not the point of the game! The game is Designed to break the common tropes of CCG\LCG\TCG games. It is designed to see how good of a player you are using what you are given, versus getting all of the "cool" cards that are overpowered.
What I am saying is: Play the games for what they are, and not project previous games upon them. This is something different and new. Is it perfect? Probably not yet... I mean this is the first time this has been done, but now you have something that no one else does... enjoy it!
**end of rant**