Just now, AtoMaki said:After yesterday's game I want changes for three things:
- The Matsu Berserker School Ability that is so terrible it can potentially kill the character upon activation.
- Pelting Hail needs a hit from the nerfhammer.
- The Hiruma Scout School Ability needs some clarification because using it in Intrigues just didn't feel right.
- +1: This might be intentional, but the Ide Trader School Ability actually makes selling more difficult .
1. Matsu are really screwed in 5E. But serves them right for being the UNDISPUTABLE BEST MELEE BUSHI SCHOOL 100% GUARANTEED in 4E. Their school ability in 5E only makes them: lose duels, die.
2. Pelting Hail is strong. I'm really afraid of the Wasp Clan when they rear their heads in.
3. Good catch, have no Hiruma at my table so I've never considered how weird their school ability must be on an Intrigue scene.
4. Ide ability is busted since Day 0, no one at my table made one, but I want to try to fix it eventually.