Played a bit of v1, losing mostly, then turned to Armada, and did ok.
My son played a lot more of v1, and while he joined me in playing Armada, he started playing v2 much sooner than I have due to other gaming commitments (the need to finish campaigns).
We got a couple of games in on Monday night.
The first he used a list he hadn't used before, and had helped me make one. I had designed a list with 2 E-Wings and an Arc 170. He suggested changing the Arc to an Auzituck.
What I ended up with was: Wullffwarro, Trick Shot, Magva Yarrow, Hull Upgrade / Rogue Squadron Escort, FCS / Rogue Squadron Escort, FCS (199)
This faced up against his Pure Sabacc, Outmanoeuvre, Shield Upgrade / Valen Rudor, Juke / Zertik Strom, FCS, Homing Missiles / Tur Phennir, Predator, Afterburners (193)
I set up on my right, in line abreast with the Auzituck in the middle. He set up two opposite me, and two on the other flank (can't recall which ships were where).
My plan, such as it was, was to approach the two nearest me, and then turn into the other pair, around the asteroids.
Who was it said No plan survives first contact with the enemy? Well mine didn't.
His two opposite me turned towards his other pair, which in a turn or two would present four ships together.
Using the e-wings ability I took target locks on two ships, having moved the e-wings ahead of the Ausituck.
Despite my sons greater experience he did manage to bump three of his ships, for two consecutive turns.
Thanks to this and some phenomenal red dice on my part, Pure Sabacc and Tur Phennir were both destroyed for little damage on either e-wing and almost nothing on the Auzituck.
He called it after the second ship went down, so we could play a second game with his favoured build. I also had a different list, which I will detail below.
Edited by RedDogReb