Norscan character creation

By doc_cthulhu, in WFRP House Rules

Norscan Characters
To reflect their upbringing and brutality, Norscan characters have the following racial abilities:

• Marauders from the North: During character creation, a Norscan character may train one of the following basic skills – Nature Lore, Resilience, or Weapon Skill
• Born for the Seas: Norscan characters may cancel one Miss Fortune Die for all actions while at sea.
• The Will for Chaos: Norscan characters come from the most hostile lands in the Old World and march to war alongside unimaginable terrors. They don't scare easily! As a result of their hard-bitten nature, all Norscan characters accuire a Fortune Die for Willpower during character generation!
• Wound Threshold: 9 + Toughness rating

Characteristics:
Strength: 2
Toughness: 3
Agilty: 2
Intelligence: 2
Willpower: 2
Fellowship: 2
Character Points: 20 (or maybe 22?)

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We're starting a Norscan campaign and I came into conclusion that Norscan characters should naturally have different starting point than Reiklanders. All comments and feed back considering the house rule given above and all additional ideas will be saluted with a hornful of mead!

doc_cthulhu said:

• The Will for Chaos: Norscan characters come from the most hostile lands in the Old World and march to war alongside unimaginable terrors. They don't scare easily! As a result of their hard-bitten nature, all Norscan characters accuire a Fortune Point for Willpower during character generation!

Do you mean Fortune Die? If not, I'm confused.

Yes. Sorry for confusion.

Generally speaking, a good effort, and seems fairly balanced in comparison to existing races.

However, Making Born to the Seas apply to all tasks doesn't make much sense. Do they study better at sea, or ride a horse better? I would suggest that it work much more like Forest Walk in that it should cancel Misfortune Dice for movement, combat, etc. at sea.

schoon said:

However, Making Born to the Seas apply to all tasks doesn't make much sense. Do they study better at sea, or ride a horse better? I would suggest that it work much more like Forest Walk in that it should cancel Misfortune Dice for movement, combat, etc. at sea.

This one I take for my house rules. Thank's Schoon.

An excellent point Schoon! (updated the first post)

One of my players also noted that by calculation this race doesn't match up with other careers. Namely because they only get 20 points and only one characteristic at 3. However raising their Strength to 3 would make them too similar to dwarves so I was wondering about giving them 22 character creation points. How about that?

doc_cthulhu said:

An excellent point Schoon! (updated the first post)

One of my players also noted that by calculation this race doesn't match up with other careers. Namely because they only get 20 points and only one characteristic at 3. However raising their Strength to 3 would make them too similar to dwarves so I was wondering about giving them 22 character creation points. How about that?

22 points seems reasonable to me. Did that player also point out how all humans are one point under already compared to the other races, but make up for it on the curve of switching careers costs 1 less advancement...just curious.

You could also look at giving them, instead of the 2 points, 1 free skill (something like a mariner) with an advance in it if it's an advanced skill. Or you could use the 2e as a template and give them a free, basically expertise advance, based on what their function for the community was (soldier, sage, etc).

At the same time, Strength is the most obvious, but I think a bit limiting. What about Willpower. They live in a cold harsh climate, right next to the chaos wastes. Resisting the Lure of Chaos and the elements should be somewhat second nature to them. Given their lifestyle and background, they have always been somewhat fearless (at least in my mind) so the Willpower boost would give them that sense. This would also somewhat explain why Chaos is so interested in them, given how strong, proud, and courageous they are, if they fall, they would be a powerful servant indeed. The +1 Willpower would reflect this and make for some very interesting role-playing with the lure of chaos, the character's decisions and how chaos can eventually corrupt them.

I also believe there is no race with 3 Endure and Willpower so it would give them a very unique flavor, which they so rightfully deserve as they are one of the most interesting groups in Warhammer.

(Can you tell I love Norscca) sonrojado.gif

Wouldnt also starting with 3 Strength fall more natural to a hardy Norscan?

from france

a quick answer because i am lacking time. i stongly recomend to read real history norse/vilikng. it s fascinating and give a lot of idea of adventure and daily life detail.