Everyone knows it's the NO FUN deck. Which sucks since its an entire deck removed from play. (Especially since our group has a very low min/max tolerance)
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Currently drafting a home brew replacement. Ideally it would aim for that same thematic angle (strategic indirect hinderence) without being a suffocating oppressive deck (because "end of round, hero suffers strain, lulz" is a terrible card, for example).
What I would like to ask: what mechanics would you leverage to pull this off? (Deploys, threat, strain, hidden, etc)
I have a rough draft ready. But I'd rather get some blind suggestions to see if I missed anything. (I mean, if I post the draft first I would get critiques on the draft itself rather than avenues to explore)