10 hours ago, BigKahuna said:We will have to agree to disagree when it comes to the mechanical depth of Destiny. 50% of the card pool is “remove a die, reroll a die or change die” in. Hundred different ways. That’s not diversity, that’s a game with an extremely limited design space. Destiny is a fun game, but it’s strategic depth is extremely limited especially considering how many sets are out already. It’s business model is at its core to blame for the inability to maintain an audience long term.
Also, like the overwhelming majority of people who play games, I have no interest in playing with strangers at the local game store nor fuss about with the 3rd party markets.
I have to say this is the first time your complaints about strategic depth is actually aimed at strategic depth rather than your limited card pool. Unfortunately I believe you are targeting the games "mechanical chops" as the reason it is not grabbing hyper competitive markets of Magic, Yugioh and Pokemon which is not a fair assessment in the slightest. I have played card games since Magic first came out and I can say that as time goes on the more I find Magic's base system to be extremely outdated and far surpassed by other card games that take a similar system but work out all the kinks that magic is stuck with like the dragon ball card game and to a small degree the final fantasy card game and yet neither of those have taken off huge either like Yugioh and pokemon or magic. These games success has much less to do with mechanical abilities of the games themselves than they do with marketing. Magic is basically the grandfather of all card games these days and because of this the player base is massive, if you are getting into card games it is impossible to avoid, yugioh has a popular anime all about advertising for its plastic crack and pokemon the show and the games is probably one of the biggest marketing giants for kids the world has ever known. This has all come down to marketing, in addition all 3 of these games can regularly be found in big name stores at all times of the year, but asmodee has not done the same the only one I know of that they released to big name stores is the two player set being released at target. No boosters to be found at Walmart and no ads on tv at all. There is nothing to advertise this thing to a casual audience and to have a competitive game you need a casual audience. This is what makes the big 3 successful, not their mechanics, but the marketing targeting a wide casual audience which naturally brings in more people and the more people you have to play the more likely those people are going to get competitive.
That said If your major complaint about the strategic depth of Star Wars Destiny is that it basically boils down to I bring 4 character dice (on 2 or 3 characters) and you bring 4 character dice (on 2 or 3 characters) than we both spend and generate resources with dice to get more dice and then play cards that are all variants on "remove a die, change a die, reroll some die" than the complaint may be valid, but do not mistake this for a solved meta. A solved meta would mean that everyone was essentially playing the same deck because someone found the best combination of cards that do the first part of this, however there is enough variations at the moment of both what goal the deck is playing towards (damage or mill) and enough variants of how to play around what someone is doing while accomplishing your own goal that each deck has that there is still a good number of decks in the meta. People might claim this is a Snoke vehicle meta and that is how it has landed with the "solve" but that is only because it was particularly strong against the mill decks that popped up while still being good against 2 character decks, and yet there are still some 2 character decks that can give snoke the run for his money it is just the most popular and one of the easier ways to go right now.
Ultimately it is not their strategic depth that makes the big 3 the big 3. Magic is working with a largely outdated land system where a competitive player can occasionally be "mana screwed" by either having to much mana or not enough back in the day the art work and the relatively new market of collectible card games allowed magic to grow and since then most have tried to improve upon the system that magic started, but now it is played because of its grand daddy nature, its system is now out of date for modern card design and if it was made now and had to build a fan base from the ground up no one would buy it. Yugioh has been touted as largely being to solitaire with half the cards in that game simply existing to search out other cards in your deck so that you can search out more cards of your deck, and Pokemon somehow manages to combine the problems of both magic and yugioh, yet they got popular and are successful as both competitive games and casual games all because they knew to appeal to the casual crowd as much as possible. This is where star wars fails, not in its chops but in its ability to appeal to the casuals and turn those casuals into competitive. All of your complaints about price, and about the lack of variety you have without relying on a secondary market point to and emphasis this problem. You want to play it casually with your friends and even with spending 600 dollars on the game you can play 3 or 4 different viable decks and that is it, not enough variety for the amount of money put in, this is even worse for a casual player who buys a couple starter decks only to find out they are not even complete decks, missing a character die, and missing 10 cards from the deck and buying less than a box adds almost nothing to his ability to try out different things.