Testing out my new mission storylines i wrote.

By LTuser, in X-Wing Battle Reports

2 nd Running.

Went with 3 Y-wings, Doc, Dozer and Crack. Crack has a 3 PS so is squad leader. Both Crack and Dozer have seismic bombs none have torpedos.

Same set up as before. All 3 Y-wings though facing 'north'.

The Fighters showed up at spot 7, while the bomber was on spot 6.

R1, the rebel fighters all plan a 3 Bank to the right. Red-1 does a 5 straight and narrowly misses running onto an asteroid. Green-1 is not so lucky, taking 1 hull damage. The bomber does a 2 straight and is out of range to TL anyone. The rebel fighters have no shots, neither do the tie fighters. Turret 1 has a range 4 shot on Green-1 missing.

R2, Rebels plan a 3 bank again. Both fighters roll a 4 straight, even with them now being separated, bumping the YT in different spots. The bomber does another 2 straight allowing it to TL the freighter. The rebels move, Crack putting a TL on red-1, while dozer Tl's Green-1. Doc takes a focus (so he can shoot his blaster turret).. Crack does 3 straight crits to Red-1, while Doc and Dozer deal 4 to Green-1 both being killed. The Bomber strips 3 shields with its Proton torpedo from the Freighter.

Neither of the base turrets have a shot.

R3, Crack plans a 4 straight, Dozer a 3 bank, and Doc a 4 straight. The Bomber does a third 2 straight, and re target locks the YT. Crack takes a stress and so does doc. Dozer Tls the bomber, but his shot is 3 blanks vs its 2 evades.. The bomber's too close to use it's 2 nd torpedo, so fires its main guns, stripping the last shields from the YT. Turret 1 misses it, while turret 2 gives it a single hull damage.

R4, The 2 nd bomber, Silver-3, shows up on tab 6. Dozer plans a 2 bank, while both Doc and Crack do a 1 bank to clear their stress. Silver-3 does a 3 straight, and TL's the base shield generator (but is out of arc to shoot it), while Gold 2 does a 1 bank, barely missing bumping the YT. The rebels move. Crack give a 2 nd hull damage to Gold-2, while no one shoots or hits Silver-3. Silver-3 shoots and does a shield damage to Dozer. Gold 2 does 1 hull to the YT (if it gets down to 2 hull, it surrenders :( )..

Both turrets shoot and deal 3 more hull damage to Gold 2 (now up to 4 hull damage).

R5, the YT activates and plans a 3 bank. Dozer plans a 1 forward, Crack a 2 hard and doc a 3 hard (taking a Stress). The Freighter moves. Silver-3 does a 2 straight, while Gold-2 does a 2 hard (stressing move so can't TL). Crack moves but has no shot. Doc and dozer move. Doc deals 3 hull damage to Silver-3, while Dozer misses. Gold-2 strips all 3 shields from the base shield generator. Silver-3 gives a 2 nd hull damage to the YT. The YT shoots and kills gold 2.

R6 the Lambda shows up on Tab 5, closest to the action, while the Aggressor on tab 3 placing Crack right in it's face.. The YT plans a 2 hard, dozer a 4k, crack a 2 hard and Doc a 3 bank. The YT moves, The Lambda does a 3 straight and TL's the freighter. Silver 3 does a 1 straight and focuses as it's out of arc to shoot. The Aggressor does a 3 straight bumping into Crack. The Y-wings all move. Crack Drops his seismic charge before he moves, dealing 1 damage to the Aggressor removing its shield. Then he shoots his turret dealing it 1 hull damage. The Lambda's shot deals 3 more hull damage to the YT taking it down to 1 hull, so it surrenders and powers down (things are not looking good for our rebels). The bomber strips all 3 shields, and gives 1 hull damage to crack after firing it's Plasma torp at him. Doc and Dozer shoot and give 2 more hull damage to Silver-3. The aggressor ionizes Crack.

R7, now with the YT disabled, the Lambda tries to dock. Crack being ionized has a 1 straight in his future.. Doc plans a 3 straight hoping to get close enough to smack the Lambda, Dozer a 3 bank bumping Doc. The Lambda rolls a 1 bank, causing it to bump (DOCK) with the YT. Docking procedure starting.. If it stays there 2 rounds, they've captured the rebel scum... The Bomber silver 3 does a 2 bank and target locks Crack. The aggressor does a 4 straight and re-target locks crack. The rebels move. Crack shoots and kills Silver-3. The Aggressor shots and ionizes crack again.

Doc strips 2 more shields from the Lambda. Dozer strips 2 more from it (now down to 1 remaining). The Aggressor re-ionizes Crack with a 3 rd hull damage..

R8, the rebels really need to kill the lambda now, or next round it's “ Game over man”. Dozer and Doc both plan a 1 bank but in different directions so as to not bump this time. Crack again has only a 1 straight.

Crack shoots and misses the Aggressor. Doc and Dozer shoot the lambda taking its last shield, and giving it 2 hull damage.. However, this is not enough to stop it..

The aggressor shoots and kills Crack.

R9, the imperials have captured the rebel command staff. MISSION LOSS..

Was thinking with how quickly the Y-wings killed the two tie fighters, it might have been easier, but I focused on killing things rather than protecting the YT, so it took too much damage too quickly...

3 rd running

Rebels being used, 2 X wings (Chaka and Spot), and 1 Y-wing (Unca who had squad leader). Same imperial forces. YT changed to a 2400. Both X-wings facing 'south', Y-wing facing 'north'.

Tie fighters start on spot 7, Bomber Gold 2 on spot 5.

R1, All 3 rebels plan a 3 hard into the fight, taking both X-wings over the rebel facility, and Unca towards the Freighter. However his stress prevents him from taking an action.

The fighters both do a 4 straight and evade after shifting down 1 speed to avoid running into an asteroid. Gold 2 does a 3 bank towards the freighter, but still out of range to target lock. All rebels move. No shots as everyone out of range.

R2, Unca plans a 2 straight to clear his stress, both X-wings a 4 straight hoping to get to and head off Gold-2. The Tie fighters both do another 5 straight with Red-1 completing it, but Green-1 bumps the YT. Gold 2 does a 4 straight and TL;s the YT. The rebels move. The imperials shoot first, with Gold 2 firing his proton torpedo stripping the YT down 2 of its shields (would have been 3 had Unca not given it a protect action). Unca shoots and gives 1 hull damage to Red-1 even with it being a proton torpedo (Darn those 3 evade dice of the tie fighters.. GRR). Spot fires his plasma torp at the bomber, but due to range and there being an obstacle in his path, giving it 4 evade die vs his 4 attack, misses. Chaka fares no better. Turret 1 shoots Gold-2 but misses, while turret 2 shoots Green-1, and rolls 2 blanks..

R3, Spot plans a 2 bank, Chaka a 3 bank and Unca a 4k. The tie fighter Red-1 rolls a 2 straight, bumping the YT, causing Unca to bump it as well when he tries his 4k. Green 1 however did a 4k getting in behind Unca. Gold-2 tries to do a 5k, but bumps into Green-2 before it would have bumped the YT. (Man is it popular to bump this round).. Shooting happens. Gold-2 shoots and takes 2 more shields from the YT. Neither X-wing have a shot. Unca shoots and kills fighter Red-1. Green-1's shot into Unca's back strips his last shield and gives him 1 hull damage. The turrets both shoot, Turret-2 shooting Gold-2, giving it 1 hull, turret-1 shoots green-1 but misses...

R4, Bomber Silver-3 shows up on Tab 6. The rebels plan Spot a 2 hard, Chaka a 4k and Unca another 2 straight to clear his stress (once again). Green-2 moves 2 bank, barely missing bumping the YT and takes a focus. Gold-2 does a 1 bank and finally bumps the freighter, spoiling his chance to deal it more damage. Silver-3 however does a 3 straight and is out of range to TL it, so just focuses. The rebels move, with no bumps (yay). Gold-2 has no shot. Neither does silver-3. For the rebels both Unca and Spot have no shot, and Chaka only has a R3 shot on Green-1 but misses. It's return fire however strips 1 shield from Chaka and 'turns off his Stealth device”. Turret 1 targets Gold-2 but misses, (couldn't shoot Green-1 as he was too close). Turret 2 however does shoot Green-1 and gives it 1 hull damage.

R5, the YT activates (making the turrets go inert), and plans a 3 hard. Unca plans a 2 hard, Spot a 4k and Chaka a 3 bank. Green-1 performs a 1 hard towards Spot and focuses. Gold 2 finally does his 5k, and TL's the freighter again. So does Silver-3 after doing a 3 bank. The Rebels all move, with the YT no longer being in Gold-2's arc, but right in Silver-3s.. So Gold-2 shoots Spot instead, striping his shields bare.

Silver-3 shoots his Proton torp and strips the last of the YT's shield off, and gives it 1 hull damage. The YT returns shot with his turret, onto silver-3 but misses the shot. Chaka also misses it. Unca tries shooting Green 1 but rolls only 2 focuses, so via his Astromech converts 1 into an evade. Spot shoots Green-1 giving it a 2 nd hull damage. Green-1's shot on Unca gives him a 2 nd hull damage.

R6, the Lambda shows up, initially on Tab-2 but it's area is “occupied” by Spot, so a re-roll puts it over on Tab 6, while the Aggressor comes in on Tab 5. The rebels plan, YT going for a 3 bank, Unca a 2 bank, Spot a 2 straight to clear his stress from last rounds 4k. And Chaka a 3 bank towards the Lambda.. For the Imps, Green-1 does a 4k. Gold-2 initially rolls for a 2 bank to the left but that would take it off the board, so it converts it into a 2 bank to the right, bumping into Spot. Silver-3 does a 1 bank to the left, and re-target locks the YT, the Lambda does a 2 straight and has no one in range to TL so takes a focus. The Aggressor does a 2 bank to the left, and barrel rolls so it can avoid an asteroid near it's path. The Rebels all move, with the YT taking a focus (for defense). Chaka shifts his TL onto the Aggressor, (as he can't get the Lambda in his arc), while both Unca and Spot shift their TL onto Silver-3.

The imps shoot first, with the lambda taking a Range 1 shot into Chaka dealing him a mortal blow stripping his last shield off and giving him 2 hull damage. The Aggressor misses the YT even with spending his TL. Silver-3 gives the YT a 2 nd hull damage (now down to 3, 1 more and it surrenders.. EEK!). Gold-2 has no shot.

The rebels shoot. Chaka strips off the Aggressor's lone shield and gives it 2 hull damage (halving is hull, with a great shot). Unca shoots and gives Silver-3 his first hull damage. Spot gives it a 2 nd , and the YT gives it a 3 rd hull. Green-1 shoots and gives a hull damage to Spot.

Things are not looking healthy for our rebel heroes..

R7, the YT plans for a 4 straight, while Spot plans a 3 bank, Unca a 2 straight and Chaka a 3 bank towards the Aggressor. Green-1 moves first and does a 2 bank, taking it out of any shot so takes an evade. Gold 2 does a 2 hard, and target locks Spot. Silver-3 does a 3 straight and re-target locks the YT, while the Aggressor does a 4 straight and also re-target locks the YT. The Lambda does a 3 straight, and also Tl's the YT (man is he popular!). Then the rebels move, with Chaka Target locking Silver-3, Unca locking the Lambda, and Spot does the same.

The Imperials fire first. With the YT now out of the Aggressor's range, he shifts his ion turret onto Unca giving him a 3 rd hull and ionizes him. The Lambda has no shot. Gold-2 kills Spot. And Silver-3 shoots but misses the YT.. The rebels then shoot, with Spot missing the Lambda even after spending his TL (3 blanks, and 3 blanks again on the re-roll. BOO). Chaka kills Silver-3. Unka however dealt the Lambda 2 shields in damage.. Green-1 has no shot.

R8, the YT plans another 4 straight which will take it off the board and escape. Unca being ionized can only do a 1 straight. Chaka a 2 straight. Green-1 rolls a 3 hard which he has to convert to a 3 bank, to avoid an asteroid, taking him away from the battle. The Lambda does a 0-stay action, and can't take an action. The Aggressor does a 4k, while Gold 2 does a 3 straight. The YT gets off the board, while the rebels move.

Unfortunately this puts Chaka in the Lambda's main gun arc at range 1 and dies. The Aggressor has a shot on Unca, but misses. Unca plots a hyperspace course and rolls 2 crits, taking him into hyperspace before anyone else can shoot him.

Barely a rebel victory with 2 downed fighter pilots. The biggest difference here imo was the swiftness the YT could escape, but man was it close.

4 th Running.

Rebels taken, Y-wings Wilt (PS3) and Shunt, X-wing Jinn. Stuck with YT-2400.

Imperials as before, Ties show up spot 5, Bomber on Spot 8.

R1, all rebels face north, and plan 3 banks to the right. Both Red and Green-1 do a 4 straight, but have no shots on anyone. Gold-2 also does a 4 straight, and TL's the YT (plus focuses). Rebels move, and are not close enough to give prot action on YT. Plasma torp of Gold-2 fired, but only nets in 3 shields of the YT going bye bye (2 from the hits, 3 rd from the torp itself).. No other shots, even from turrets.

R2, All rebels plan another 3 bank, but the forward most one goes to the left, the others to the right.

The Two tie fighters do another 4 straight, and again have no shots so take an evade. Gold-2 goes 4 straight again and re-TLs the YT but is too close to use his 2 nd torpedo. Rebels move, with both Jinn and Shunt giving the YT a protect action, and Wilt putting a TL on the bomber. He shoots his plasma torp and gives Gold-2 a hit and 2 crits (Minor hull breach, and Blinded pilot, making Gold 2 have no shot this round, card flipped over giving him his a 2 nd hull hit effectively). Shunt shoots the bomber as well and forces it to use its focus to avoid any more damage. Jinn shoots Red-1 but misses. Both fighters shoot Wilt and both miss due to his stealth device. Turret 1 shoots the bomber giving it a 3 rd hull, while turret 2 misses Green-1.

R3, Jinn plans a 2 hard to the left, Wilt a 2 straight and Shunt a 3 bank to the left.

Both fighters do a 2 bank to the left, have no shots on the fighters, but do have one on turret 1 or the shield generator of the base. So both take a focus. Gold 2 tries a 5k, and takes no damage from the “Minor hull damage” crit for doing a red action. Wilt bumps into Jinn forgetting he moves after him, while Jinn bumps Green-1. Shunt does another protect action on the YT. Wilt tries a shot on red 1 but misses, so does Shunt. Jinn can't shoot as has no one in arc. Gold-2 takes 4 th shield from the YT with his primary weapon, but the protect action limits his 2 hits to just 1. Both Red and Green-1 shoot the base shield generator stripping it down 2 shields. Neither turret can shoot the fighters (too close) but try a shot on Gold-2 both missing.

R4, Silver-3 shows up on Tab 3. The rebels plan their moves; 3 straight for Wilot, 2 hard for Shunt and 3 hard for Jinn. Red and Green try a 2 hard to the right, with Red-1 bumping into Wilt, and Green-1 barely missing him bumping into Red-1 so focuses as he has a shot on Wilt AND shunt. Gold-2 goes 1 straight and re-target locks the YT, while Silver 3 does a 4 straight and TL's the YT. Rebels move, with Shunt being the Only one bumping. Wilt gives the YT a protect action, while Jinn Tls Silver-3. Shoots and gives it 2 hull . Wilt misses silver-3. Silver 3 shoots his proton torp stripping the YT of its last shield and gives it 2 hull damage. Gold 2 misses. Both fighters shoot turret 1 giving it 2 hull damage. Both turrets shoot and miss silver 3.

R5 the YT becomes active and plans a 3 hard. Shunt plans a 3 bank to the right, skirting a nearby asteroid. While Wilt plans a 2 hard to the left, and Jinn a 3 bank to the left.

The fighters both do a 2 bank to the right. Gold-2 tries a 3 hard but bumps the YT. Silver does a 1 bank to the right and re Tls the YT. Jinn and shunt do their moves, then the YT moves, giving Silver 1 a crisp shot up his butt. Jinn gave the YT a protect action before it moved. Shunt Tls silver 3, while Wilt Tl's Green-1 and wiffs his shot. Gold 2 does PB shot on Jinn and takes 1 of his shields and neutralizes Jinn's Stealth device. The YT shoots and gives gold 2 a 4 th hull damage. No other damage given in the round.

R6, the Lambda shows up but all the way down in the bottom right corner (way out of the fight), with the Aggressor showing up just in front of him on tab 7. The YT plans a 4 straight, Jinn a 2 hard to the left, Wilt also a 2 hard to the left and Shunt a 2 hard to the right. The fighters do a 3 hard to the right, with Red-1 bumping Gold-2. Green-1 ok though so focuses. Gold 2 does a 3 bank to the right and focuses as has no chance to TL the YT. Silver 3 bumps gold 2 trying a 2 hard. The Lambda does a 3 straight and is too far away to do anything. The aggressor also does a 3 straight and takes just a focus.. Rebels move. Wilt shifts his TL to Green 1, while Jinn puts his on Red-1.Wilt misses his shot. Gold 2 has now shot, but silver 3 does, taking the last shield from the base generator. Lambda shoots Shunt, and strips off 2 shields, with his 3 rd being taken by the Ion turret of the Aggressor, which also ionizes him. This will cause him to run into an asteroid next round. Shunt shoots Silver-3 giving it a 3 rd and 4 th hull damage. Jinn shoots and straight out kills red-1 with 3 crits and a hit vs no evades!. The turrets are down. Green-1 shoots but misses Jinn.

R7, the YT plans a 3 bank to the right, Jinn a 4 straight, Wilt a 3 straight. Shunt has only a 1 straight due to being ionized. Green-1 does a 2 bank to the right, gold 2 does a 3 hard to the right, and has no one in range to TL so just focuses. Silver 3 does the same move but bumps again. The Lambda does a 3 bank to the right and barely misses running onto an asteroid. The Aggressor however doesn't miss bumping into the Lambda. Shunt runs aground but takes no damage. Wilt uses his turret to shoot Green-1 giving him 1 hull damage. Jinn has no shot. Neither does the YT. Green-1 shoots but misses shunt. Neither bomber have no shot, same with the Lambda. The Aggressor shoots his main gun and gives 2 hull damage to Shunt.

R8, the YT plans a 4 straight taking him out of the board. Jinn plans a 3 straight so does wilt, to set up their hypering out next round. Shunt plans a 2 straight. Green 1 does a 3 bank to the left taking him towards the imperial infiltration zone, avoiding an asteroid (he had a 3 straight which would have landed him on it). The lambda does a 2 straight while the aggressor a 3 straight. Both bombers do a 2 bank but one right, the other left so neither bump. The Aggressor is the only one who has a shot for the imperials and re-ionizes Shunt. Shunt shoots back stripping the shield off the aggressor and gives him 2 hull damage (down to half hull). No other shots. The YT escapes.

R9, Jinn and Wilt both plan a 2 straight so they can enter hyperspace. Shunt has only a 1 straight again, due to being ionized, but also tries to hyper out. Green-1 does a 4k, the Lambda a 2 bank to the right, the aggressor a 3 bank, bumping into Shunt, Gold and silver bombers both have a 3 hard to the same direction, giving Gold-2 a shot but not silver-3. Wilt safely enters hyperspace, but Jinn does not. Gold 2 shoots him stripping his 2 nd shield off. The Lambda shoots and kills Shunt. No other shots.

R10, Jinn plans another 2 straight to enter hyperspace, and survives Gold-2's next shot. No other imperials can get close enough to shoot him before he enters hyperspace.


3 rd Rebel victory, with only 1 loss this time..

I am thinking so far, with how easy the 3 rebel victories have been, in getting the YT out, either shifting the Bomber of Delta squadron into coming in on round 3 vice 4, OR shifting the YT to activating on round 6 vice 5...

My next 2 runnings i will try it with the YT 'activating' in round 6, to see how that shifts things.. Then do 2 more, with it back at round 5, but the 2nd wave of bomber(s) coming in on round 3 vice 4...

Edited by LTuser

5 th Running:

Went again with 3 X-wings, Gruff and Squeaky of the normals, and Basher, one of my 2 ships from my reg campaign to give a higher PS than 3 in the mix. Of course this made him Squad leader..

I went Back to the YT-1300 for this mission running, and was trying out the 'shifting of the activation' of the YT to round 6, vice normally in round 5.

Well, things didn't go out well for me with that..

Two of the X-wings, Gruff and Squeaky faced “north”, while Bash faced south. The Fighters showed up in 'spot' 1, while the bomber Gold-2 started in spot 8.

R1, the rebels all planned a 3 hard maneuver, hoping they'd get in close enough to give protect actions to the YT (however they were JUST outside the range 1 needed to do so. BOO HISS). Bash hoped to engage the Ties with his outmaneuver EPT, and reduce their chance of evading him.

The fighters all came straight on with a 5 straight. No targets in range, so they take an Evade. The bomber does a 4 straight. He Target locks the YT. All the rebs move, with having any shots or capacity to give the YT an evade.. Gold-2 launches his Plasma torpedo, and strips ALL 4 shields off the freighter (OUCH, bad start).

R2, Gruff plans a 3 straight, so can avoid bumping into the YT, Squeaky plans a 4 straight, so does Bash. The Tie fighters both come straight again doing a 3 straight, then both Barrel roll to try and get out of Bash's fire arc by placing an asteroid in the way. Gold 2 gets a 3 straight, and winds up too close to the YT to use his proton torp, but still target locks him anyway (why not, it's free for AI ships who have the TL action). Gruff moves next, and uses his action to give an Evade to the YT. Then Squeaky does his 4 straight and also gives it an evade. Then comes Bash. He Target locks Green-1 of the fighters. His Proton torp shot fails to connect, so munitions failsafe kicks in and saves him the loss of the ordinance. Squeaky shoos his main guns at the bomber savaging it for 3 hull damage. The bomber shoots next, and thanks to the evade tokens from both Squeaky and Gruff, gets no hits. Gruff shoots him and misses. Then the Turrets get off their shots, and also miss. Both fighters shoot Bash and get real lucky stripping off both shields.

R3, Bash plans a 1 bank to the left, hoping to get into the side arc of the fighters.. and I boobooed with my eyeballing of the maneuver as I thought i'd clear the asteroid near the ties.. Alas not to be.

Squeaky plans a 2 hard to the right, wanting to get in on the 'bashing some tie fighters' action. While Gruff plans a 4k. The Ties both do a 5 straight, putting the shield generator of the base right in their faces.. So both take a focus. Gold-2 Tries a 2 bank to his left, but fails to finish as he bumps into the YT. When Gruff moves behind the bomber, his shot winds up failing to connect, with 4 straight focuses on his dice (man what a fluke).. Pity his K-turn didn't give him an action, otherwise his focus would have spelled doom to the bomber.

Bash does wind up running onto the asteroid, but luckily rolls only a focus so takes no damage. However, this means he has no shot or action. Gold-2 shoots at Turret-1 giving it 2 hull damage. Squeaky's shot kills tie fighter Red-1 dealing it 3 straight crits! (ouch that gotta hurt). Green-1 strips off all 3 shields from the base shield generator. Both turrets miss the bomber again.

R4, Silver-3's bomber shows up on token 4, right down in the top right corner. Bash plans a 2 hard to the left, Squeaky also plans a 2 hard, to the right, hoping to keep in Green-1's side. Gruff does a 1 bank to the left, taking him to the side of the YT, so he can clear his stress.

Green-1 rolls a 4k, putting him right on top of one of the turrets. So neither can shoot him, he's too bloody close. Gold-2 does a 1 bank around the YT, and focuses as he has no shot, while Silver-3 gets a 4 straight, and target locks the YT. The rebels al move, with Squeaky giving the YT a “Protect” for hs action (he has no one in arc to shoot thanks to the 4k of the fighter). Basher shoots gold-2 but rolls nada for hits, even with spending his TL. Silver-3 fires his proton torp dealing 3 hits to it, but this drops to only 2 damage due to the evade token from Squeaky. Green-1 shoots gruff but misses. Gruff also misses his shot on Silver-3. Turret 1 has no shot (both gold-2 and green-1 are too close) but turret 2 does have a shot, giving Gold-2 his 4 th hull damage.

R5, Gruff plans a 2 hard to the right, a 3 hard for squeaky and bash does a 3 hard to his left. Green-1 does a 3 straight, while gold 2 has a 2 hard around the YT. He has no shot. Silver-3 moves and re-Tl's the YT. Both Bash and squeaky TL him, while Gruff gives the YT another protect action. Bash fires his proton torp again, at Silver 3 and does 1 measly hull damage. However it takes 3 MORE after Squeaky fires... Silver-3 fires his plasma torp into the freighter, giving it a 3 rd hull damage (would have been a 3 rd AND 4 th if not for the protect action of Gruff). Green-1 takes off a shield from Squeaky. While Gruff misses Gold-2. Both turrets shoot and kill Gold-2.

R6, the YT now activates and plans a 3 bank, his best turn he can do (thinking on it, a 2 hard may have been better in hind sight).. The Tie aggressor shows up on Tab 3, while the Lambda would have shown up on the same tab, but it's occupied.. A re-roll had it showing up on tab 6 instead. Squeaky plans a 1 bank to regen his lost shield, while Gruff plans a 2 hard, and Bash a 4k. Green-1 does a 3 hard to it's left, taking it closer to the fight. The YT moves and takes a focus. Silver-3 does a 2 straight and TL's gruff. The Lambda does a 2 straight and Tls the YT, while the aggressor does a 3 straight and TL's the YT as well. The rebels move, with Gruff and Squeaky locking the bomber, while Bash Can't act after his 4k. Tries a shot on Green-1 as everyone else was out of arc, but the range 3 shot misses, but it did force him to spend his focus. Squeaky shoots and kills Silver-3. The lambda shoots and misses, thanks to there being an obstacle in his path. The Aggressor though strips another shield off of Squeaky and ionizes him. Gruff pays him back stripping his lone shield off and giving him 2 hull damage.

Green-1 shoots an does 1 hull to squeaky.. The YT strips 2 shields off the Lambda with a lucky shot. The turrets shoot the aggressor but miss.

R7, the YT plans a 3 bank, but this time trying to get into the Lambda's face, hoping it's maneuver causes it to bump the YT thus hopefully being unable to shoot. THIS WAS A BIG MISTAKE!..

With Squeak being ioned, he can only do a 1 straight, while Bash does a 2 straight to clear his stress, and Gruff does a 3 hard.

Tie Green-1 does a 3 hard away from the engagement, the YT moves. The aaggressor does a 2 hard, bumping into Squeaky, who can't complete his 1 forward move. This causes Bash to rear-end squeaky giving Bash a hull damage as he is now on an asteroid. The 3 hard of Bash also causes him to bump into the aggressor.. The Lambda rolls a 1, so does a 'hard Stop' action. Can't take a focus/target lock, but still gets off a shot. This KILLS the YT, thus making a mission fail.. Bash has no shot as he's on an asteroid, while Gruff and Squeaky can't shoot as the aggressor was bumped by both and he's the only thing in their arc. Green-1 has no shot...

Mission ends with a fail. Not sure if it was the moving the YT to Activating in R6 that caused this, or POOR planning of what to do.

Will do a 6 th running with 3 Y-wings, running everything else the same tomorrow to test it out, with the YT doing a 2 hard to start with, followed by 4 straights to get it as far away from the engagements as possible..

6 th running

Went with Y-wings Snoop (PS4, ion bomb and ion turret, Proton torpedo, Stealth device, shield upgrade and R2 astromech), Crack (PS3, seismic charge, Sync turret, R7 Astromech) and Dozer (R5 astromech, Sync turret and a seismic charge, PS2). Kept with YT-1300, and it activating in round 6.

Imp fighters started on spot 4, while the bomber started on spot 3. Had all 3 Y-wings 'further north' but facing south.

R1, all rebels plan a 3 bank. Fighters red and green-1 do a 5 straight, while Gold-2 does a 3 hard right turn. No shots from ships, even after rebels move. Turret 1 has a range 4 shot on Green-1 but misses.

R2, Dozer plans a 3 hard (stressing) while Crack and Snoopy keep with 3 banks. The Ties split up, Red-1 doing a 3 bank to the left, to avoid ramming into an asteroid, Green-1 going 4 straight. The Bomber does a 3 left bank, and can Locking the YT. Rebels move. Snoopy's Squadron leader allows him to give an action to Dozer, who got stressed, so he puts a protect action on the YT. Crack Locking green-1 while Snoopy Locking red 1. Snoopy shoots but misses. So do Crack and Dozer. Gold-2 uses Plasma torp on the YT, taking only 2 shields after the evade token neuters a 2 nd hit. Red 1 hits and deals Snoopy 1 shield damage, neutralizing his Stealth device. Green-1 takes 2 shields from Crack.

Both turrets miss Green-1.

R3, Dozer plans a 2 straight to clear his stress, while Crack a 2 bank, and Snoopy a 3 bank. Fighter Greed-1 does a 4k, while Red-1 does a 2 bank to the right, bringing it closer to being back in the fight.

Dozer moves, and gives a protect action to the YT. Gold-2 moves 2 straight, and Re-Locking the YT. Crack moves and is close enough to give a 2 nd protect action to the YT, while Snoopy Locking Gold-2. Shoots it with his torpedo giving the bomber 2 hull damage. Crack shoots it (through an asteroid) giving it a 3 rd hull damage. Gold-2 shoots his proton torp at the freighter, taking it's last 2 shields (would have been worse, had the 2 evade tokens not been given to it). Dozer shoots but misses. Turrets both shoot Green-1 but miss. Red-1 has no shot, Green-1 shoots Crack and misses.

R4, Silver 3 shows up on Tab-1, SLAP bang in the YT's butt. Dozer plans a 2 straight to keep close to the YT, while Crack and Snoopy both do a 3 bank. Green-1 tries a 3 straight but bumps into Crack. Red-1 does a 3K turn. Dozer moves and gives a protect action to the YT (his 3 rd ). Gold-2 and Silver 3 each do a 1 straight, with Gold-2 locking the YT, Gold-2 is out of torpedos but Silver-3 can use one of his but is too close to use a torp, so Locks Dozer instead and shoots him with a Plasma torpedo. Crack drops his Seismic charge before moving, then uses his post move action to give a 2 nd protect token to the YT. His seismic bomb detonates, which deals Green-1 a 2 nd hull damage. Snoopy declines to drop his ion bomb at this time, and uses his SQL to give Dozer an action which he uses to lock Silver-3. Snoopy shoots and ionizes Gold-2 giving him his 4 th hull damage in the process. Crack shoots but misses silver-3. Silver-3 however does not miss shooting the YT at point-blank range giving it a hull damage. While Gold-2 takes 2 shields from Dozer. Dozer shoots and gives Silver-3 1 hull hit and 2 criticals (Console fire and minor hull breach). Turret-1 kills Green-1 while Turret 2 misses Red-1.

R5, Dozer plans a 4k, which stresses him again, and takes him close to the Map edge (luckily that blocks the Lambda coming in on Tab-2, next round). Crack plans a 1 straight and Snoopy a 3 bank. Red-1 does a 3 bank into the thick of thing. Dozer moves. Gold-2 goes his 1 straight and can get a PB shot on the YT. Silver-3 however does a 1 bank, bumping it. This prevents the bomber clearing his Console Fire critical. Crack moves and gives Protect action to the YT (his 2 nd ), while Snoopy's move puts him behind Gold-2, who he locks. He shoots it again and ionizes Silver 3 (giving it a 2 nd straight hull damage, so with the Crits its at 4 effectively). Crack shoots and kills Gold-2 before it can shoot the YT. Silver-3 shoots and gives 2 hull damage to Turret-1. IT's counter shot and that from Dozer kills the 2 nd bomber. Red-1 misses his shot into Snoopy's behind.

R6, the Lambda tries to come in on Tab 2, but it's occupied by Dozer, who blocks it. So a Re-roll has it show up on Tab 4, putting it in the top right corner. The Aggressor comes in all the way over on Tab-5. The YT activates and plans a 2 hard, to try and stay away from the Aggressor. Dozer plans a 1 straight to clear his stress, while Crack a 2 hard to the left taking it around where the YT was, while Snoopy a 3 bank to the right, taking him towards the Lambda.

Red-1 rolls a 3 forward but has to shift it to a 3 bank to avoid an asteroid. The YT moves and focuses. The Aggressor moves 3 straight, and locks the YT. Dozer moves, after plopping off his Seismic charge, taking 1 shield from the Lambda. Then locks the Lambda. So does Snoopy. The Lambda does a 2 straight, and locks Dozer. Crack however, moves to where he can't really do anything this round. Snoopy shoots the Lambda with his ion turret, but misses badly, even after spending his TL. (first roll was 2 blanks and a focus, reroll was 3 focuses. BOO HISS). The Lambda's shot into Dozer's back strips his last shield off, and gives him 1 hull damage. Dozer's shot takes 3 shields from the Lambda. The YT gives 1 hull damage to Red-1. The Aggressor shoots his main gun's shot on the YT giving it 2 more damage (could have been 3 had it not been for spending the focus token). Both the base's turrets now shut down.

R7, The YT plans a 3 bank, Crack also does a 3 bank taking him closer to the YT. Dozer a 3 straight, and Snoop a 2 hard, but he plans to use his ion bomb now.. Red-1 does a 5 straight, then barrel rolls to the left, to get out of Dozer's primary firing arc. However, this now gives Red-1 no shot. The Lambda tries a 3 hard, but bumps into Snoopy before completing it. This puts him in prime range to get Ionized by the bomb he drops, giving 2 ion tokens to the Lambda, who takes a 3 rd and loses a 2 nd shield, from Snoopy's Ion turret. Crack shoots and kills off Red-1. The Aggressor shoots the YT, giving it a 4 th hull damage and ionizes it as well. The YT now shuts down, surrendering. The mission's still on, as if the rebels can kill the Lambda and aggressor before R12, they still get a win.. The Lambda shoots and gives a 2 nd and 3 rd hull damage to Dozer. Dozer though misses his shot on the Aggressor.

R8, Crack plans a 2 hard to take him towards the Aggressor, so does Snoopy keeping him in the 'shadows' of the Lambda so he can keep ionizing it. Dozer does another 3 straight. The Aggressor does a 4k's. After the Lambda clears 1 of his tokens with a 1 straight move, Snoopy's shot strips another shield off the Lambda, bringing it back up to 3 ion tokens 9Now down to 1 shield left). Crack shoots the Aggressor, stripping off it's 1 shield, while Dozer's shot takes 1 hull away and gives it 2 crits (injured pilot and Damaged cockpit). The Aggressor's shot gives Dozer his 4 th hull damage and ionizes him.

R9, Dozer gets a straight 1. So does the Lambda, this time taking it running onto an asteroid, but takes no damage. However this does mean he has no shot or action. Crack plans a 3 bank towards the Lambda, while Snoopy does a 2 bank. The Aggressor does a 3 bank, keeping pace with Crack, and shifts his Target lock to Crack. Snoopy once again Ions the Lambda taking it down to only the 1 shield remaining. Dozer moves his 1 and locks the Aggressor. However his shot misses the Aggressor. Crack shoots and takes that shield and gives the Lambda 2 hull damage. Snoopy's main guns give it a 3 rd AND 4 th hull hit, plus a critical, which turns out to be a direct hit, giving the Lambda it's 5 th and final hull damage. Yay the Lambda's dead!!

R10, Snoopy plans a 2 bank, Crack a 2 hard, Dozer a 2 hard. The Aggressor does a 3 bank, which he has to shift to a 3 straight to avoid an asteroid. Crack and Snoopy shoot it killing it off before it can shoot back..

Mission win, but man was it harder.. I LIKE..

Will run it two more times, at this change. Going back to the YT-2400. 1 st up will be 2 X-wings and 1 Y wing again (am thinking of using Shatter (PS 4), and Shaka for the X-wings, and Unka for the Y wing for the next one. Then Twitch and Wilt for the Y-wings and Spot for the X-wing in the latter.

7 th Running :

As wrote, I went with the Y-wing Unca (proton torp and R3, with Mu Fail), Chaka (R2 and stealth dev), and Shatter (PS3, R4-d6, Proton torp, marksmanship and Vectored thrusters). Back to the YT-2400, activating in R6 still.

Tie fighters came in on 'spot' 7, Bomber on Spot 5. Asteroids moved around again to give “new view”..

Both rebel X-wings were in the “rear” while the Y-wing was in front, all facing “north”.

R1, Unca plans a 3 bank to the right, while the two X-wings plan a 3 hard to the right.

The two tie fighters come straight on with a 4-forward. The bomber does a 3 bank (instead of a 3 forward to avoid an asteroid). NO shots or Tls once the rebels move. Turret 1 has a R4 shot but misses Green-1.

R2, Unca plans another 3 bank, while the two X-wings go for a 4 forward. The Fighters do another 4 straight, and both take a focus. The Bomber 3 banks the other way, taking it towards the YT, and puts it JUST in range to target lock it. The Rebels move. Unca gives the YT a protect action, Shatter activates marksmanship while Chaka TL's the Bomber. Shatters shot gives the Bomber 2 hull damage. The bomber fires it's plasma torp but due ot the evade die at range 3 and it's evade token, its a straight up miss. Chaka gives the bomber 2 more hull damage. Unca has no shot. Both fighters target but miss Shatter. The Turrets get off their shots and amazingly finish off bomber Gold-2. Wow, dead in 1 round.. That's never happened before.

R3, Chaka plans a 4k to get behind the fighters, while Shatter a 2 bank. Unca plans a 3 straight, knowing he won't have a shot, but that moves him beyond the YT so he won't bump.

Both ties do a 2 bank to their right, making Red-1 bump the YT, and Green-1 bumpping Shatter. After all moves are performed, only Chaka has a shot but misses Green 1. Both rebel turrets miss.

R4, Silver-3 shows up on Tab-6, and even if he maxes out his move, won't be in range to TL yet. Chaka plans a 2 straight to clear his stress. Both Unca and Shatter plan 2 hards to their right. The fighters do a 3k, taking them beyond the YT, but can't take an action due to doing a red move. The bomber does a 2 straight, so is way out of range to even take a shot. After the rebels move, Chaka's the only one again with a shot, but misses Green-1. Their return shots strip him of both his shields. Turret-1 has no shot due to the fighters being in range 1 of him, while Turret 1 shoots but gets no hits.

R5, Unca plans a 3 straight, taking him towards Silver-3. Shatter a 3 bank to do the same. Chaka a 3 hard to the right. The Ties 2 bank to their left, causes Chaka to bump Green-1 before he finishes off his turn. Unca and Shatter move unhindered. Chaka and Green-1 can't shoot each other. The bomber does a 3 straight, and puts his lock on the base shield generator. Unca and Shatter move and Unca puts his lock on the bomber. As shatter has no shot after the bomber moved, he uses his Squad leader to give Unca an action which he uses to focus. Shatter has no shot. The Bomber shoots his plasma torp at the base and strips the generator of all 3 shields. Unca fires his torpedo giving Silver-3 three hull damage. Chaka deals 1 damage to Red-1 and the return shot misses him (thankfully)..

R6, the YT activates and plans a 3 hard to his right. The Lambda shows up on Tab 6 like the bomber Silver-3 did, while the Aggressor shows up on Tab-2. Chaka plans another 4k, to get in behind the fighters, while both Unca and Shatter plan a 1 bank hoping to get a side on shot on the Lambda. Red-1 does a 2 straight, taking him beyond Chaka, while Green-1 does a 2 bank. Silver-3 tries a 3 straight, but this would run him over an asteroid so shifts it to a 3 bank to his left. Places his lock on the YT. The Lambda has a 3 straight, (NO shot so just takes a focus), while the Aggressor also does a 3 straight, but can lock the YT. As neither Green or Red-1 have shots right now, they both just take an evade action. Chaka takes a stress again doing his 4k, but has a rear shot on Green-1. Unca Target locks the Lambda, and Shatter activates his Marksmanship again. Shoots and takes 2 shields off the Lambda after it spent it's focus to avoid a 3 rd hit). The Lambda's shot takes 1 shield off the YT, so does the Aggressor, which also gives it 1 ion token (though as it's a large ship, it needs 2 tokens to be ionized). Unca shoots and takes 3 rd shield off the Lambda. Chaka misses Green-3 with 2 hits and a focus vs 3 evades, so choses to not waste lock. The YT shoots and kills Red-1. As the Freighter has left the base, the turrets go inactive...

R7, The YT plans another 3 hard to keep it away from the Lambda, Shatter a 1 bank, Unca also a 1 bank, and Chaka a 2 bank to clear stress, to take him towards the Aggressor. However, he winds up bumping the YT when he moves.

Fighter Green-1 performs a 1 hard taking him towards the Lambda, Silver-3 does a 5k, and the Aggressor a 4 forward. He keeps his TL on the YT. The Lambda does a 3 bank, and also keeps his lock on the YT. The rebels move. Chaka bumps into the YT so has no action, Shatter locks the Lambda and Unca keeps his lock there so takes a focus instead. Neither the Lambda or the bomber have a shot after the rebels move so just take a focus.

Shatter shoots his torp and takes 2 more shields off the Lambda. Unca's shot strips a 3 rd , now it's down 6 of 7 shields. Chaka is missed by the aggressor, who he misses right back. The YT takes the last shield off the Lambda, but has to spend his lock to do so.

R8, The YT plans a 3 bank, to take him closer to the corner and map side he needs to escape. Shatter plans a 4 straight, while Unca a 3 bank and Chaka a 2 bank. Green 1 tries a 3 bank, but bumps into Unca's back. Silver 3 also 3 banks and shifts his lock to Chaka. The Lambda 3 banks towards the YT and keeps his lock there. The aggressor 3 banks into Chaka's position, but does not bump, and as is yet to get damaged, still keeps his lock on the YT. The Rebels move. Shatter's shot on the Lambda gives it 2 hull damage. The Bomber gives 1 hull damage to Chaka, while the Aggressor takes a 3 rd shield off the YT. The Lambda misses the YT though. Unca gives a crit to the Lambda (Console fire). Chaka whiffs his point-blank shot on Silver 3. Green-1 misses his shot on Unca.

R9, the YT plans a 4 straight which will have him leaving the map this round and escaping. Chaka plans another 4K, to try and get behind the Aggressor. Unca and Unca do a 3 bank, keeping up with the Lambda. Green-1 strangely rolls a 4K, The Bomber tries a 1 bank to the right bumping into Chaka. The Lambda goes straight forward and focus. Shatter deals 3 hits to the Aggressor, stripping off its lone shield and halving its hull! ( Great shot). The Aggressor Ionizes Shatter taking one of his shields while the Bomber misses him. The Lambda has no shot after the YT escapes the board. Unca gives another Console fire to the Lambda (down to 1 hull remaining), while Green-1 has no shot

R10, All 3 rebels plan green moves to start their hyperspace entrance, and all take a focus to help this out. Green1 does a 3 straight and focuses (with the intent to bash Unca if he fails to hyper out), The Lambda does a 2 hard and has no shot. The Bomber does a 5k, facing into Chaka. While the Aggressor does a 2 hard to his left, bumping Shatter. Shatter misses his hyperspace roll with 2 blanks on the die. However Unca and Chaka make theirs. This is after the Aggressor ions Unca, however this does not stop him entering hyperspace. Chaka takes a 2 nd hull damage via a Minor Hull breach crit from Silver-3. Green-1 has no shot.

R11, Shatter makes it into hyperspace before any imperials can take a shot on him.

Solid rebel victory, the YT took only shield losses.. All because the rebels killed the first Bomber before it could really do any serious damage to the YT< and the 2 nd bomber came in, too far away to really affect it.

Now to do an 8th running at the 'changed value' of the YT activating in R6. This time, with Two Ys (Twitch and Wilt) and 1 X (Spot) wings...

Then to shift to doing 4 runnings where i keep it back down at Round 5 for the YT activation, but make the 2nd wave of bombers show up in Round 3... See how that change works..

8 th running:

This was the last running with the “Change up to the YT activating in R6. I went with 2 Y-wings, Wilt (PS3, Thermal detonator bomb, Plasma Torp, Sync turret, Stealth Device and R5 astromech), Twitch (PS3, Targeting astromech, Twin laser turret {on a Y-wing sporting the BTL-A4 title}, a shield upgrade, Cluster mines and a plasma torp, with the EPT Predator), and an X-wing – Spot (R5K6 astromech, Plasma torp and munitions failsafe, had the XP from playtest of 1 to upgrade to PS3 but that's it). This is the 2 nd running using the YT-2400.

The imperials were the same as before (though I changed to Blue and green1 for the fighters, black 2 and silver 3 for the bombers). The 2 fighters of Alpha started on spot 3, while Black-2 from Beta, started on spot 1.. Furthest from the YT. All 3 rebel ships lined up Y, Y X (x in front) facing south.

R1, All 3 rebels plan a 3 bank to the left. The fighters did a 3 straight, while the bomber did a 2 bank to the right. No one had actions due to all being too far.

R2, all 3 rebels planned a 3 bank again. The Fighters did a 5 straight, and focused as they had the rebels in their forward arc, while the bomber did a 2 straight (still too far to do anything so just focused). All rebels moved, with Twitch and Wilt Locking blue-1, while Spot locked Green-1. Wilt shot his plasma torp off, but as it was a total wiff, Munition's failsafe stopped it being a total waste. Spot did 1 damage to Green-1, while Twitch did 1 damage to Blue 1. Green-1s return shot stripped off one shield from Spot, while Blue-1's shot missed Wilt. The turrets both fired on Blue 1 but were no where close to hitting.

R3, Both Y-wings plan a 3 straight, while the X-wing planned a 3 bank to the left. Fighter Blue-1 did a 2 bank to the left, while Green-1 did a 2 straight bumping into blue-1. Spot wound up bumping him. Bomber black-2 rolled a 3 straight, but had to avoid an asteroid in his path so shifted it to a 3 bank to the right. Still to far to TL the YT, so too just a focus. Both Wilt and Twitch lock the bomber, and shoot it, dealing 3 hull and 1 crit (Blinded pilot), while Spot missed his shot on the bomber (couldn't shoot blue-1 as was out of arc). Bomber black-2 had no shot, neither did blue-1. Green-1 couldn't shoot as was bumped.

Don, my normal player for the full games shows up a little late. So takes over Twitch (one of his 2 ships), and will run the YT when it activates..

R4, Silver-3 shows up on Tab-8, slap bang in the thick of things. Spot plans a 2 hard to the right, Wilt a 2 hard to the left, and Twitch a 2 hard to the right. Blue 2 did a 4k, while Green-1 did a 3k. Both taking a focus as they had a shot on Spot. Black-2 went 2 bank again towards the YT, and finally gets to lock the YT. Silver-3 did a 3 straight. The Rebels move. Unfortunately Spot had no shot. Wilt locked Black-2 again, while Twitch locked Silver-3. Twitch shoots off his torpedo giving 2 damage to Silver-3, while Wilt gives Black-2 a 5 th damage. The Bomber can't shoot but flips over the Crit. Green-1 takes 2 shields from Twitch, while Blue-1 takes a 2 nd shield from Spot. Silver-3 has no shot, and the turrets miss.

R5, Spot plans a 4k, Wilt a 2 bank to the right, and Twitch a 2 hard. Wilt plans on dropping his Thermal detonator bomb when he moves. Both fighters do a 5 straight, with Green-1 bumping into silver-3. Black 2 does a 1 bank towards the YT. Silver-3 does a 3 straight. Wilt finally kills Black-2 before he can get off his shot on the YT, and his bomb did a hull to both fighters, taking each to 2 damage, a 3 rd damage to Silver-3, but also did a damage to Twitch who loses a shield. All also took a Stress. Twitch misses his shot on Blue-1, while Spot gives 4 th hull to Silver-3. Both turrets miss again. Silver-3 misses, so does Green-1. However Blue-1 takes 2 shields off wilt, also neutering his Stealth device.

R6, the YT activates. The Lambda comes in on Tab-3, while the Aggressor comes in on Tab-1. Don has the YT plan a 3 bank to the right, to start it's Escape, and plans a 2 straight for Twitch to clear his stress from the Thermal Detonator. Thinks of dropping his Cluster mine, but declines to. I plan a 2 straight to clear Spot's Stress from doing a 4k last round, while Wilt goes for a 4 straight (and takes a stress doing so). All imperials move with the Lambda doing only a 2 straight and barely being out of range to lock the YT, while the Aggressor did a 4 straight, and even after it's move was close enough to both lock AND shoot with the Ion turret (by half a Centimeter!). Spot shoots and kills Green-1, Twitch has no shot. The Aggressor takes 2 shields from the YT and gives it 1 ion token (not enough to ionize it). Wilt shoots but misses the aggressor. The Lambda has no shot, neither does Blue-1 or Silver-3.

R7, Don plans a 4 straight for the YT, and a 3 hard for Twitch (gaining a free TL from his droid because it's a red maneuver). I plan a 3 bank for Spot and a 1 straight for Wilt. The Aggressor moves before the YT and winds up bumping into it. The Lambda moves and puts a lock on the YT. Silver-3 does a 3 bank and also bumps the YT, while Blue-1 does a 2 hard. Rebels move, with the YT-s speed taking it out past the Lambda's range. Wilt has no shot, Twitch shoots the Aggressor and takes off it's shield. Spot takes 1 shield from the Lambda. Both the Aggressor and Blue-1 miss.

R8, the YT plans another 4 straight. Twitch a 1 straight, Wilt a 2 bank, and Spot a 2 hard to the right. Blue 1 does a 1 hard to try and keep up with Spot, but after Spot's move has no shot. Silver-3 does a 3 straight and locks the YT again. The aggressor bumps the Bomber, while the Lambda does another 2 straight. The Rebels move. Twitch shoots the Aggressor again giving it 3 hull damage total. Spot takes a 2 nd shield from the Lambda, and Wilt takes 2 more. The lambda strips the last shield from Twitch, while the Aggressor gives him 1 hull and Ionizes him.

R9, the YT plans another 4 straight which will take him off the board giving the rebels the chance next round to hyper out. Wilt plans a 2 hard to the left, Twitch has only a 1 straight due to being ionized, while Spot goes for a 1 bank. The YT escapes. Silver-3 goes for a 2 hard towards Twitch, Aggressor does a 3 hard bumping the bomber. After all other moves, the Aggressor has no shot, and gets killed by spot. No one else has a shot.

R10, all rebel fighters can now try to hyper out. Wilt does so successfully, Spot and Twitch stay around. Spot takes 2 hull from the Lambda, while twitch gives Silver-3 its 5 th hull damage.

R11. Twitch escapes into hyperspace before the imperials can shoot him, spot can't after having to do a bank to avoid an asteroid. Gives 3 more shield damage to the Lambda though and takes no damage in return.

R12, Spot escapes into hyperspace before the imperials can shoot him...

3 rd rebel win with the change up made. If they can kill the bomber(s) or they show up too far away, to impact the YT, once the YT activates it seems very easy to win.

Will now give it 4 Final runnings, shifting the 2 nd group of bomber(s) showing up in R3, to see how that changes things (does it make it harder, or impossible). Will keep the YT at activating in R6, for 2 of them and the other 2 will be at activating in R5. See which makes for a harder mission but one that still potentially can be won.

I plan on using Grood, Jinn and Doc for the 9 th running,

Squeaky, Shatter and Shunt for the 10 th .

Gruff, Basher and Snoopy for the 11 th .

And lastly Jinn, Dozer and Doc for the 12 th .

9 th Running:

As mentioned above, went with X-wings Grood and Jinn (both PS3), and Doc (PS2). YT-1300 for this one (will go with a 2400 for the 10 th and 12 th runnings, and the 1300 for the 11 th one). This and the 10 th running, I will keep the YT activating in R6, while Gamma squad's Tie bomber shows up in R3.

For running 11 and 12, will shift the YT back down to activating in R5, while keeping Gamma coming in on R3..

Tie fighters showed up on spot 9, Grey-2 bomber from Beta, showed up on spot 7. EWWW things already not looking hot for the rebels. Grood took Squad leader. All 3 rebel ships faced north, with the 2 X-wings up top, followed by the Y wing. Jinn was further north and Grood, so when they did their turns, would “Split” the YT and neither would run into it.

R1, Jinn and Grood plan a 3 hard while Doc a 3 bank. The Fighters blue and red-1 both did a 4 straight, so did the bomber. He locks the YT, and hits it with a Plasma torpedo stripping off ALL 4 of the freighter's 4 shields.. Not an auspicious start. No other shots everyone else out of range. Turret 1 tries a R4 shot on the bomber, but gets no hits, vs 3 evades.

R2, Both Jinn and Grood plan a 4 straight, while Doc does another 3 bank. The Fighters do a 5 straight, while the bomber does a 4 straight. Is too close to use other torp, but still re-locks the YT and takes a focus. All rebels move, with Jinn locking Red-1, Grood locking the bomber, and Doc giving the YT a protect action. Jinn shoots red-1 and even with spending his lock, gets no hit (Curse dem dice). Grood however deals a paltry 1 hull to Grey-2, after shooting HIS plasma torpedo at it. Doc shoots and deals a 2 nd hull to Grey-2. Grey-2 shoots the YT but misses thanks to Doc's giving it an evade token. Red-1 misses Jinn, but Blue-1 strips him of both shields (also neutralizes his stealth device). Turret 1 gives Grey-2 a third hull, while Turret 2 misses.

R3. Gold-3 from Gamma squad shows up way over on Tab-7. Jinn plans a 2 hard to take him around the YT, Grood a 4k (taking a stress in the process), while Doc plans a 2 straight. Both fighters do a 2 straight, making Red-1 bump into Jinn, and Blue-1 have no shot. The Bomber Grey-2 does a 1 straight, and again re-locks the YT. Gold-3 however does a 4 straight, and is too far to lock anything. Rebels move. Doc again gives the YT a protect action. Jinn gives a 4 th hull to Grey-2, while Grood crits it twice killing the blighter. Doc tries a shot on Red-1 but misses, however turret-2 gives it 1 hull damage.

R4. Grood plans a 1 bank to the left to clear his stress), Jinn a 3 hard, and a 2 hard for Doc.

Both fighters roll a 1 hard, causing Red-1 to bump into the YT. Gold 3 goes 2 straight, Still too far to lock the YT. The rebels move with Jinn winding up getting no arc on anyone, Doc and Grood bump one another. Grood winds up getting no shot. The Bomber again, has no shot. Blue-1 deals 1 hull to Jinn. Only other shot is Turret 2 taking a hull off Red-1.

R5, Both X-wings plan a 4k (knowing they will get stressed), while Doc plans a 2 straight to take him at the bomber. Red-1 does a 2 bank to the left and barely clears the YT. Blue 1 does a 2 straight. The Bomber does a 3 straight, and Doc's move causes him to bump it. Gold-3 keeps his lock on the Freighter. After Jinn and Grood move, Jinn tries a shot on Blue-1, but misses, though it caused him to expend his focus token. Grood misses Gold-3. Doc also misses shooting Red-1. Couldn't shoot the bomber as they were touching (DOH). Red 1 strips 1 shield from Doc, while Blue-1 misses Grood. Turret 2 takes a 2 nd hull from Red-1, while Turret 1 misses Gold-3.

R6, the YT activates and plans a 3 bank to the right. The Lambda shows up over on tab 6, while the Aggressor shows up on tab 1. Jinn plans a 1 straight to clear his stress, while Grood plans a 2 hard (due to R2 it makes It a green move) so he also clears his stress, while taking him towards the Lambda. Doc goes for a 3 straight (perhaps I could have made it a 4 straight, so grood didn't bump him in the butt). The YT moves and clears his crit with his action. Red-1 initialy tries a 3k, but an asteroid pushes him to avoid into a 3 bank taking him away from the fight for now. Blue-1 goes for another 2 straight. The Bomber tries a 3 hard to the left but bumps into the YT. The Lambda does a 3 straight and locks the YT, while the Aggressor also goes 3 straight and locks the YT. The Rebels move. Grood shoots and strips 2 shields from the Lambda. Jinn's shot on the aggressor takes its 1 shield away, and gives it 2 critical hits. Cards pulled were both direct hits killing the aggressor (NICE SHOT BUB!). The Lambda shoots and gives a stunned pilot crit to the YT (now at 2 hull damage out of 6 hull, 2 more and the YT's disabled). Gold-3 has no shot (Due to bumping into the YT). Doc misses his shot on the Lambda, while the YT's shot takes another 2 shields from it. Red-1 has no shot, while Blue-1's shot on Grood misses.

R7, the freighter plans another 3 bank to the right, aiming to go straight rounds at 4 forward, after to get him closer to the escape edge.. Grood plans another 4k to get in behind the Lambda, while Doc plans a 2 hard to the right to try and keep up with the YT (so it can give it protect actions). Jinn goes for a 2 hard to his right as well. Red-1 performs a 4k putting him close to being back in the thick of things, but as every rebel moved after him, he wound up having no shot. Blue 1 did a 3k. The YT moves and takes a focus (so assigns 2 due to the Recon specialist crew). Gold 3 moves and re-bumps the YT. The Lambda rolls for a 2 bank to the left, but would run aground on an asteroid, however even doing a 2 hard OR 2 straight would also run him into the asteroid, so KEEPS with his initial 2 bank move, and loses yet another shield (and also any actions or shots it would have had this round). The rebels move. Jinn shoots and deals 2 hull and a Minor hull breach crit to Gold-3, Grood misses his shot into the lambda (Curse the dice being all blanks!) while Doc also misses (more due to having 1 hit vs 1 evade). The Bomber can't shot, neither can the Lambda.. No other shots from the fighters either.

R8. The YT plans a 4 straight, Jinn a 3 bank to keep up with the YT, same with Doc. Grood plans a 1 bank to clear his stress. Red 1 rolls a 3 bank, but has to kick it to a 3 hard to avoid running into a different asteroid. Blue 1 also goes for a 3 hard. No shots for either at this time. The YT moves and again takes a double focus. The Bomber gold-3 goes 3 straight and locks the YT (now has a shot with his torpedo. OUCHIE!).. The Lambda moves off the asteroid and locks the Freighter. Jinn's bank causes him to bump the Lambda. However his shot kills the Bomber before it can shoot it's torpedo on the YT (YAY). Grood strips 2 more shields from the Lambda. However IT's shot gives 2 more hull to the YT finally disabling it. NOW the rebels need to KILL the shuttle to win!.. Doc shoots and strips the last shield from the Lambda, and gives it 1 hull. Red-1 and blue-1 shoot grood taking both his shields.

R9, The YT has no move as it's disabled (Surrendered). Grood plans a 4 straight, Jinn a 1 bank, and Doc a 1 straight. Fighter red-1 goes 5 straight, while Blue 1 does a 3 bank plus barrel roll to try and get a shot again. The Lambda does 2 straight. Jinn bumps the Lambda with his move so has no shot. Grood does and deals it 2 more hull and a Blinded pilot crit. Doc's shot gives it 2 more hull killing it.. YAY the rebels won.

This running was a LOT more difficult as hoped, mostly due to the initial placement of Beta squad's bomber, and how quickly the YT lost all shields. Otherwise the rebels still managed to scrape out a victory.

10 th running (last with YT activating in R6, keeping bombers activating in R3, back to using a 2400).

Rebels squeaky (r2d2, PS2), Shatter (PS3, proton torp, squad leader, r4d6 droid, vectored thrusters and EPT of marksmanship (didn't even use).. and Shunt (Ps3, R5k6 droid, sync turret and seismic bomb).

Tie fighters showed up on spot 3, bomber on spot 8. Rebels all lined up facing north, X, X and Y wing.

R1, Both X-wings plan 3 hard to the right, the Y a 3 bank. The Bomber does a 3 straight and locks the YT. The Fighters a 5 straight (focusing on Shunt as the nearest foe). The rebels move but none get close enough to give a protect action to the YT. The Bomber shoots its plasma torp and strips off 3 shields from it. No rebels have a shot..

R2, Both X-wings plan a 4 straight, and Shunt goes for another 3 bank. The Bomber does another 4 straight and re-locks the YT. The Fighters do another 5 straight, plus a barrel roll to get an arc on Shunt. Both Shunt and Squeaky give a protect action to the YT, while Shatter locks the bomber.. Shatter fires his proton torp and gives it 3 hull damage. Shunt misses his shot, while Squeaky gives it a 4 th hull damage. The Bomber strips another shield from the YT, after both evade tokens get used to cancel out 2 of the other hits. Fighters no shot, and both turrets miss the bomber.

R3, Gamma's bomber Gold-3 shows up on tab 5. Squeaky plans a 1 straight, 1 bank for shatter and 2 straight for Shunt. Both tie fighters do a 3 bank, take a focus. The Bomber does a 1 bank to the right. This causes Squeaky to bump him. So neither have a shot. Shatter and Shunt both lock the bomber, and shoot, killing it. Gold-3 does a 4 straight, and is too far to lock the YT. Both fighters take a pot shot on Turret 1 but miss (range 3!) Both turrets shoot and give 2 hull damage to fighter Red-1.

R4, Shatter plans a 3 hard to the right, so does Squeaky. Shunt plans a 3 bank to the right. Even with Both Red and Blue 1 being 'separate' both roll the same move, a 3 bank. Both also barrel roll to get a shot. Gold 3 does another 4 straight, and is still too far to lock the YT. Shunt and Shatter lock the new bomber, while Squeaky locks Blue-1. Shunt misses his shot, but forces the bomber to spend his focus token doing so. This allows Shatter to deal it 2 hull damage. It can now shoot back, but with it's main guns only, but misses anyway. Squeaky misses Blue-1. Both fighters having no shot, can shoot the turrets again, and both give Turret-1 three hull damage (2 more and it's destroyed). Their counter shots give Blue-1 a hull damage (neither could shoot red-1 as he was too close).

R5, Shunt plans a 4k to get behind Gold-3. Squeaky a 3 bank towards the two tie fighters, while Shatter does a 2 bank. Both Red and Blue-1 both roll a hard 1 right turn, taking a focus (as both have a shot on Shunt for now). Gold 3 does a 4 straight, bumping into Shunt so he can't lock onto the YT for now. Shunt moves behind the bomber, taking a stress (but still has his lock on it), while Shatter moves to where he has no shot, so using Squad leader, gives Shunt an action, which he takes to focus. However, Shunt STILL misses the bomber anyway (3 blanks, followed by a reroll for being in his front arc of 2 dice, both being focuses, vs 2 evades from the bomber.. BLEH).

Squeaky's move puts him point blank in front of both tie fighters, and shoots Blue-1, killing it with 3 crits! The Bomber shoots his main gun taking another shield from the YT (good it wasn't a torpedo!). Red-1 shoots and takes a shield from Squeaky. Both turrets miss again, shooting the Bomber (both turrets couldn't shoot the fighter again due to range).

R6, the YT activates and plans a 3 hard to the right. The Lambda shows up on tab 3, while the Aggressor shows up all the way in the bottom right corner, on Tab-5. Squeaky plans a 1 bank to the left, so he can try and stick close to the YT, (and regen his lost shield), while Shunt plans a 2 straight to clear his stress. Shatter plans a 3 hard. Both turrets now go idle (so I remove them from the map to make things easier on moving). Red-1 does a 2 bank to the right, taking him closer to Shunt so focuses. Gold-3 does a 4 straight, taking him past the YT, but he still locks it. The Lambda does a 3 straight and also locks the YT, while the Aggressor also does a 3 straight, and has no hope of shooting anyone so does nothing. The Rebels all move, with the YT taking a focus, and gaining a protect action from Squeaky. Shunt locks the bomber, while Shatter takes a focus as he's right in Red-1's guns.. His shot however kills it before it can get off a shot. Shunt's shot on Gold-2 gives it 2 straight crits (Console fire and Minor hull breach), taking it up to 4 hull damage with the criticals.. The Aggressor has no shot, neither does the Bomber. The lambda does but misses it's shot on the YT.

R7, The YT plans a 4 straight, while Squeaky tries a 3 hard, 3 bank for both Shunt and shatter. Bomber Gold-2 does a 2 hard to the left, but takes no damage from doing the red move, uses his action to try and clear his console fire but fails. The lambda does a 2 straight, and focuses. The Aggressor does a 4 straight and still can't lock the YT. Shatter shifts his lock from the Bomber to the Aggressor. Shunt re-locks the bomber, while Squeaky takes just a focus. Shunt kills the bomber, while Shatter takes the 1 shield off the aggressor and gives it a “Damaged Sensor array” crit. This however lets it shoot him back, causing him to lose a shield and become ionized. The Lambda has no shot, neither does the YT.

R8, Both the YT and Squeaky plan a 4 straight. Shatter being ionized, has only a 1 straight coming, while Shunt does a 1 bank, hoping to get into the Lamdba's rear. The Lambda does a 3 straight, taking a focus only, while the aggressor also does a 3 forward and tries to clear his sensor array's damage but fails.. Shunt moves, locking the Lambda. Deals it 1 shield damage, which the Lambda also deals out to squeaky. Neither the Aggressor or Shatter can shoot.

R9, the YT plans another 4 straight, while Squeaky plans a 3 hard to the right. Shatter plans a 2 hard to the right, while Shunt plans a 2 bank to the left. The Aggressor moves 3 forward yet again, and locks onto Shatter. The Lambda moves 2 forward. Shatter shoots and kills the aggressor after barrel rolling. Shunt takes 2 more shields from the Lambda. The Lambda takes a 2 nd shield from Squeaky, while his return shot takes another shield from the shuttle.

The YT escapes..

R10, Shunt plans a 2 straight, so does everyone else, so they can try and go into hyperspace. However the Lambda's move causes Shunt and squeaky to both bump into him. Shatter enters hyperspace. No one has shots due to bumping.

R11 both rebels plan a move that clears the lambda and neither bump one another. Both manage to enter hyperspace safely.

Rebel victory, and once again the rebels killed the two bombers before either could drain the YT-s shields and deal hull damage to it..

Currently at 8 rebel wins (3 being close) vs only 2 losses. Even with shifting the YT up to activating in round 6 vice 5, and Gamma's bombers coming in R3 vice 4.

MIGHT now have to change the last 2 running's i planned to having it be a little harder, with maybe having both Epsilon's Lambda and Delta's Aggressor showing up in round 5...

Regardless of whether they are rebel wins or not will do 3 more runnings, at 5 ships for the rebels.. This so I can check it out with the rebels having to guard 2 freighters, and 2 Lambdas showing up to stop them...

I am also thinking of editing the Tie bombers.. As is, each carry 1 plasma torp and 1 proton torp. They can ONLY target rebel fighters, once they've sustained damage, till then they can only target the YT(s) or the base itself.
I am contemplating replacing the proton torp with an Ion torp, and for if/when the elites come in, adding in an Ion bomb.

Well did an 11th running this evening. STILL a rebel victory, but man was it a lot closer..

11 th running.

Went with X-wings Basher (PS4), Gruff (PS3) and Y-wing Snoopy (PS4). YT-1300. Stays activating on R6, with Gamma's bomber coming in on Round 3 and the Lambda/Aggressor in on R6 (did not shift it down for this one, as completely forgot to. By time I did, was 2 rounds too late to change). Squad leader on Snoopy.

Tie fighters showed up on spot 3, with the Bomber of Beta on spot 6. All 3 rebels lined up north facing, Y/X/X.

R1, All rebels plan a 3 hard (can clear stress next round for Snoopy). The Fighters went 3 straight, too far to do anything so took an evade. Bomber went 4 straight, locked the Freighter. IT had the only shot of the round so fired it's Plasma torpedo, stripping 3 shields from the YT.

R2, the rebel X-wings plan a 4 straight, with Snoopy going for a 2 straight. The fighters do another 5 str, and then barrel rolled to the right, to get a shot on Gruff. The Bomber tried a 2 straight, but that would have landed him on an asteroid, so went with a 2 bank instead. Re locked the YT and took a focus. All rebels move, Snoopy giving the YT an Evade, and both Bash and Gruff locking the Bomber. Snoopy tries a distance shot but misses. Basher takes off 1 hull from the bomber, while Gruff gives it a 2 nd hull and a Blinded Pilot crit (this means the bomber can't shoot this round, and after, its converted into a 3 rd hull). Blue 1 is the only one who can shoot Gruff, but misses. Both turrets shoot the Bomber but miss.

R3, Gold-3 from Gamma shows up on tab 1 OUCHIE!.. Snoopy plans a 2 bank to the left, while Bash goes for a 2 bank as well, gruff does a 1 bank. Both fighters do a 2 straight. Black-2 and Gold-3 each roll a 1 straight. Both lock the YT and take a focus. Snoopy's move sees him bump Gold-3. Both X-wings give a protect action to the YT. Bash gives Black-2 two more hull damage (now up to 5), while Gruff's shot kills it. Snoopy has no shot. Gold-3 shoots the YT taking it's last two shields. Both fighters shoot Turret-2, stripping it down 2 hull damage, while their counter shots gives Gold-2 two hull damage in return.

R4, both Bash and Gruff plan a 4k, while Snoopy plans a 2 hard, hoping the Bomber will be out of it's way. Both fighters roll a 3 hard to the right, taking them close to the action. All rebels move, Gruff ges no shot, Snoopy has one, but uses his SQL to give Bash a focus, after his K turn. Bash's shot gives a 3 rd hull damage to Gold-3, while Snoopy's shot ionizes him (and gives him a 4 th hull). Both fighters shoot and destroy Turret -1 after having no arc on the rebel fighters. Turret 2 misses Red-1.

R5, Due to being ionized, Gold-3 can only do a 1 straight, this bumps him into the YT. Both X-wings plan a 2 straight while Snoopy plans a 1 bank to his right. Both Red and Blue-1 do a 3 bank, taking them into the thick of things. Snoopy locks onto Gold-3, Bash onto Blue-1 and Gruff onto Red-1. Snoopy gives the bomber a 5 th hull and re-ionizes it. Bash gives 1 hull to Red-1, while Gruff misses. The Bomber shoots gruff taking a shield, Red-1 misses Bash, Blue 1 misses Bash. The turret misses it in return.

R6, the Lambda shows up on Tab 2, and the Aggressor on tab3. The YT activates this round and plans a 3 bank to the right, to start his escape.. Short lived it was. Snoopy plans a 3 bank to his left and will drop his Ion bomb behind him, hoping to get both the Aggressor and the Lambda. Gruff does a 2 hard, while Bash a 3 hard the other way. Red-1 rolls a 3 hard bumping into Gruff. Loses his action. Blue-1 goes for a 2 bank bumping the YT. The YT moves out of the area and takes a focus. The Bomber, due to being ionized gets another 1 straight, and re-locks the YT and takes a focus. This will hurt! The Lambda rolls a 3 straight but bumps into Snoopy, while the Aggressor's 3 straight sees it bump the Lambda. The rebels move, with snoopy dropping his Ion Bomb, catching Gold-3 as well as the Lambda and the Aggressor (all take 2 ion tokens). Snoopy locks the Lambda, Bash does a protect action on the YT, while Gruff locks Blue-1. Snoopy takes a shield and gives the Lambda it's 3 rd ion token (it will now be ionized for 2 straight rounds, unless it takes any more). Gruff gives Blue-1 a hull damage, while Bash has no shot. Gold-3 fires his Proton torpedo which due to both the evade token given by Bash and it's focus token, misses (Thankfully). However it takes 3 hull damage from the Lambda, causing it's immediate surrender. The aggressor mises snoopy, Blue 1 has no shot, while Red-1 misses Bash.

R7, now the YT is disabled, the rebels MUST kill the Lambda to win. Snoopy plans a 2 hard to his right, hoping to stay within range to re-ionize the Lambda again, while Bash goes the other way. Gruff plans a 3 hard. Red-1 dos a 2 straight bumping into Bash. Blue 1 does a hard 1 to the right, getting in the bomber's way. The Bomber's 1 straight see's it bump into the fighter. The Lambda bumps the bomber, and the aggressor bumps the Lambda. Everyone removes 1 ion token. The Rebels move, Gruff locks the Lambda, Bash has no shot, but locks the Lambda anyway, while Snoopy locks onto Red-1. Snoopy misses the fighter though (darn no ion for him!). Gruff takes 2 more shields from the Lambda. The Aggressor ionizes Gruff taking his last shield, while Red-1 takes 1 shield from Bash, and Blue-1 takes his other shield.

Things are not looking so hot for our rebels... EEK.

R8, Last round for the Bomber, Aggressor and Lambda to be ionized. So is Gruff. Both Bash and Snoopy plan a 2 hard, crossing over one another. Red-1 tries a 4k, but bumps into Bash first, landing on an asteroid killing itself with a crit. Blue-1 does a 5 straight taking it close to the map's edge. Bomber, Lambda and Aggressor move 1 straight, all doing the Bump-Conga line. Snoopy shoots and re-ionizes the Lambda (gives it a 2 nd token again), Bash takes another. Gruff no shot. The Aggressor re-ionizes Gruff, The Bomber misses Snoopy. Neither Blue-1 nor the Lambda have a shot. The Bomber's now clear of Ion tokens, so is the Aggressor.

R9, With Gruff and the Lambda being ionized, they only have a 1 straight move. Bash plans a 1 bank, so does Snoopy. Blue-1 does a 2 bank, while the Bomber goes 4k, taking it beyond the YT. The Aggressor does a 2 hard to the right, taking a lock on Gruff, The Lambda takes a focus. The Rebels move. Bash takes the last 3 shields from the Lambda, while Snoopy gives it 2 hull damage. Gruff again has no shot, neither do Green-1 or the Lambda. The aggressor ions Gruff again, which spells his doom as next round his move will take him off the board. The Bomber misses Snoopy.

R10. Bash plans a 1 bank again, Snoopy plans a 1 straight. The Aggressor goes 2 forward. Green-1 does a 3k The Bomber 2 hards to the right, bumpping into Snoopy. The Lambda docks with the YT. Basher shoots and gives 3 crits to the Lambda killing it. Snoopy kills Gold-3.

Rebel victory, but man was it a hard fought one. Especially because of how close the imperial bombers and Lambda were to where the YT was.

12 th and Last running at 3 players before testing shifts to doing this mission at 5 players.

Went with X-wing Jinn, and Y-wings Dozer and Doc. Imperials as before, except shifting Lambda and Aggressor coming into play on Round 5 vice 6. The YT is back at a 2400, activating in round 6. Gamma's bomber shows up in Round 3.

Tie fighters (Green and Red-1) of Alpha start on Spot 3, Beta's bomber (black-2) starts on Spot 7.

The Rebels line up Y/Y/X all facing North. Squad leader is on Jinn.

R1, all 3 rebel ships plan a 3 hard to their right. Dozer and Doc take a stress for this. The Tie fighters both do a 5 straight, and evade as neither are close enough to shoot anything, so take an evade. Black-2 does a 2 straight, and also out of range to lock onto anything. No one has a shot.

R2, Dozer and Doc both plan a 2 straight to clear their stress, while Jinn plans a 4 straight. Both Red and Green-1 do a 5 straight a 2 nd time, but both barrel roll to the right to try and keep a shot on Jinn.

Black-2 tries a 3 straight, but with an asteroid in the way, he shifts to a 3 bank to the left, to clear the asteroid. This puts him out of arc on YT. Rebels move, Jinn takes a focus, Doc protects the YT and Dozer locks onto fighter Green-1. Doc has no shot. Jinn shoots and gives Green-1 a hull damage. Dozer shoots and gives Black-2 a hull damage too. The Bomber's return shot on Jinn misses. Green-1 also misses Jinn. Turrets both shoot Green-1 and miss as well.

R3, Gold-3 of Gamma squad, shows up on Tab-8, right in line with the YT (slightly off straight though). Doc plans a 3 straight, keeping him close to the YT, Dozer goes for a 2 straight, and Jinn plans a 2 bank. Fighter Red-1 rolls a 2 bank to the right, and takes a focus. Green-1 rolls a 4k. Black-2 does a 1 bank to the right, and Locks onto the YT. Gold-3 does a 2 straight, and is too far to lock onto anyone. All rebels move. Doz and Dozer both lock onto Black-2, while Jinn takes a focus. He shoots and gives a 2 nd hull hit and a Minor hull breach crit to the bomber, while Dozer's shot gives it a 3 rd hit (4 hull total, including the crit). Black-2 shoots his plasma torpedo, taking 3 shields from the YT. Doc shoots it and gives it 2 more criticals, blowing it up. Red-1 has no shot on the fighters so shoots Turret 1 giving it a hull damage. Green-1 misses Jinn, and both turrets miss Green-1.

R4, Both Doc and Dozer plan a 2 hard to the right, to take them towards Gold-3, Jinn plans a 3 hard the same way. Fighter Red-1 does a 2 straight, putting him out of shot on the fighters, but has a PB shot on the turrets. Green-1 takes a 2 bank to the left and has a focus. Gold-3 goes 4 straight and locks onto the YT. The rebels move. Doc gives a prot action to the YT, and after the move, Jinn has no shot, so uses Squad leader to give Dozer a shot. Dozer locks onto the bomber and uses the 2 nd action to take a focus. Shoots the bomber and gives it a single hull damage, even WITH spending his lock AND using his focus token (the dice sucked!). Gold-3 shoots his plasma torp, and with the prot action on the Freighter taking the 1 hit the torp rolled, it misses. Doc shoots Green-1 but misses, Green-1 shoots and takes a shield from Dozer. Red-1 gives turret 1 three more hull damage (leaves it at 1 hull remaining). The turrets shoot but miss Green-1 again.

R5 the Lambda shows up on Tab-6, while the Aggressor shows up on Tab-7. Jinn plans a 3 bank to the right, hoping to get a shot on the Lambda. Doc plans a 3 straight, while Dozer plans a 2 straight. Red-1 rolls a 2 hard to the right, then barrel rolls to the right. Green 1 does a 2 bank to the left. Takes a focus. Gold-3 goes 3 straight and re-locks the YT. The Lambda rolls a 1 straight, takes a focus as nothings in range to shoot. While the Aggressor rolls a 4 straight, however this would take it onto an asteroid, even a 3 straight would, so keeps with the 4 straight and loses his only shield running onto it. This gives him no action or shot. The Rebels move, with Doc ramming Dozer up the bum. Jinn locks onto the Lambda, Dozer locks the bomber. Jinn shoots his plasma torp on the Lambda stealing 3 shields. Dozer gives a crit (weapon malfunction) and a hull to Gold-3. As the crit only affects his primary weapon, he can still shoot his torpedo. His torpedo shot strips the last shields off the YT. The Lambda shoots Jinn and takes a shield from him. Doc shoots the bomber but misses. Green-1 has no shot, and Red-1 shoots Doc taking a shield. Turret 1 shoots the bomber giving it another hull damage (now up to 4 total inc crit), turret 2 misses.

R6, the YT activates and plans for a 3 hard to the right, hoping everything gets out of his way. Jinn plans a 4k, hoping to get behind the Lambda. Dozer and Doc both plan a 3 straight (I forgot he moves BEFORE Dozer does.. OOPS). Red-1 rolls a 1 hard to the right and bumps into Gold-3. Green-1 rolls a 4k and goes the other side of the YT. Gold-3 rolls a 1 left bank, and takes his action to clear his crit successfully. The aggressor goes 3 straight and locks the YT. The Lambda moves 2 straight. Doc bumps dozer losing his action. Dozer planned to drop his Proton bomb but decides against it. Locks the aggressor instead. The YT's path is clogged and bumps into Gold-3. Jinn's rear shot on the Lambda takes 2 more of it's shields (Down 5 of 7), Dozer misses his shot on the Aggressor. Gold-3 can't shoot as he's touching the YT. The Lambda shoots it and causes 1 hull damage. Aggressor shoots and gives it a 2 nd hull, and 1 ion token (needs 2 to be ionized). Doc's shot misses the Lambda. Red-1 snaggs a 2 nd shield from doc, green-1 misses. Turrets are now inactive (removed from board to make it easier for ships to move).

R7, The YT again plans to try a 3 hard turn, Doc plans a 2 hard to the right and will drop his seismic charge. Dozer also plans a 2 hard, while Jinn a 1 bank to the left. Red-1 tries a 4k but bumps into Doc first. Green-1 goes 5 straight. Gold-3 rolls a 5 k. The Aggressor rolls a 4 straight, this again causes the YT to bump into him this time. The Lambda rolls a 2 straight but this would put him on an asteroid so defaults to a 2 bank to the right. The YT bumps the Aggressor. The other rebels move. Doc's Seismic charge kills Green-1 and gives a hull to Red-1, also strips 1 more shield from the Lambda. Dozer locks Red-1 so does Doc, while Jinn locks the Lambda. Jinn's shot some how misses (4 focus, and 4 focuses on the reroll..) Dozer has no shot. The Lambda also has no shot. The Aggressor misses Dozer. The Bomber misses the YT. Red-1 misses Jinn.

Other than the bombs' damage, nothing else hit this round. Weird.

R8, The YT plans to try a 4 straight, Doc a 3 straight and Dozer another 2 hard. Jinn plans 3 straight. Red-1 does a 2 hard to the right and focuses. Gold-3 2 straight and locks onto the YT. The Lambda does a 2 hard (RED) to the right and has no action while the Aggressor also does a 2 hard but the other way. This causes the YT to bump him before he can complete his 4 straight and so loses his action. Doc moves and shifts his lock to the Aggressor, Dozer keeps his where it is. Jinn shifts his lock to Red-1. Dozer's shoots his forward weapon killing it after Jinn missed. The Bomber misses his shot on the YT, and the Aggressor takes Doc's last shield ionizing him. Doc's counter shot gives it 1 hull damage.

R9, the YT tries for another 4 straight. Doc only goes 1 straight due to being ioned. Jinn tries a 4 straight and Dozer a 3 bank left. The Bomber 2 banks to the right, and re-locks the freighter. The aggressor goes 2 bank to the left and focuses. The Lambda a 0 hard 'stay'. The Rebels move with the YT once again bumping the Aggressor. Jinn shifts his lock to the aggressor, hoping to kill it so it can't keep blocking the YT. Dozer also locks him. Doc is too far to shoot so takes a focus. Even with spending his lock, Jinn misses. Dozer gives it 2 more hull damage though (now at 3 of 4). The Bomber hits and disables the YT (now if the Lambda can reach it next round it can capture the officers for the Empire, so the rebels need to kill it to win). The Aggressor misses Doc this time. Doc's return shot kills it.

R10, Doc plans a 2 hard to the right, to take him closer to the Aggressor), Dozer a 3 bank, and Jinn a 1 bank. The Bomber rolls a 1 bank to the left and locks onto Doc, while the Lambda does a 3 straight. Jinn takes the lambda's last shield and gives it 1 hull damage. Dozer misses. The Lambda shoots him back taking both of his remaining shields and gives him 1 hull damage. The Bomber misses his shot on Doc, while Doc's return shot does the same. The Aggressor also misses.

R11, The Lambda, not being able to get the rebels, shifts to trying to kill the YT. Dozer plans a 4k, Doc the same, and Jinn a 2 straight. The Lambda once again does a hard stay, while the bomber 3 hards to the left. Jinn bumps the lambda (didn't think it would roll a stay again). As such has no shot. Dozer moves and locks but can't shoot (Range 3 on the Lambda). Doc shoots and gives a 2 nd hull damage to the Lambda, while it's return shot gives a 4 th hull to the YT. No one else hits.

R12 LAST ROUND. Everyone moves. After all is said and done the Lambda still survived with 2 hull, the YT had 1, and the Bomber had 1. All 3 rebels were down at least all shields and 1 hull damage or more... NOT Sure if I count this as a victory, loss or draw??

Next up, first of 3, possibly 4 runnings at 5 rebel fighters, so I can discern how defending two Yts against 2 lambda's work out.. At this level, the imperials will have

3 fighters in Alpha squad, 2 bombers each in Beta and Gamma squad, 3 Aggressors in Delta squad (will use the figure of an Advance for the 3 rd Aggressor), and the 2 Lambdas. The first in Epsilon squad with +3 shields, and the other in Sigma squad with only +1 shield.

The Rebel facility now has 2 hangers (one for each YT, will use one of each version), and 3 turrets.

Freighter 1 activates in Round 6, and freighter 2 in round 8. Lambda 1 comes in on Round 5, while Lambda two comes in on round 7.

First of them will go with 5 X-wings, Groot, Gruff, Spot, Shatter and Basher.

2 nd running will have 5 Y wings, Crack, Unca, Wilt, Shunt and Twitch.

3 rd will do a mix of 2 Y-wings and 3 X-wings, Not sure yet who I will use.

The 4 th running will do a mix of 3 Y-wings and 2 x-wings. Again not sure who I will use..

1 st running at 5 ships

Rebels are all X-wings; Shatter (PS3, going with proton torp over Plasma torp, R4-D6 astromech, Marksmanship EPT, and Vectored Thrusters), Basher (PS4, Proton torp, Munitions failsafe, R5 astromech, Outmaneuver EPT. IS the Squad leader), Spot (PS3, Plasma torp, R5-K6 astromech), Gruff (PS3, Hull upgrade and R3 astromech), and Grood (PS3, R2 astromech, Plasma torp and munitions failsafe).

Imperial forces at 5 players; Alpha squad – 3 Tie fighters (not yet to the level at which one of them turns into an Elite Interceptor). Beta squad – 2 Tie bombers (Black 1 and 2). Both active at the start.

R3 Gamma squad – 2 more tie bombers (RG1 and RG2). R5 Delta squad – 2 Tie aggressors (Aggy1 and Aggy2), Epsilon squad – 1 Lambda with +3 shields (making it have 8 total). And R7 Sigma Squad (a 2 nd Lambda at +1 shield).

The Two YT-s are a YT-1300 on the Northern Hanger, a PS1 outer-rim smuggler with a Recon specialist crew slot. And a YT-2400 on the Southern Hanger, a PS2 Wild space fringer with the Gunner crew spot.

Alpha squad's Tie fighters show up on spot #4, while Beta squad's 2 tie bombers (Black-1 and 2) show up on spot #2. Rebels all face south, so 4 can go in between the two freighters, the other can go on the YT-2400's south side.

R1, all x-wings plan a 3 hard bank to the left. All 3 fighters in Alpha squad go 3 straight and take an evade (too far to shoot anything). The two bombers in Beta do the same (Black-2, Grey-2). They are too far to lock the YT they are closest too (the YT-2400). All rebels move. No one has shots. Nor do the turrets.

R2, Bash and Spot both plan a 3 bank to their right to head towards the bombers, while all others plan a 4 straight. Alpha's fighters do a 3 straight again, but this time, both Red and Blue-1 have to alter it to a 3 right bank to avoid an asteroid. Both are still in range of Green-1 so squad is still together for now.

Both Bombers do a 4 straight and lock onto the 2400 plus take a focus, however grey-2 had to slow it to a 3 straight to avoid an asteroid. All rebels move. Gruff and Grood lock onto black-2, Shatter and Basher lock Grey-2 while Spot locks Red-1. Bash shoots first and gives 2 hull damage to Grey-2, while Shatter gives it a 3 rd . Grood and Gruff both give 4 hull damage to Black-2. Spot misses Red-1. The bombers both, Black-2 uses his plasma torpedo and strips 3 shields from the YT. Grey-2 shoots his proton torpedo and takes the last 2 shields and gives it 1 hull damage. Not an auspicious start to the mission. Red and Blue-1 both shoot at Spot, but miss, Green-1 shoots Shatter, also misses. All 3 turrets shoot Red-1 (the closest imperial) and miss.

R3, Gamma's two bombers (RG-1 and RG-2 show up on Tab-5, right down in the bottom right corner, overloading one side of the battle-field. Spot plans a 4k, 2 hard to the left for Bash, 2 hard to the right for Shatter, 1 bank left for Grood and 1 bank right for Gruff. The imperials move with Red-1 and Blue-1 doing a 1 left bank, while Green-1 has to do a 2 bank to the right (the asteroids still in the way, and Shatter's a closer target). Bomber Black-2 does a 1 right bank, and re locks the YT, while Grey-2 tries a 1 left bank and bumps into Black-2. Both RG-1 and RG-2 do a 2 straight, no shot on the YT so both just take a focus.

The Rebels move. Spot bumps into Green-1 loses his action. Shatter bumps into Gruff, Gruff and Grood move ok and both focus. Basher then moves ok and uses Squad leader to give shatter an action which he uses to activate his Marksmanship EPT. Bash shoots fighter Blue-1 giving it a critical hit (Direct hit, 2 hull damage). Spot shoots Grey 2 giving him his 4 th hull damage. Shatter gives it a 5 th while Grood kills it. Gruff shoots and gets 3 crits, killing Grey-2. YAY...

The fighters now shoot, with Red and Blue-1 not having a fighter to shoot so both focus on Turret-1 giving it 2 hull damage. Green-1 shoots and takes both shields and gives him 1 hull damage (OUCH). Turret-1 can't shoot Red-1 (too close) so tries Green-1 but misses, Turret 2 and 3 both shoot Red-1 and miss as well.

R4, Grood plans a 3 hard to the right, 2 Straight for Gruff, 1 left bank for Shatter, 1 Straight for Spot (To clear his stress from last rounds K-turn), and 2 left hard for Bash.

Red-1 goes 4k, blue 1 goes 2 left hard, and Green-1 banks left 2. Bombers RG1 and 2 both go 4 straight, and lock the YT-2400 and take a focus.

The rebels now move. Grood bumps into RG-1, Gruff locks RG-2, Shatter once again, activates his Marksmanship EPT, Spot locks onto RG-1 and Bash takes a focus. Shoots Red-1 and kills it.

Spot uses a torpedo on RG-1 dealing it 2 hull damage, but fails to re-acquire lock via his astromech. Shatter's shot gives it a 3 rd hull damage. Gruff shoots RG-2 giving it 2 hull damage, while Grood's shot gives it 2 more hull + a cockpit damaged Critical (so it's PS is 0 next round).

RG1 shoots Gruff and misses. RG-2 shoots the YT with his main guns (too close to use torpedo) giving it 1 more hull damage (2 more and it's disabled.. THIS WOULD BE BAD). Green-1 shoots and gives 2 hull damage to Turret-3 (has no shot on a rebel fighter), while Blue-2 shoots and misses Spot.

Turret 1 and 2 shoot but miss Green-1 while Turret-2 shoots and misses Blue-1.

R5, the First lambda shows up initially on Tab-8, but too many ships are there for it to occupy, so a re-roll puts it over on the other side of the board on Tab-3. The aggressors CAN come in though on Tab-8.

Bash plans a 3 right hard, Spot a 2 straight, Shatter a 3 hard to the right, Gruff a 1 left bank and Grood also a 1 left bank. The imperials move. Blue 3 does a 3K turn while Green-1 does a 2 hard to the right.

Both Aggressors roll for a 4k, but bump into the YT before completing it losing their actions (but not their shots). RG-1 rolls a 1 straight bumping into RG-2, while RG-2 rolls a 3 hard to the right, bumping into Gruff. Lambda 1 rolls a 3 straight and locks onto the YT-1300, plus takes a focus.

Rebels move. Shatter gives the YT-1300 an evade, Spot gives an evade to the other freighter (perhaps some of them should have been doing this from R2 on!!!).. Grood and Gruff move to where they have no shots for now, so both take a focus. Bash moves and takes a focus himself (also has no shot, bumber). Spot is the only one who does, and he kills RG-1.

The Lambda shoots taking 2 shields from the YT-1300 (would have been 3 if not for the Evade token). Both aggressors shoot spot with their Ion turrets, taking 1 shield each and giving him 2 ion tokens (this is not good for Spot, as he's close to the edge of the map, and with the two 1-straights he must do, this will see him leave the map and 'be mission killed'. OUCH). RG-2 shoots and disables the YT-2400 with 2 more hull damage (left with 1). Fighter Green-1 shoots Bash and strips his shields off and gives him a hull damage. Blue-1 gives Turret 1 a third hull damage. All turrets shoot but miss.

R6, the YT-1300 now activates and plans a 3 bank to the left, to start getting out of there. Bash plans a 3 hard to try and keep up. Spot unfortunately, has a 1 straight only (ioned), while Shatter goes for a 3 left bank, Grood a 3 hard to the left, and Gruff plans a 4k.

Fighter Blue-1 takes a 5 straight and barrel rolls to try and get a shot on Bash. Green-1 goes 4 straight, taking an evade. The YT moves and takes 2 focuses (thanks to his crew spot). The Lambda takes a hard 3 to the left, can't re-lock or focus. Both Aggressors bank 3 to the right. RG-2 does a 2 hard to the right, bumping into Spot. Shatter moves and locks the Lambda. Bash moves, but it wasn't tight enough to get a shot on the Lambda, but still locks it. Grood and gruff move, and have no angle on the Aggressors OR the bomber, and are too far to lock the Lambda. Shatter moves. He has a shot (the only one) but misses the Lambda. SPOT now down to only 1 ion token.

RG-2 tries a shot on the 1300 but misses. The Aggressors however takes its last 2 shields and each gives it 1 ion token So it's now ionized. THINGS ARE NOT LOOKING GOOD FOR THE REBELS!. The Lambda shoots and gives it 3 hull damage (1 more and it too is Disabled). The YT shoot back at the Lambda but has a solid miss with 2 blanks vs 1 evade.. Focus tokens here won't help him!..

Blue-1 shoots turret-3 but misses, Green-1 shoots and gives Bash a 2 nd hull damage (1 more and he's KIA). Turret 3 shoots and gives 5 th hull damage to RG-2 bomber, while turrets 1 and 2 shoot the Lambda but miss.

R7, the 2 nd lambda shows up way down, near the right corner on Tab-6 (almost where the 2 nd wave of bombers showed up). Basher plans another 3 hard to the right hoping this time to get an angle on shooting the 1 st Lambda. Shatter a 3 hard to the right also, to try and get a shot on the new lambda. Spot has only a 1 straight, so does the YT-1300. Gruff plans a 2 straight to clear his stress, while Grood plans a 3 hard to the left.

Blue-1 does a 5 straight bumping into Bash, while Green-1's two right bank sees it bump into bash as well. The 1300 moves but bumps into Aggressor-1. The aggressors both do a 4k (red action so can't lock or focus). Lambda-1 does a 1 straight, bumping the 1 st aggressor, while Lambda 2 rolls a 3 right bank and bumps Spot, so also has no action. Bomber RG-2 rolls a 4 straight and locks the YT-1300.

Spot moves, now clear of ion tokens, and just barely moves beyond the Lambda, but is now too close to the edge for even a 1 hard to not put him off the board. Will be a mission kill next round. BOO HISS . All other rebels move. Bash focusing, Shatter activating his EPT, Gruff locking the 2 nd lambda and Grood locking RG-2. Between Basher and Shatter, the 1 st lambda takes 5 shield damage (Nice one Syrrol).. Gruff strips 3 off the 2 nd Lambda. Both are left with 3 remaining. Grood's shot kills the last bomber. Spot has no shot.

The imperials shoot. Aggressor 1 gives another ion token and 1 hull to the YT-1300, now it's disabled. Aggressor 2 shoots and gives 1 ion token (and takes a shield) from Shatter. The 1 st lambda gives a 3 rd hull damage to Turret-3 (so both it and turret-1 are now at 3 of 5 hull). Lambda 2 shoots and strips the last shield from Shatter and also gives him 1 hull damage. Green and Blue-1 have no shot.

The Rebels now need to try and kill the two lambdas to have a hope of winning. Something they've done 4 times now in the “3-rebel” mode. Let's see how they do against 2!.

R8, The YT-2400 being disabled can't move, so no rebels can escape, and Lambda-1 can now dock with the base. As such all 3 turrets remain active. Spot now goes off the board. 1 st rebel killed. Gruff plans a 1 straight, to stay in the 2 nd lambda's rear. Grood a 1 bank to the left (to do the same). Shatter only has a 1 straight due to being ioned, while Bash plans a 2 right bank.

Fighter Green-1 goes 1 hard to the right, while blue-1 rolls a 2 right bank and bumps Green-1. Both aggressors roll a 2 hard to the left, with #1 locking Shatter, and #2 locking Grood. Lambda 1 now docks with the base. Will roll 1 attack dice next round. Lambda-2 can't dock as the YT-2400 Is still on the hanger spot, So rolls a 2 hard to the right (barely missing an asteroid). The rebels move. Grood's straight gives him no shot on the 2 nd lambda, but he locks it anyway. Gruff however does, and locks it. Shatter moves and bumps into Aggressor 1 so no action, while Basher moves and Locks onto Aggressor-1. His shot strips it of a shield and a direct hit critical too (2 hull damage in other words). Shatter can't shoot aggressor 1 but does shoot aggressor 2, taking it's lone shield. Grood can't shoot but Gruff does and takes Lambda 2 down to 1 shield remaining, however it's counter shot kills Shatter.

Aggressor 1 and 2 shoot gruff instead, stripping him of both shields and ionizing him. Green-1 shoots Basher in the rear killing him too. Now the rebels are in deep kimchi as 3 of their number are dead. All 3 turrets shoot, with Turret 1 stripping 2 more shields from Lambda-1, while Turret 2 takes the last shield from Lambda 2. Turret-3 gives a 3 rd hull to Aggressor-1.

R9, Grood plans a 3 hard to the right. Gruff only can go 1 straight due to being ioned. Fighter Blue-1 does a 1 hard again,while Green-1 does a 5 straight. Aggressor 1 does a 3 hard to the right, bumping into Lambda-2, while Aggressor-2 also bumps after doing a 2 bank to the right.. The Lambda rolls a hard stay. Grood runs onto an asteroid taking a weapons malfunction critical. Gruff moves and takes a focus. He takes Lambda-2 down its last shield and gives it 2 hull and a blinded pilot critical. However aggressor 1 ions him back and yanks 1 shield, with the aggressor doing the same.

R10, Gruff dies, so does Grood. Didn't bother writing out the moves, just played it, and it was a brutal ending...

MISSION fail.

The rebels started out ok, but things got real congested, and they couldn't kill the bombers fast enough to prevent them disabling the YT-2400 (forgot to do protect actions on it), nor could they angle swiftly enough to kill any of the Lambdas.

Will now give it a 2 nd running with 5 Y-wings. Crack, Unca, Wilt, Shunt and Twitch.

2 nd running # 5 players .

Using Twitch (PS3, Targeting astromech, Twin laser turret on a BTL-A4 title, 1 plasma torp, 1 cluster mines, 1 shield modification and the EPT of Predator), Shunt (PS3, R5-K6 astromech, Sync turret and a Seismic bomb), Unca (PS2, R3 astromech, Twin laser turret, Proton torpedo with munitions failsafe),

Crack (PS2, R7 astromech, Sync turret and Seismic bomb), Wilt (PS 3, R5 astromech, Sync turret, Plasma torp and Thermal detonator bomb). Squad leader on Twitch.

Tie fighters line up on spot 1, bombers of Beta on spot 4. Crack, Wilt and Shunt line up facing south, but being northward (so would head towards YT-2400), while Twitch and Unca lined up facing northward, but were south (so would head towards YT-1300).

R1, Crack, Wilt and Shunt all plan 3 bank. Twitch and Unca plan 3 hard (all preplanned so as to not have any bumping). The three Tie fighters all go 5 straight, take an evade as they have no shot. Both Bombers do a 3 straight, also have no shot. Rebels move, all have no shot. Twitch and Unca take a stress.

R2, Twitch and Unca both plan 2 straights to clear stress, Crack, Wilt and Shunt plan another 3 bank each. The Fighters 2 bank right. The Bombers 4 straight, both locking onto the YT-2400 and taking a focus. The Fighters all take an evade again. All rebels move. Unca locking onto black-2, so does Twtich. Crack is out of range to lock or give protect action. Wilt locks onto black-1, while Shunt gives a protect action to the YT. Wilt shoots and give a Damaged engine crit to Black-1, while Twitch fires his torpedo but misses Black-2. Shatter also misses. Both bombers combine to give 5 shields damage to the YT with both using their Plasma torpedos (so now both down to their protons left). Unca shoots and gives Black-2 a single hull damage. Return fire from the Tie fighters Red and Blue-1 gives 2 shields damage to Shunt. Green-1 no shot. Turrets 1, 2 and 3 all shoot Black-2 but miss.

R3, Gold-1 and 2 show up way over on Tab-3. Rebels plan Crack and Twitch doing a 3 straight, Unca a left-1 bank, while Wilt and Shunt go for 2 straights (I forgot the move order as some bumped. BOO). Fighters all go 5 straight with Red and Blue-1 bumping into the YT so get no action, Green-1 missed bumping it so took a focus. Black 1 did a 1 left bank, while Black-2 did a 1 right bank. Black-1 re-locks the YT-2400, while Black-2 locks the YT-1300. Gold-1 and 2 did 3 straight and both lock the YT-1300.

Rebels move, with Twitch giving a Prot action to the YT-1300, Shunt bumping the YT-2400. Crack and wilt both lock Black-2, Unca locks Black-1, while Shunt lost his action from bumping. The rebels shoot, with Willt giving a Damaged cockpit crit to Black-2, Shunt missing Black 1, and Twitch having no angle to shoot either Gold1 or 2. Black-1 fires his proton torpedo giving 3 hull damage to the YT-2400, disabling it. Black 2 shoots and gives the YT-1300 2 shields damage (would have been 3 had it not been for Twitch's protect action). Gold 1 shoots his Plasma torpedo and takes the last 2 shields from the YT-1300 and gives it 2 shields damage (all 4 die were hits). Gold-2 gives it 2 more hull damage from it's Plasma torpedo. BOTH Freighters now disabled. Rebels must destroy the Lambdas when they show up to win.

Unca shoots and gives Black-1 2 hull damage, while Crack gives a 2 nd hull to Black-2. Turret 1 and 2 shoot Black-2 but miss, while Turret 3 shoots Black-1 and also missing. Red and blue-1 shoot Shunt doing only a 3 rd shield damage (he's now out of shields), while Green-1 shoots Wilt and takes 2 of his shields.

R4, Unca plans a 2 right hard, Twitch a 1 left bank, Crack a 2 left bank, Wilt a 3 left bank and Shunt also a 3 left bank. Tie fighters roll a 2 straight, with Blue and Red-1 not being able to clear the YT, so re-bump it. Green-1 clears the YT but bumps Wilt instead (no actions for all 3). Black-1 goes 1 straight and also bumps the YT-2400 (also no action), while Black-2 banks 1 left bumping into Crack. Gold-1 and 2 do a 1 straight, however Gold-1 has to shift it to a 1 bank right to avoid an asteroid, causing Gold-2 to bump into him. Gold-1 can't lock anyone so just takes a focus.

Rebels move. Twitch moves ok and locks Gold-2, Shunt moves ok and Locks Black 1, Wilt also ok and locks Black 2, Crack and Unca also move, but take focuses instead of locking. NO Bombs yet dropped from any rebels (too close to either the base or the freighters). Twitch shoots giving Gold-2 three hull damage. Wilt shoots and gives 2 more hull damage to Black-2. Shatter also gives Black-1 two more hull damage. Black-1 has no shot. Blakc-1 shoots turret 1 but misses. Gold-2 misses Unca. Gold-1 has no shot. Unca shoots and kills Black-1. Crack shoots and gives Gold-1 1 crit and 1 hull (Crit is damaged sensor array). Fighters Red and Blue 1 give 2 hull damage to Turret 3, while Green-1 misses the shield generator.

R5, Lambda 1 shows up on Tab 7, while both Aggressors show up on Tab 3. Unca plans a 2 right bank, Wilt and Shunt a 2 hard right, Twitch a 1 right bank, Crack a 1 left bank. With the ties now broken into 2 Red and blue roll a 3k, while Green does a 1 hard right and takes a focus. Black-2 does a 5k getting to the other side of the rebels. Gold-1 rolls a 3 hard left but bumps into the YT-1300, while Gold 2 does a 1 left bank, locking onto Twitch. The Lambda rolls a 1 straight, too far to lock right now. And Both Aggressors roll a 1 left bank, and also lock onto Twitch.

Rebels move with Crack bumping into the rear of Twitch, and Unca bumping into Shunt. Twitch, Wilt and Shunt all move ok. Wilt and Shunt lock onto lambda, while Twitch just focuses, but it doesn't help his shot on Aggressor 1. Wilt and Shunt have no shot with their Turrets and are out of arc for their main guns (will keep the lock there for later). The Lambda has no shot on anyone as the YT 2400 is already disabled, and has not been damaged, can't shoot a fighter yet. Aggressor 1 and 2 shoot their Ion turrets onto Twitch taking 2 shields and giving him 2 ion tokens. Black-2 takes 1 shield from Unca, Gold-1 takes a shield from Crack, while Gold-2 takes a 2 nd from Unca. Blue-1 shoots and gives Shunt a hull. Red-1 has no shot and Green-1 misses Crack. Turrets all shoot Green-1 and give it 2 hull damage.

R6, no YT activates as both are disabled (this does mean though, all 3 base turrets stay active). Twitch has only a 1 straight due to ion damage, Wilt plans a 3 right bank, Shunt a 3 hard (taking a stress), Unca a 1 straight and Crack a 4k (also taking a stress).

For the imperials, Both Red and Blue-1 do a 2 bank to the left, both re-bumping the YT-2400 from the other side (they must really love him) while Green-1 does another 1 hard to the right. Black 2 goes 3 straight and locks Unca. Gold-1 does a 1 straight, and can't clear the YT-1300 so re-bumps him. Gold-2 banks 1 to the left bumping into Crack. Lambda 1 goes 2 straight and is 1 move away from docking with Hanger bay 2. Aggressors both do a 3 hard to the left and keep lock on Twitch, both also taking a focus. Twitch winds up bumping Aggressor 2 when he moves. Cracks gets behind the 2 gold bombers, while Unca locks onto the Lambda (so he can use his torpedo). Wilt and Shunt move and take a focus. Crack drops his Seismic charge when he moves, damaging Gold 1 for a 5 th hull damage, and killing Green-1. Twitch once again has no shot. Shunt takes 2 more shields from the Lambda, while Wilt is just out of range to shoot it.

Gold-1 has no shot, while Gold-2 takes Unca's last shield. Black 2 hits Unca giving him 1 hull damage and a Thrust Control Critical hit. Both aggressors shoot and take Twitchs two last shields and give him 2 more ion tokens (now down to 3), at this rate he will exit the board in 3 rounds, becoming a kill. Unca's torpedo takes 3 more shields from the Lambda (down to it's last shield), while Crack gives Gold-1 a 2 nd hull damage and a 2 nd critical (forgot which at this moment).

Red-1 gives 3 rd hull hit to Unca, Blue-1 just misses (1 hit and 1 blank vs 1 evade).

Turret 1 shoots into Gold-1 but misses. Turret 2 kills Black 2, while Turret 3 shoots and misses the Lambda-1.

R7, Lambda 2 shows up on Tab-3. Rebels plan 1 straight for Twitch (though he will drop his cluster mines when he moves, hoping to catch the Lambda and/or Aggressors when they move), Crack a 2 straight to clear his stress, Shunt also a 2 straight to clear, Wilt a 3 right bank and Unca a 1 straight.

For the Imperials, Red and Green-1 roll a 2 left bank, however Blue-1 winds up bumping into Unca, but Red-1 does not clear the YT so re-bumps it. Lambda-1 docks with Hanger 2. ( Next round, if survives, he can start rolling 1 attack dice, to try and get to 3 hits, to capture rebel officers ). Gold-1 goes 3 hard to the left, clearing the YT-1300 finally. Takes action to clear his damaged Sensor array critical. Gold-2 does a 5K (no action). Both aggressors do a left 2 hard turn, taking a focus. Lambda-2 goes 2 straight and bumps Crack, so no action for him.

Rebels move. Twitch goes 1 straight dropping mine as he goes, Shifts his lock to Aggressor 1 (he can shoot him now as they are in his front arc). Unca does his move ok and also takes a focus. Crack moves and re-locks Gold-2. Both Wilt and Shunt move ok, and take a focus. Twitch shoots and deals 3 hits to Aggressor 1, knocking off his only shield and giving him 2 hull damage. Shunt takes Lambda-1's last shield and gives it 1 hull damage, while Wilt gives it a 2 nd hull, and a minor hull breach crit. Gold-2 shoots but misses Crack. Gold-1 shoots his last torpedo at Twitch missing hard (not one hit rolled, 2 evades rolled for Twitch though). Lambda-1's docked so has no shot. Lambda-2 has no shot either (Crack is the only one in arc but he bumped him). Aggressor 1 and 2 shoot and deal 2 hull damage to Twitch, and give him 2 more ion tokens (now back up to 4).

Unca shoots and kills Gold-2 finally, while Crack kills Gold-1. Red-1 shoots and gives Unca his 4 th hull damage (Down to 1 left), while Blue-1 gets no shot.

Turrets 1 through 3 shoot and kill off Lambda 1 with 5 hull damages rolled. ( YAY one down, 1 to go!! ).

As the 1 st lambda that docked didn't get a chance to even make a roll to capture rebels, Lambda-2 will start with 0 hits out of 3 needed when it docks.

R8, Rebels plan 3 hard to the right for Unca (taking a stress), a 4k for Crack (also taking a stress), 1 straight for Twitch (Ioned like crazy!) and 3 right banks for both Wilt and Shunt.

For the Imperials, Red-1 tries a 4k but bumps into Shunt. Blue-1 rolls a 2 hard to the right, but this would take him into an asteroid, tries a 2 bank but that also hits the asteroid (barely), so sticks with his initial move, runs aground but avoids taking damage. Gets no action. Lambda-2 does a 3 straight. Will be docked next round. Aggressor 1 rolls a 2 left hard turn, same with Aggressor 2..

Twitch moves and once again has no shot, so just takes another focus. Shunt moves and drops his Seismic charge (finally far enough away from allies, the base and the YT's to do so without damaging them), giving both imperial Tie fighters 1 hull damage. Unca and Crack move ok. Wilt and Shunt each lock a Tie fighter. Wilt shoots giving Blue-1 its 2 nd hull damage, while Shunt does the same to Blue-1.

Lambda 2 shoots turret-1 giving it 2 hull damage. Crack shoots and takes 1 shield off of the Lambda, while Unca shoots and kills Blue-1. Red-1 has no shot. All 3 turrets shoot taking 4 more shields off the Lambda.

R9, Rebels plan 2 straight for both Unca and Crack, 3 bank right for both Wilt and Shunt. Twitch just has a 1 straight as is still ioned.

For the imperials, Red-1 does a 4k (no action). Lambda-2 docks with Hanger 1 after doing a 1 right bank touching the hanger. Both aggressors do a 3 left bank (shifting their locks to Crack).

Crack moves and shift's his lock to the Lambda. Shunt and Wilt move, no shot so just take a focus Unca moves and also locks the Lambda. None have shots except for Crack (too far for the rest). Aggressors deal last shields and give 2 ion tokens to Crack. Crack shoots and takes Lambda's last shield and gives it a crit (munition's failure, but as the Lambda has none, it's just counted as a hull hit).

Red-1 has no shot. Turrets miss Lambda-2.

R10, 1 st round Lambda-2 is docked, can now roll to see if they start capturing folks. Rebels plan 4 straight for shunt (Stress), 3 hard for Wilt (also a stress), 3 Bank for Wilt, and 1 straights for both Crack and Twitch due to being ioned.

Red-1 rolls a 5 straight. Aggressor-1 rolls a 2 left hard, has to shift it to avoid an asteroid. Aggressor 2 rolls the same 2 hard left, but clears the asteroid, however it doesn't clear the cluster mine Twitch dropped, taking 3 total hits from the 2 portions of the mine it runs over, losing its shield and taking 2 hull damage (so both are now at 2 hull damage).

Unca and Shunt move taking their Stress. Crack goes 1 straight and focuses. Twitch finally leaves map and is a kill. Aggressors both shoot Crack 2 hull damage and give him 2 more ion tokens. Crack deals 3 hull damage to the Lambda (now at 4 hull damage total). Red-1 misses a rear shot on Unca, while the Turrets once again miss the Lambda.

The imperials score 1 of 3 hits needed to capture rebels. 2 more needed, 2 more rounds left..

R11, Crack once again has only a 1 straight (ioned), while Unca and Shunt plan a 2 straight to clear their stress. Wilt plans a 3 straight and locks the Lambda. Aggressor-1 banks 3 to the right bumping into the side of the YT-1300, while Aggressor 2 goes 2 hard to the left running over the last part of the cluster mines, taking a 3 rd hull damage. Red-1 goes 4 straight and focuses. Unca shifts his lock to the Lambda and kills it. Wilt misses his shot on Red-1, while Crack has none, however Shunt does and kills Red-1.

Wow, a hard fought battle, barely leading to a win in the last hour... I rolled and the Lambda if it had survived would have achieved a Crit, meaning 2 hits needed to capture the rebel scum. So had it NOT been killed this round, the Imperials would have won.

So 1 win, 1 loss so far. Off to do a 3 rd running, using Squeaky, Jinn, Chaka, Dozer and Snoopy. Let's see if they can keep any of the YT-s from getting disabled, or if not, can kill the Lambda's before they capture the rebels....

3 rd running # 5 players.

3 X-wings Squeaky (PS3, Plasma torpedo, Vectored Thrusters, R2-D2), Jinn (PS 3, Stealth device and R3 astromech), Chaka (PS2, Proton torp, R2 astromech, Stealth device), 2 Y-wings – Dozer (PS3, R5 astromech, Sync turret and Seismic charge) and Snoopy (PS4, R2 astromech, Ion bomb, Ion turret, Proton torp, Shield mod and Stealth device).

Imps started, spot 1 for bombers, spot 9 for fighters. Rebels lined up Y/Y/X/X/X all facing south.

R1, All 3 X-wings plan a 3 hard to the left, while both Y-wings plan a 3 bank to the right.

The Tie fighters all go 5 straight and take an evade. Both bombers go 3 straight, just outside range to lock/shoot the YT-2400. So take a focus. Rebels move. No one has shots.

R2, Squeaky, Chaka and Jinn plan 4 straights, while Snoopy and Dozer plan 3 banks left again. All 3 tie fighters roll a 3 left hard turn, and all take another evade (too far too shoot right now). Both bombers do a 4 straight and lock the YT-2400, and take a focus. Rebels move. Chaka locks Black-1, so does Jinn. Squeaky locks Black-2, while Snoopy gives his action to Jinn via SQL. Both that action and Dozer's is to give a protect action to the YT. Snoopy is just outside the range his Ion cannon turret has so can't shoot (out of arc for his main guns). Jinn shoots giving a crit (console fire) and 2 hull to Black-1. Squeaky however misses. Dozer also shoots and misses. Black-1 takes no damage from his Console fire, and misses due to both evade tokens given. However black-2 does and takes 2 shields (both have used their Plasma torpedo). Chaka spends lock and gives a 3 rd hull to black-1.

All 3 fighters just out of range to shoot. Turret-3 shoots and gives Black-1 a 4 th hull. Turret 1 and 2 miss fighter Red-1.

R3, Gold-1 and 2 show up on Tab 6. Rebels plan. 1 Straight for Squeaky, 2 straight for Jinn, 2 right bank for Chaka, 2 Straight for Dozer and a 3 right bank for Snoopy. All 3 fighters do a 3 right bank. Take a focus. Black-1 tries to perform a 5k but bumps into squeaky before completing the move. No action for him. Black-2 goes 1 straight and re-locks the YT-2400. Gold group does a 3 straight and also locks the same YT. Rebels move. Squeaky bumps black1 with his 1 straight (can't get past him) so has no action (just like black-1). Chaka locks gold-2, Dozer and Snoopy lock Gold-1, while Jinn gives a protect action to the YT. Snoopy shoots his proton torpedo giving 1 crit to gold1 (blinded pilot, he can't shoot this round). Both Jinn and Dozer miss (even with Jinn spending his Target lock), while Squeaky gives 1 hull damage to Black-2. { So Black-1 is at 4 hull, Black-2 is at 1 hull, Gold-1 is at 1 hull being a crit, and gold-2 is ok for now} .

Black-1 has no shot. Black-2 shoots his proton torpedo taking 2 more shields from the YT-2400 (would have been 3 had Jinn not given it a protect action). Gold-1 can't shoot, while Gold-2 shoots his plasma torpedo, taking the last shield and giving a hull AND a “thrust control fire” critical to the YT-2400. (One more hull and it's disabled) . Red-1 and Blue-1 both shoot but miss Snoopy, while Green-1 shoots but misses Jinn.

Turret-1 and 2 shoot Red-1 and miss again, while Turret 3 shoots but misses Black-1

( Black 2 has used both torpedos, Black 1 still has his proton torpedo. Gold-1 still has both torpedos, gold-2 has only his proton torpedo left).

R4, The rebels plan a 4K for Squeaky and Chaka. 2 hard right turns for both Jinn and Dozer, while Snoopy plans a 3 straight.

The tie fighters strangely roll a 4k turn, so face the other way from the rebel fighters once done. Black-1 tries a 1 right bank, but can't complete as the YT-s in the way, so Re-bumps squeaky, before he bumps into the YT. Black-2 tries a 3 hard to the right but also bumps into Squeaky before completing the turn and bumping the YT. Gold-1 rolls a 4 straight, relocks the YT. Gold-2 also goes a 4 straight but bumps into Black-1 before completing (so only Gold-1 has an action this round).

Squeaky and Chaka move, taking their stress. Dozer locks Black-1, while Jinn takes a focus (declines to lock). Snoopy drops his Ion bomb before he moves, giving 2 ion tokens to all 3 Tie fighters, then locks onto Gold-1. Snoopy shoots and gives gold-1 a 3 rd hull damage and 1 ion token. Dozer shoots and kills off Black-1. Squeaky gives a 3rd hull to Black-2, while Jinn gives Gold-2 three hull damage. Gold-1 shoots giving the YT-2400 2 more hull disabling it. Gold-1 and Black 2 shoot turret-3 (after not having a target of the YT anymore) giving it 2 hull damage. No tie fighters have a shot. Chaka misses Gold-1. All 3 turrets try to shoot Green-1 but miss.

{ Black-1 killed. Black-2 at 3 hull. Gold-1 at 3 hull + 1 ion token, Gold-2 at 4 hull damage. No rebel has sustained any damage yet, other than the YT-2400 }.

R5, Lambda 1 shows up on the other side of the board, on Tab-2 putting it real close to the YT-1300, while both Aggressors come in on Tab 7.

Rebels plan, Squeaky a 2 straight (to clear his stress), Chaka a 2 right hard (to clear his), Snoopy a 2 hard to the left, Jinn a 2 hard to the right and Dozer a 2 left bank.

The Fighters all go 1 straight and bleed off 1 of the 2 ion tokens they have. No shots, so all take an evade token. Black-2 goes 2 straight, clearing the YT, and locks onto Turret-3. Gold-1 goes forward 1 and bumps the YT bleeding off his ion token (good work Snoopy). Gold-2 rolls a 3 bank to the right and clears the YT, and also locks onto Turret-3. The Lambda banks 1 to the left, locks onto the YT-1300, while both aggressors (who are lined up facing slightly off north, heading towards the YT-1300) both do a 4 straight and take a focus. Chaka moves ok and locks onto Aggressor 1. However snoopy winds up bumping into Chaka's rear. Dozer moves ok and locks Gold-1. Squeaky still has his lock on Black-2 so takes a focus. Jinn locks onto Aggressor 2. Snoopy shoots and misses, so does Jinn. Squeaky shoots and kills Black-2. Dozer, even with spending his TL misses gold-1. Gold-1 has no shot, Gold-2 shoots and gives Turret-3 two more hull, almost destroying it (1 more hull left, spending his Proton torpedo doing so). As neither Aggressor have taken damage they can't yet shoot the rebel fighters, so have no action. Lambda-1 shoots and takes ALL 4 of it's shields (OUCH!).

Chaka shoots, taking aggressor 1's shield and giving it 1 hull damage. Turret 1 and 2 shoot Gold-2 giving it a Minor hull breach critical (so its now at 5 hull effectively). Turret-3 shoots Gold-1 and misses. (Aggressor-1 is now free to shoot the Rebel fighters!).

R6, the YT-1300 activates and plans a 2 hard move. The other rebels plan a 3 straight for squeaky, 2 hard right for Dozer, 3 left bank for Jinn, 2 left hard for Chaka and 2 left bank for Snoopy.

The YT-1300 moves, taking 2 focus tokens (thanks to the Recon crew slot). All 3 tie fighters go 1 straight again, bleeding off their 2 nd ion token. All take an evade again. Gold-1 does a 3 hard to the right and locks onto the YT-1300, while Gold-2 goes 2 straight, and locks onto Turret-2 (is too far to lock the YT). Aggressor 1 moves 2 hard to the left, Locks onto Snoopy and takes a focus. Aggressor 2 goes 4 straight and also takes a focus. The Lambda rolls a HARD stay action (doesn't move, so gets no action).

Chaka moves and bumps into Aggressor 1 losing his action, All other rebels move ok. Jinn reacquires a lock on Aggressor 2, Snoopy gives his action to Jinn who takes a focus, Dozer locks Gold-1 while squeaky takes a focus even though he has no arc on anyone to shoot. Snoopy shoots and Aggressor 1 and ions him while giving him a 2 nd hull damage. Jinn shoots and takes aggressor 2's shield. Dozer shoots and kills Gold-1.

Gold 2 shoots turret 2 giving IT two hull damage. Aggressor 1 and 2, as both are now free to shoot rebel fighters, shoot and take Snoopy's last 2 shields and give him 2 ion tokens (he has 4 rounds before he runs off the map, so as long as he doesn't keep getting ioned he will be ok). Lambda 1 shoots giving the YT-1300 a crit (minor hull breach). Chaka shoots giving Aggressor 2 two hull damage. All 3 tie fighters once again have no shot. The YT shoots and takes a shield off Lambda 1. Turret 2 shoots giving a 5 th hull to Gold-2. Turret 1 and 3 miss Red-1.

{ Gold 1, Black-1 and 2 are KIA, Both aggressors at 2 hull damage each, no damage to any fighter yet, Lambda 1 down 1 of 8 shields }.

R7, Lambda-2 shows up on Tab 7 (same spot the Aggressors showed up at, oriented towards Hanger bay 2). The YT-1300 plans another 4 straight, Squeaky plans a 3 right bank, 2 right bank for Dozer, 2 hard left for Jinn and a 3 left bank for Chaka. Snoopy has only a 1 straight due to being ioned, and bleeds off 1 of his tokens. The YT moves and re takes 2 focuses. All 3 tie fighters roll a 3 right hard, but Blue-1 has to shift it to a 3 bank to avoid an asteroid (first avoidance this game). All 3 also barrel roll (red and Green to the left, Blue to the right) to be clear of the asteroid for next round (this also gives Red and Green an arc to shoot on Snoopy). Gold-2 one banks to the left, no shot so just focuses. Lambda 1 goes 2 straight and re-locks the YT-1300. While Lambda 2 goes 2 straight and also takes a focus. Aggressor 1 moves 1 straight bleeding off his ion token, and locks onto Chaka. Aggressor 2 tries a 2 left hard but has to try a 2 left bank due to an asteroid in the way. This would still cause him to run onto the obstacle, so goes back to his 2 hard. He luckily rolls no damage for running aground but can't shoot or take an action.

The Rebel fighters move, Squeaky taking a focus (still his his lock on Gold-2), while Dozer locks the bomber. Jinn Moves ok and locks aggressor 1. Chaka however bumps Red-1. Snoopy bleeds off his last ion token moving 1 straight, and via SQL gives Chaka an action he takes to lock onto Lambda 1. Snoopy shoots and re ionizes Aggressor 1 giving him a 3 rd hull damage. Jinn shoots killing aggressor 2. Dozer shoots killing Gold-2. This means Squeaky has no shot.. oh well.

Lambda shoots and gives a 2 nd hull damage to the YT-1300 (2 more hull to go to disable it). Aggressor 1 tries to shoot Jinn but whiffs his shot badly (3 blanks, spent TL and re-got 3 blanks vs 2 evades). Lambda 2 has no shot. Red 1 misses his shot on Jinn, and Green-1 is JUST out of range to shoot Snoopy (cause of his 1 straight maneuver). The YT shoots Lambda 1 but misses again. All 3 turrets shoot and take 2 more shields from the Lambda.

{ All 4 bombers KIA, Aggressor 2 KIA, Aggressor 1 at 3 hull damage, Lambda 1 down 3 of 8 shields, Lambda 2 untouched, so are all 3 tie fighters }.

R8, since this is the round the YT-2400 would have activated, had it not already been disabled, the base turrets remain active. The YT-1300 plans another 4 straight maneuver (next round will exit the map and escape at this rate, assuming it's not destroyed, or disabled by Lambda-1). Squeaky plans a 2 hard to the right, so does Dozer. Snoopy has a 1 straight due to his last ion token. Jinn plans a 2 hard to the left while Chaka plans a 2 straight.

All tie fighters are too far apart to remain a unit, so individual rolls from here on out. Red-1 does a 4k, so has no action. Blue-1 does a 2 right bank then barrel rolls, while Green-1 goes 3 straight and evades (as has no arc on Snoopy). The YT moves. Lambda-1 does a hard 3 right bank, so has no action. Lambda 2 goes 1 straight and takes another focus. (he will perform another 1 straight to dock next round). Aggressor 1 moves 1 straight due to his ion token, runs aground on an asteroid dying in the process as he takes his 4 th and last hull damage.

The Rebels move, Dozer bumps into squeaky, while Squeaky locks onto Lambda 2. Chaka locks Lambda 1 again, while Snoopy locks onto Red-1. Jinn locks onto Lambda-2. Snoopy's shot gives 1 hull and 1 ion to Red-1. Jinn just out of angle to shoot, but his TL will help next round. Chaka takes 2 more shields from Lambda-1, while Dozer takes 2 more shields from him leaving him at 1 remaining. Squeaky shoots giving Lambda-2 two shield damage. Lambda-1 shoots giving 2 more hull damage to turret 2 (so it and turret 3 are now at 4 hull damage apiece). All 3 turrets try a shot on Lambda 2 but miss.

{ Now down to just the 3 fighters and both lambdas. If they can kill them or prevent them docking they've won }.

R9, The YT-1300 escapes after planning another 4 straight. Snoopy plans a 2 hard left. (but won't complete due to bumping into one of the tie fighters). Dozer a 2 straight, Squeaky a 1 straight, Jinn a 1 right bank and Chaka a 2 left bank.

Tie fighter Red-1 goes 1 straight bleeding off his ion token. Blue-1 does a 4k putting himself right into Snoopy's path), while Green-1 rolls a 2 right bank and bumps into Blue-1. So neither get an action.

The YT moves and escapes. Lambda-1 now shifts his target to Hanger 1, to try and dock with it. So performs a 2 hard to the right. Lambda 2 now docks with Hanger 2.

Squeak bumps into Lambda-2 getting no action. Dozer re-locks Lambda-2, Jinn also locks the lambda. Snoopy bumps into Blue-1 while Chaka moves closer to Lambda 1, and since he still has a lock, just takes a focus. Snoopy shoots green-1 giving him 1 hull and 1 ion. Jinn's shot takes the last 2 shields from Lambda 2, while Dozer's shot gives it 3 hull damage. Chaka takes the last shield from Lambda-1. Red-1 misses his shot on Chaka, while Green-1 shoots giving Snoopy 2 hull damage. Turret-1 and 2 shoot Lambda 2 killing it off, while Turret-3 (too close to Lambda 2) shoots Lambda-1 missing.

R10, Chaka plans a 4k, Dozer a 2 left bank, Squeaky a 3 left bank, Snoopy a 3 left bank, and Jinn a 2 hard right. Red-1 does a 3K. Blue 1 also does a K but a 4k. While Green-1 moves 1 straight bumping into Snoopy due to his ion token.

Lambda 1 does a 2 bank to the right takes just a focus. Even if docks now, won't have time to win, so just tries to do as much damage as he can.

Rebels move with no bumps. Snoopy moves and shifts his lock to Blue-1 ionizing him and giving him 1 hull (so all fighters are now at 1 hull damage). Squeaky, Jinn and Dozer all lock Lambda 1. Dozer shoots Red-1 giving it a 2 nd hull damage, while Jinn and Chaka have no arc on the Lambda. Squeaky shoots and kills Red-1. No imperials have a shot. All 3 turrets try a shot on Lambda 1 but miss again.

R11, Chaka plans a 2 left bank, Dozer a 2 straight, Squeaky a 2 bank left, Jinn a 4 straight and Snoopy another 3 bank to the left. The Lambda rolls a hard 2 to the right getting right onto the spot he needs to dock (HAD he more time!!). All rebels shoot, and before killing it off, the Lambda takes both shields from Chaka, who got in the killing critical on the shuttle.

Rebel victory. Very hard at first (lots of bumps and misses), but once the bombers were killed off, AND the dice turned in my favor, the victory seemed easier than before. ALSO I got 1 of the 2 YT-s out of there... YAY..

One last running at 5 ships before I consider this mission good to go.

Will run it with 2 X-wings (Basher and Grood), 3 Y-wings (Doc, Wilt and Twitch).

4 th and last running @ 5 player ships.

Rebels – 2 X-wings, Basher (PS 4, Proton torp, R5 astromech, munitions failsafe and EPT of Outmaneuver) and Grood (PS 3, Plasma torp, R2 astromech and munitions failsafe). 3 Y-wings, Twitch (PS 3, targeting astromech, Twin laser turret on a BTL-4A title, Predator EPT, Shield modification, Plasma torp and a Custer mine), Wilt (PS 3, Thermal detonator bomb, Plasma torp, R5 astromech and Sync turret), and Doc (PS 3, R5-D8 astromech, Proton bomb, Sync turret and vectored thrusters).

Imps the same, with the Tie fighters lining up on spot 9, and the bombers spot 3. SQL on Basher.

R1, both X-wings plan a 3 left turn, while all 3 Y-wings plan a 3 left bank. The tie fighters did a 4 straight, and each took an evade. The Bombers rolled a 3 straight, with Black-1 completing ok, however Black-2 had to shift it to a 3 right bank to avoid an asteroid. Both have no shot (just out of range to lock the YT-2400). Rebels move, also no shots.

R2, Grood and Bash plan a 4 straight, while all 3 Y-wings again do a 3 left bank. Even with the 'separation' the bombers are still close enough to be a group, so roll a 3 straight again. Black-2 once again had to shift it to a 3 left bank this time, to avoid a 2 nd asteroid. Both in range to lock the YT-2400 and take a focus, however now both Are far enough away that from here out, they operate independently. The Tie fighters all do a 5 straight and again take an evade.

The Rebels move. All 3 Y-wings lock onto Black-2, while both Grood and Bash give a protect action to the YT. Bash shoots Black-1 giving him a hull damage, while Grood gives it a 2 nd . Doc shoots black-1 and misses but forces it to spend its focus token to get that miss. Wilt misses, and Twitch gives it 2 hull damage after all's said and done (had to spend his lock to get just that though).

Black-1 shoots Bash (as he's now free to engage the fighters) and takes 1 shield, while Black-2 shoots twitch and misses. All 3 tie fighters have no shot. Turret 1 is out of range on Black-2, while Turret-1 and 3 do have range, however they miss.

R3, Gold group shows up on Tab-5, in the Bottom right corner (overloading one side of the map). Rebels plan a 2 right bank for Wilt and Doc, 1 Straight for Twitch, 1 left bank for Grood and 1 right bank for Bash.

The Tie fighters all do a 2 right turn, and all then barrel roll to get an angle on the Y-wings, as well as making it easier next round to avoid bumping the YT-1300. Black-1 rolls a 5K but bumps into the YT-2400 before completing (no action), while Black-2 does a 3 left turn, keeping it' lock on the YT and takes a focus. Gold-1 and 2 both do a 4 straight, and like before are just out of range to lock the YT-2400, so take a focus instead.

The rebels move. Since Doc and Wilt still have their locks on Black-2 they opt to take a focus for their actions, while Twitch bumps into Bash. Grood gives another protect action to the YT, while Bash uses squad leader to give Grood a 2 nd action he takes to focus. Bash shoots Gold-1 giving him a single hull damage, while Grood gives Black-2 a third. Wilt shoots and kills Black-2 (two crits and a hit, munition's malfunction and blinded pilot iirc), while Doc gives 3 more hull to Black-1. Twitch misses his shot.

Gold-1 shoots back at Bash but misses. Gold-2 has no shot. Black-1 can't shoot. Fighter's Red and Blue-1 shoot at Wilt, but miss. Green-1 no shot (Out of range by 3 millimeters).

Turrets 1 and 2 shoot Blue-1 giving him a hull damage, while Turret 3 kills Black-1.

{ End of round, Black-1 and 2 killed, Gold-1 at 1 hull damage, Gold-2 ok, both still have all torpedos, Fighter Blue-1 also at 1 damage. No damage yet to the YT-2400}

R4, Doc and Wilt both plan a 3 straight, Twitch a 3 bank to the right. Grood plans a 2 right turn while Bash plans a 4K, hoping to get in behind the Golds.

Red and Green-1 act together and roll a 3 straight, they also barrel roll to keep their arc on Wilt. Blue-1 (who's been damaged) also rolls a 3 straight, and likewise barrel rolls. Gold-1 does a 4 straight and locks the YT, while Gold 2 goes 3 straight, also locking the YT.

Rebels move, with Grood taking a focus, Bash winding up with No arc to shoot either bomber (was hoping that at least one did a bank or turn vice straight), while Doc and Wilt lock onto Gold-1. Twitch does a Protect action. Grood shoots giving 1 hull to Gold-2. Doc shoots Gold-1 giving him a Weapons Malfunction Critical, while Wilt hits it for 2 more hull. Twitch shoots giving it a 4 th .

Gold-1 shots his plasma torpedo and misses due to the Evade token given by Twitch, while Gold-2's plasma torpedo takes 3 shields off the YT. Green and Blue-1 combine to take another shield from Wilt (down 2 shields now), while Red-1 misses Twitch.

Turret-2 gives a 2 nd hull to Blue-1, while Turret 1 and 3 both miss Green-1.

R5, Lambda 1 shows up on Tab-1, SLAP bank near the YT-1300, while the Aggressors show up on tab 4 in the same map side's corner.

Rebels plan 2 left banks for both Doc and Wilt to start taking them towards the Aggressors to engage, a 3 bank to the left for Twitch, a 2 right turn for Grood , and a 2 left bank (does not clear stress) for Bash. When Wilt and Doc move both will drop their bombs as the fighters are close enough to damage and no facility or friendly ship will be affected.

Red and Green-1 roll a 3 left bank, while Blue-1 goes 3 straight. All take focus. Gold-1 rolls a 1 left bank but this would cause him to exit the board, so he defaults it to a 1 straight. Takes action to clear critical. Gold-2 rolls the same, so likewise defaults to a 1 straight, re-locking the YT-2400 and taking a focus. Lambda-1 rolls a Hard Stay, so can't take an action, while both aggressors roll a 4 Straight. Both take a lock on the YT-1300 and a focus, however Ion turrets are out of range, so only can shoot their main guns.

The Rebels move. Twitch locks Gold-2, so does Grood. Bash gives a protect action to the YT-2400. Doc and Wilt both drop off their bombs. Resolved the Thermal detonator first. 1 damage causes Blue-1 to be killed. Then comes the Proton bomb. The crit taken by Red-1 is a direct hit killing him. While Green-1 gets a Damaged cockpit crit. Then they both Lock onto Green-1.

Even with the locks, Grood and Twitch have no shot on Gold-2 (but the lock hopefully will come in handy next round), while Bash rolls uber poorly and misses. Doc misses Green-1 but Wilt doesn't killing it.

Gold-1 shoots taking the last 2 shields from the YT-2400, while Gold-2's proton torpedo gives it 2 crits (injured pilot and direct hit). Since the Direct hit equals 2 hits, that is 3 hull damage, and now the YT-2400 is disabled. Lambda-1 shots taking 1 shield from the YT-1300, while both aggressors take a 2 nd . Turret 1 shoots Lambda-1 taking off 2 shields, while Turret-2 takes a 3 rd . Turret 2 shoots and misses Gold-1.

{ End of round, Gold-1 now at 4 hull damage, Gold-2 at 2 hull. No tie fighters remain, Both aggressors healthy and Lambda-1 down 3 of 8 shields. One YT disabled, the other down 2 of 4 shields }

R6, the YT-1300 activates and plans a 3 bank to the right. Dock plans a 3 left bank, while Wilt plans a 2 left turn. Grood also plans a 2 left turn, Twitch plans a 4k and Bash a 1 bank, to his right to clear his stress. The YT moves and takes 2 focus tokens (thanks to the Recon specialist crew).

Gold-1 and 2 now start using the YT-1300 as their focus. Both roll a 3 right turn, but both bump into the disabled YT-2400 before completing their maneuvers. Lambda-1 goes 1 straight, locks the YT and takes a focus. Both aggressors roll a 2 straight, but Aggy-2 has to shift it to a 2 left bank to avoid an asteroid thus bumps into Aggy-1. Gets no action but Aggy-1 does and takes a focus.

Rebels move with Doc and Wilt both locking Aggressor-1, Twitch takes a stress (but thanks to his astromech gets a free lock which he puts on Gold-2), Grood moves, has no shot (no angle) on anyone so just takes a focus. And Bash moves locking Gold-1. Bash shoots killing Gold-1. Wilt misses Aggy-1 but Doc strips it's shield (it can now return fire with it's turret onto Wilt). Gold-2 shoots the YT-1300 but misses, while the Lambda strips its last 2 shields. Aggressor 2 misses also. Aggressor 1 shoots and takes Wilt's last shield and ions him (he will run onto an asteroid next round with his 1 straight).

Turret 1 misses the Lambda, while Turret 2 takes a 4 th shield. Turret-3 misses Gold-2.

R7, Lambda-2 shows up exact same Tab as Lambda-1 did. The YT plans a 2 right turn. Wilt has only a 1 straight due to being ioned, Doc pans a 2 left turn, Twitch a 3 straight (he won't clear his stress), Bash and Grood a 3 left turn. The YT moves and locks onto Gold-2.

Gold-2 rolls a 4 straight, clears the disabled YT and locks onto the YT-1300. Lambda 1 goes 2 straight, and re-locks the YT. Lambda-2 also does a 2 straight. Takes his action to dock with Hanger 1. ( Doh, this doesn't look good for the rebels ). Aggy-1 rolls a 3 straight, keeps his lock on the YT and focuses. Aggressor 2 rolls a 2 right turn, and does the same.

Wilt runs onto the asteroid, lucking out and suffering no damage. But he can't act or shoot this round. Bash and Twitch move, both also have no shots this round, so Bash just takes a focus. Grood moves and is just out of arc to lock onto Lambda-1. Doc though does lock, and shoots taking 3 more shields off of it. Gold-2 shoots, and hits big. Gives the YT-1300 a Stunned pilot crit and a hull damage. Lambda 1 gives it a 3 rd hull. Aggressor 1 shoots causing 2 more hull. Now both freighters are disabled. (REBELS must kill both lambda's to win).

Turret 1 and 2 shoot at the docking Lambda-2 but miss. Turret 3 shoots and strips the last shield off of Lambda-1.

{ End of round, both YT-s now disabled, Gold-2 still at 2 hull, Lambda 1 out of shields, Lambda-2 fresh with all 6 shields. Both Aggressors untouched. Wilt out of shields. }

R8, Wilt plans a 2 straight, Doc a 2 Right bank, Twitch a 3 hard right turn (Taking a 2 nd stress, but again due to his astromech takes a lock on Lambda-1), Grood a 2 right bank, and Bash a 3 right turn.

Gold-2 rolls a 5K and gets no action. Lambda-1 right banks 2, locking onto Bash. Aggy-1 rolls a 3 left turn, locking onto Grood and taking a focus, while Aggy-2 rolls a 2 left turn locking onto Wilt. Both take a focus as well.

Rebels move. Wilt shifts his lock from Aggy 1 to Lambda 2, same for Doc. Grood locks Aggy-1, while Bash locks Lambda-1. Bash shoots his proton torpedo into it, giving it a Damaged engine and Console fire crit. Wilt shoots his plasma torp at Lambda-2 taking 3 shields, while Doc's shot takes 2 more. Grood shoots his plasma torp into Aggy 1 giving it 2 hull damage. Twitch uses his plasma torp on Lambda-1 giving it 2 more hull damage (now at 4 with the 2 crits). Gold-2 shoots Twitch taking his first shield, while Aggy-1's shot takes the 2 nd and ions him. Aggy-2 shoots Wilt giving him a hull damage and also ionizing him. Lambda-1 shoots and takes Bash's last shield and gives him a Structural damage crit (no effect) while suffering no return damage from his Console fire critical. Lambda-2 rolls a critical, and gets 2 of 3 needed hits to capture the rebels prisoner, that still remain on the base. Turret 1 and 2 shoot taking Lambda-2's last shield and gives it 1 hull. Turret-3 is too close to shoot Lambda-1 so instead shoots Aggy-1 critting him for a Minor hull explosion (no damage. 3 rd hull to the Aggressor).

R9, REBELS MUST KILL Lambda-2 this round!! . Grood and wilt both have only a 1 straight due to being ioned, Twitch plans a 2 straight to clear 1 of his 2 stress tokens, Bash plans a 3 left bank, and Doc plans a 3 straight, to get right into Lambda-2's face.

Gold-2 rolls a 1 straight and locks onto Bash. Lambda-1 rolls a Hard stay and can't act. Aggressor 1 rolls a 3 right bank, bumping into Twitch also getting no action. While Aggressor 2 rolls a 2 left turn, re-locks Wilt and takes a focus.

Rebels move. Grood bumps Aggy-1 losing his action, Twitch moves and clears the Aggressor, but due to still having a stress can't act. Doc moves takes a focus (Since he still has lock on Lambda-2). Wilt moves and re-locks Lambda-2, and Bash also locks him. Bash's shot deals it 2 more hull damage (now at 3), while Doc's shot kills it. This gives Wilt no shot. Twitch shoots aggressor 2 and misses with all shots (but causes it to spend its focus). Grood shoots Lambda-1 killing it.

As both Lambda's now killed, its a rebel victory. The Quick criticals and killing of Black-1 and 2, led to the imperials taking longer to disable it, thus allowing the YT-1300 a slightly easier time of things. BUT had Lambda-2 not been killed in R9, it's 2 nd roll would have also been a crit and all the YT-2400 rebels would have been captured.

Now consider this mission good to go with all the following changes.

  1. If only 1 YT, it activates in round 6. If a 2 nd is there it activates in round 8.

  2. Lambda 1 shows up in round 5 along with the Aggressor(s), while Lambda 2 shows up in round 7.

  3. Gold squad's bombers show up in Round 3.

I will start a new thread to go over story1 mission 3's stuff, then a new thread for story 2, 3 and 4's play testing (rather than keep them all in the one thread)..

Ok. So ran a 2nd running of Story 1 mission 1, at 4 ships. WITH the added in charlie squadron (2 bombers, turn 2 activation).

The rebels had it not as easy as was when me and Donovan played. Took us a while to start whittling down the bombers, but we did so with only a few hull damage suffered by turret 1 and hanger 2. None by the shield generator.

Then i did a 3rd running, using the B-wings Grood and Spot (taken back to just after shifting over to their B-wings), and the X-wing Cmoz and Tin-Bok. All ships were PS4.. So no elite bombers..

This one is still only in round 9, but things have gone BAD for our rebels..

Round 1 and 2 when like expected, ships closing in, however cause i had the X-wings start from hanger 2, and the b-s in hanger 1, AND alpha/beta squad overloaded one side, the X-s had to make a quick get over there to help the B-wings out.. This kind of left things open for when Charlie showed up (and later in round 5, the single Bomber of Delta), to make somewhat un-opposed attacks at hanger 2.. Eventually by the time Delta showed up in turn 5, only ONE bomber and 2 fighters had been killed by the rebels, and the base shield generator was already destroyed. Hanger 1 came 2 turns later, and 2 in the 8th round along with turret 1.. So the imps get a win here. The interceptors have finally shown up, and are making a B-line towards the B-wings.. So i will finish out playing it out, to see how bad the rebels lose..

Got 2 more runs to go, at 4 ships to see if there's any more tweaks made..

Next running was with the B-wing Wilt, Y-wings Doc and Shunt, and Cmoz. Cmoz is PS4, has a R7-T1, dorsal turret, and proton torp, with 1 shield upgrade and vectored thrusters (NO EPT as yet). Shunt will have his proton bomb and seismic bomb, and will be PS4. Doc will still be in Y-wing, at PS4, with Dorsal turret, Vectored thrusters, and will take plasma torp and Proton bomb. Wilt has advance proton torp and plasma torp, does NOT YET have sensor jammer or Ion cannon. Still is at PS4 with EPT of intimidation.

The first 3 rounds of combat, things didn't go well for our rebels. All 3 ships with stealth devices had lost them and 5 shields combined, and had only dealt out 5 combined damage to 4 enemy ships. Then Shunt managed to drop his proton bomb, delivering a crit to 3 bombers and 2 fighters.

The first enemy to die, came in round 5, when the last of the bombers showed up, but by that time, the imps had already taken out the shield generator AND damaged both Hanger 2 for 4 hull, and turret 1 for 2 hull.

The 2 nd bomber died in round 6, after finishing off Turret 1. When the rebels were hitting, it was for 1 hit, or 1 crit.. The dice were not their friends..

By the time the third bomber died, it was round 8, both turrets were gone and the sensor dish was also destroyed. That's when the interceptors showed up. The tide slowly turned to the rebels favor, with the first interceptor getting dropped in 2 shots (one from Wilt and the other from Doc), the 4 th bomber dying to Shunt, and the last fighter to Cmoz.. All in round 9.

Round 10, went similarly, Cmoz losing his last shield and taking a direct hit crit from the elite interceptor, then returning the favor giving it 3 hull damage back, setting it up for Wilt to kill it. Doc and Shunt tearing into the last bomber. However by this time IT had taken out hanger 1...

So again, though the rebels survived, took all enemies out, and lost NO one, the fact the imperials destroyed both turrets, one of the hangers, the shield generator AND the sensor unit, made them take out 5 of their target priorities... So it was a win for them...

One last running to do. Y-wing Dozer, Unca, X-wings Jinn and Chaka. Chaka's taken back to PS4, so doesn't have his predator EPT, but does have his shield upgrade and stealth device. Jinn is likewise down to PS4, so won't have the Outmaneuver EPT. But will have his stealth device and shield upgrade.

Dozer likewise is down to PS4, so won't have his outmaneuver EPT, will go with his seismic bomb and plasma torpedo. Unca is likewise down to PS4, so won't have intimidation, and just has his seismic bomb and proton torp, with munition's failsafe.. NO Stealth device on him... If this is likewise a mission loss for the rebels, may have to re-think when Charlie's bombers come in. But will keep them there.

For the first 3 rounds, the rebels did very well, taking out 1 bomber and 1 fighter. Then in round 4, things started turning in the imperials favor. The first batch of bombers launched their proton torps at hanger 2, though between the two torps only 3 hull were dealt out (**** those evades!).. Then the 2 nd bomber fell.

By the time Delta's last bomber showed up in R5, all bombers had some damage, as did the two remaining fighters.. The 3 rd bomber died in round 8, which is also when hanger 2 finally got destroyed.. By the time the interceptors showed up, the empire was down to only 1 fighter, and 2 bombers.. Then that was whittled down to 1 bomber.. The interceptors however tore into Dozer and Chaka, giving dozer 4 hull damage and 1 to Chaka. Then they slowly got destroyed by the time the last bomber took out the shield generator. However, he got blown up before he could even do anything to the turrets...

So this was a rebel win, but had the dice been different, I am sure the imperials could have won.