"New" Careers: Body Guard and Charcoal-Burner

By r_b_bergstrom, in WFRP House Rules

Here's two "new" careers for Warhammer FRP 3rd. They're loose conversions of existing careers from 2nd Ed. A more faithful rendering of the Bodyguard would have had Strength instead of Agility, but then both careers would have had the same Primary Characteristics, and I didn't want that. The result was that the Bodyguard had a slightly less potent set of skills than it might have otherwise had, which encouraged me to give it a better-than-average Career Ability to compensate.

Charcoal-Burner and Body Guard

I bought a Wacom "bamboo" tablet yesterday, and these are two of my first three pieces of art from it. Honestly, it shows on the Charcoal-Burner. I was having such a hard time getting the hang of the tablet, that I really goofed up his body proportions. Maybe I'll redo the art on him at some future point... but don't hold your breath. For the body-guard I found a better reference photo, and it really helped.

The card backgrounds are from Hurlanc and Vendolis' Strange Eons plug-in. It's a super helpful tool for making your own cards, and I highly recommend it.

Maybe you can link directly to a bigger version of the image?

Anyway, I think I would have given the Bodyguard Strength, and maybe the Charcoal Burner Toughness instead. Tough, resilient ourdoorsy guy, but not necessarily a strong fighter. Then again, I think combat focuses a bit too much on Strength. Strength for damage and Agility to hit would make more sense, and then I'd have been okay with using Agility for the Bodyguard.

mcv said:

Maybe you can link directly to a bigger version of the image?

Sorry about that. I thought I had uploaded a larger version. The only version I have on my computer is quite large, and I didn't realize that the forum software shrunk it down. Kinda weird.

Here's two higher-res / larger size versions:

transitivegaming.blogspot.com/2010/04/bodyguard-and-charcoal-burner.html

www.vendolis.org/forum/viewtopic.php

mcv said:

Anyway, I think I would have given the Bodyguard Strength, and maybe the Charcoal Burner Toughness instead. Tough, resilient ourdoorsy guy, but not necessarily a strong fighter. Then again, I think combat focuses a bit too much on Strength. Strength for damage and Agility to hit would make more sense, and then I'd have been okay with using Agility for the Bodyguard.

You raise good points.

My main concern was to make classes that are functionally different from existing ones. Strength, Toughness and Willpower seemed the likely candidates for his Primary Characteristics, being burly rural guy. There's already four existing careers that do the toughness + willpower combo, and five that do the strength + toughness combo. There was only one that does Strength+ Willpower, so I chose that. A similar line of thought went into the bodyguard.

I didn't create these two in a vacuum, either, I've prepped loose conversions of about a dozen careers from 2nd Ed, and I think the choices I made make more sense in the context of the others. A number of them suggested Str + To, or To + WP, whereas the 2nd Ed stats on the Charcoal-Burner didn't take a strong stance in any direction (he's got like +5 across the board). But since I have only completed art for two of them thus far, that's all I put up. I was thinking it was better to release things as I get them done, then to wait several weeks on artwork and release a bunch at once. But, looking at them out of context, my decisions are harder to justify.

Anyhow, I'll reflect on your comments, and possibly put up a revised version, but I might hold off till I have artwork done for at least half a dozen of them (or till I fix the artwork on the charcoal-burner, whichever comes first).

Thank you for the feedback!