Battle Story - Skirmish at Talfaglio #1 [Image/ Pew Pew Pew Heavy]
Very cool guys! Well done write up as well. It would be cool to add a speed element for either side, so that if/as victory points are achieved in either orbit or groud they can affect the other. Such as having a ground orbital gun that can be captured, then if captured used to fire a volley against orbital ships etc.
I didn't read all of this but this is awesome.
Excellent report. I'm not an Armada player, but really enjoyed the combined flow.
On 9/10/2018 at 7:45 PM, VanguardCascade said:Very cool guys! Well done write up as well. It would be cool to add a speed element for either side, so that if/as victory points are achieved in either orbit or groud they can affect the other. Such as having a ground orbital gun that can be captured, then if captured used to fire a volley against orbital ships etc.
We were brainstorming ways on how to get some cross-game interactions going both ways but haven't pinned down a Legion --> Armada interaction we were happy with. Given some feedback, we're now going back and forth with having an"orbital gun" or "planetary cannon"(operated via an action by a trooper unit at a control terminal) dish out ion effects vs X dice of damage.
Edited by xApolinar9 hours ago, Brightguy said:Excellent report. I'm not an Armada player, but really enjoyed the combined flow.
23 hours ago, ScottGilbert25 said:I didn't read all of this but this is awesome.
Thanks for dropping a line guys. Glad you enjoyed it (or at least some of it )!
Excellent, I love the blasters in the pictures. How did you do those effects?
On 9/19/2018 at 1:19 PM, Abwehrschlacht said:Excellent, I love the blasters in the pictures. How did you do those effects?
Thanks man. These guys were actually my first stab at painting minis.
All the effects are from an iOS app called “LASERSWORDS”, not sure if it’s on Android or not.
Edited by xApolinar
Where did you get the terrain?
What is the first x wing scenario you played for this? Did it tie in well and 2 v 2?
On 9/28/2018 at 1:53 AM, Jabby said:Where did you get the terrain?
Hey Jabby! Not sure which particular terrain piece you are interested in, but I'll try to give you a quick run down of what I can remember:
- FFG Legion: Priority Supplies and Starter Barricades
- Battlefield in a Box: Asteroids (rocks,floating rocks)
- Rushing Waters Wargaming Rivers
- S cenery Pack Miniature Game Corvus Bell i (buildings, shipping containers, urban placemat - Although they are designed for the Infinity miniatures game I can't recommend this or one of its sister sets enough. They're essentially printed cardstock boxes that you can unfold between plays and easily store in your miniatures box or bag so you'll always have terrain with you. Plus I've seen them for cheap; think I got mine for $8-10. Be warned they do have English print and Arabic numbers on them, just in case you'd prefer to avoid that sort of break in your immersion.)
- Rocky outcroppings/hills were a 3-set piece ordered off Etsy or E-bay.
On 10/2/2018 at 4:16 PM, ThumperLOLZ said:What is the first x wing scenario you played for this? Did it tie in well and 2 v 2?
Thumper - Unfortunately we didn't take any pictures for the preliminary X-Wing match. Full disclosure: it was actually kind of an audible we put together after two of our group had to cancel last minute (so 1v1). But essentially we had a Rebel GR-75 and 2-3 X-wings vs an Imperial Assault Carrier and 4 TIEs. The Rebels would succeed if they successfully got their GR-75 across the board (from their deployment zone to the Imperials) with working engines. If the GR-75 was destroyed the Imperials won.
It actually worked out great thematically. We set up an asteroid field in the center of the table, reasoning the Rebels had to exit hyperspace in order to navigate through the asteroid belt then return to hyperspace (i.e. the Imperial deployment zone) onward to their destination. And while the narrative outcome would have remained the same (Imperials discover Rebel base) it was fun to see:
1) how they discovered it (Rebel Victory: tracking device on GR-75; Imperial Victory: coordinates in databanks) and
2) how it would impact Legion game above (Rebel Victory: Can use AT-RT/T-47; Imperial Victory: Denial of those assets as they were destroyed in GR-75).
If there was one thing I would change about the whole campaign so far though, I think it'd be the deployment of the Rebels in the Legion game above. Our first few turns probably would have been more interesting if we forced the Rebels to deploy a few of their units further up the field. This probably would have led to earlier engagements as well as some interesting player choices (keep forces split, regroup at the front lines or fall back to the base). Ultimately the deployment of the Rebels at the far end of the table behind LoS blocking terrain led to a turn or two of of "move-move" actions that were arguably uninteresting for the Imperial player.
Edited by xApolinarOn 9/10/2018 at 11:48 PM, xApolinar said:
I asume water flows from the left side, the water in the little apendage there should be darker, it's where nutrients end up and will become de-oxygenated and dead over time, looks like the course of the river was altered after that section was blocked by erosion of the hill causing the river to breakthrough on the side facing us creating the new flow.
is the puddle the remains of a wheel or an oxbow lake? I asume the river curved upwards causing water flowing into the hill to erode causing the eventual collapse and restructuring of the river system.
the lack of plant life and desert surrounding around leads me to believe the salinity might be way high. or it could be otherwise contaminated. actually this contamination might explain why the apendage is not de-oxygenated, it could all be bad water.
Edited by GeressenVery cool combo batrep. Long-time Armada player and just starting to get into Legion, so I'm interested in these combo fights.
Did this a few years ago with Armada and IA, and it was a lot of fun. Might try converting it to Legion now:
https://boardgamegeek.com/thread/1491705/battle-endor-ia-and-armada-combined
Cool idea, and well done!
Love the laser effect photos been wanting to add those effects to my pics.. for a while lasersword is not on android I guess once you have a few files mocked just the 1st one would take the most time.. you done any more like this ?
Excellent recap. Thank you for doing this!
Battle reports like this are always great to see. So many players are stiff and staunch where a narrative game isn't conceivable.
We used to play many like this with Necromunda and 40k back in the day.
Like the blaster shots as well! Awesome!
On 1/7/2019 at 11:31 PM, bird94us said:Very cool combo batrep. Long-time Armada player and just starting to get into Legion, so I'm interested in these combo fights.
Did this a few years ago with Armada and IA, and it was a lot of fun. Might try converting it to Legion now:
https://boardgamegeek.com/thread/1491705/battle-endor-ia-and-armada-combined
Great minds! Lol.
Just checked this out - awesome. 😄
On 2/9/2019 at 3:50 PM, milarky said:Love the laser effect photos been wanting to add those effects to my pics.. for a while lasersword is not on android I guess once you have a few files mocked just the 1st one would take the most time.. you done any more like this ?
Haven't done the second report in this series yet unfortunately. Life happened and pulled me away from painting for awhile (haven't painted since the Veers/Leia expansions) but I'm hoping to get back into it soon and then get to work on this battle series, finally the joint Legion-Armada Corellian Campaign conversion.
Well done! I did something similar with my report that I posted above. I think this style is better than video reports!
On 9/12/2018 at 12:53 AM, xApolinar said:We were brainstorming ways on how to get some cross-game interactions going both ways but haven't pinned down a Legion --> Armada interaction we were happy with. Xender Discord Omegle Given some feedback, we're now going back and forth with having an"orbital gun" or "planetary cannon"(operated via an action by a trooper unit at a control terminal) dish out ion effects vs X dice of damage.
On 5/8/2019 at 5:05 AM, HAILITY said:Following the successful interdiction of a Rebel convoy transporting obsolete AT-RT scout walkers, Imperial Naval Intelligence discovered Rebel rendezvous coordinates on Talfaglio, Correlian Sector within the destroyed GR-75's data banks and quickly dispatched an ISD under the command of Admiral Tarkin - already the vicinity - to investigate. Upon arrival at Talfaglio, the Imperials detected unnatural energy spikes emanating from the planet and launched a regiment under the command of General Veers to search for its source. Veers deployed the regiment to scour the planet for any indications of a Rebel presence, but became the first - along with his security platoon - to discover and initiate contact with elements of the Rebellion's 14th Mobile Infantry and Jedi Knight/terrorist Luke Skywalker. 9apps cartoon hd vidmate apk
However, unbeknownst to Tarkin or Veers, the Rebels had detected the Imperial's arrival above Talfaglio and successfully requested assistance before Imperial technicians were able to jam known Rebel frequencies in the system. In response, Mon Mothma hastily assembled a squadron of corvettes to by-pass any Imperial blockade and reinforce the besieged Rebels planet-side.
It actually worked out great thematically. We set up an asteroid field in the center of the table, reasoning the Rebels had to exit hyperspace in order to navigate through the asteroid belt then return to hyperspace (i.e. the Imperial deployment zone) onward to their destination. And while the narrative outcome would have remained the same (Imperials discover Rebel base) it was fun to see:
1) how they discovered it (Rebel Victory: tracking device on GR-75; Imperial Victory: coordinates in databanks) and
2) how it would impact Legion game above (Rebel Victory: Can use AT-RT/T-47; Imperial Victory: Denial of those assets as they were destroyed in GR-75).
Regards,
Edited by shamsmehra90