The new unit coming out adds a blue die if it performs a shoot action at range 1-3.
If I run a block of 4 trays,
With Maegan Cyndewin, Rune of Fire, Metered March and Hunter's Guile...
Whenever I shoot, if at Range 1-3, add a blue die.
Whenever I shoot (or fight), Maegan lets me either gain lethal green runes, or each enemy at range 1-red runes takes surge in damage.
Whenever I shoot (or Fight) if at range 1-green runes of an overgrowth marker, may swap 1 die for a White Die.
So, in theory, If I dial up a shoot and skill action, I would Shoot as normal (1 red die) and if at range 1-3, add a blue. And if near overgrowth, swap either die for White. AND either gain lethal, or spend surges to burst damage over red area.
Then I use the Fire Rune, which says perform a shooting attack, which would again Trigger the Extra Blue die, Maegan's ability and the white die swap?
Looks like you can toss out some significant damage. Using metered march to range in just right, and the ability to flip strait moves to banks as well.
More Cowbell.