So I was reading the toolkit where it was talking about giving condition cards as a reward and it hit me that condition cards might be a good answer for the one bane / one boon rolls that players never have effects for. So I came up with this:
What I do with one <b>boon</b> <bo>:
Gain any beneficial condition for 1 round. (lasts till the end of your next turn)
<b>Or</b>
Gain narrative control, adding detail or
describing the scene. Gain a party fortune point
for good storytelling.
What do I do with one <b>Bane</b> <ba>:
Pick a hindering condition effect for your
character for 1 round (last till the end of your next turn). Gain a party fortune
point for good storytelling surrounding the
choice of condition.