Finally got around to starting our first app campaign this weekend and we had a few questions come up:
- Move X to attack - rules state that the Imperial figures should move adjacent to the target but this seems unnecessary and often worse than just moving into range. How is this supposed to be played?
- Surge priority - when an Imperial figure is attacking and has surge priority of Blast but only Imperial figures would be affected by the Blast, do they skip the surge ability? We assumed yes.
- Burst Fire - one of the deployments had a bonus ability of Burst Fire where Rebel figures within 2 spaces of the target suffer one damage after the attack resolves. Two questions related to this ability: first, does the target suffer damage from Burst Fire since it is within 2 spaces of the target space? Second, if the target dodges, do all Rebel figures within 2 spaces of the target still suffer damage from Burst Fire?
- Repositioning mobile figures - when a probe droid or another mobile figure is repositioning, does it reposition the number of spaces based on the way it moves or counting spaces? (example, blocking terrain diagonal from corner might make the figure actually 5 or 6 spaces from a rebel figure by counting spaces but the mobile figures could move into the space of a rebel figure with a smaller number of movement points).
- Repositioning with Jax - if Jax (or other companions like the R5 astromech) is on the map, do Imperial figures try to move away from Jax when repositioning? For example, a Stormtrooper group might have Move 3 to reposition 3. After moving adjacent to Jax, do they then try to move 3 spaces away from Jax and other heroes? It seems like this causes the Imperial figures to move to much less optimal spaces (further away from the heroes).
- Target priority - when the target priority is the last healthy hero, it seems like blocking the Imperials from being able to get LOS to that hero causes them to just give up and attempt to withdraw other heroes. Is this correct?
Also, we only played the first mission but on Hard it seemed like
The amount of threat worth of Imperial figures was over the top. Almost every round there was 10-15 threat worth of new figures deployed to the map. Maybe it's just that mission but it seemed to be too much for heroes with only starting abilities and weapons. Given that, we did still win the mission with one healthy hero remaining (one hero did get withdrawn) - although maybe we didn't play everything correctly based on my questions above.