Ok. I need some clarification on this fellow.
1. Can I have multiple charges on the battlefield? If it's turn 3 and I spent an action each turn placing one, can I have 3 charges on the ground?
2. If the case in question 1 is yes, can I detonate them all in one turn? I understand I could only detonate them one at a time (after ANY unit performs an action) but can I do it consecutively? For example, I have 2 charges on the ground (#1 and #2). An enemy unit finishes an action so I detonate a charge (#1), then my Commandos activate, their first action is to place a charge (#3), after this action is complete I detonate another charge (#2). The commandos then make a move action, moving out of range of the charge they just placed (#3). After the move action, I detonate the final charge (#3). Are there any limitations to this?
3. I feel like I know the answer to this but while I'm here I'll ask anyway. If the unit is reduced to just the leader, can any charges be detonated or does the unit lose the ability if the saboteur is dead. I feel like they can not be activated.
4. Can the charges be removed in any way other than detonation? Does one charge detonating affect any other charges in range?
Any references to the pertinent rule entries would be greatly appreciated.
Also, has anyone had any thoughts about making "custom" markers for the charges? I'm thinking about using a small cylinder with a nub of sorts on the top in the likeness of the charge. It would look better than the tokens that come with the unit.
Cheers.