Reckless Diversion and multiple weapons

By Lemmiwinks86, in Rules

Let's say that I want to attack with my AT-ST using it's Arsenal 2 keyword the same turn that Reckless Diversion was played. My AT-ST can attack Han which is at range 3 with both his primary weapon and the Twin Blaster Cannon, but is also equipped with the Mortar Launcher with which I can't attack Han. Can I choose to use the main weapon to attack Han and the Mortar Launcher to attack another unit as it's outside of Han or the other unit with face up token's range? or must I choose the 2 weapons available to attack Han or the other unit with the face up token?

Interesting question. A similar situation came up in one of our games (AT-RT which could shoot a diversionary unit with its sidearm, and a non-diversionary unit with its laser cannon).

I think you cannot use the mortar and must shoot Han with any weapons that are able. One reason being that Declare Defender comes before Choose Weapons in the attack steps. So you would have to declare Han then the weapon, if any weapons are able to target him.

2 hours ago, nashjaee said:

One reason being that Declare Defender comes before Choose Weapons in the attack steps 

I thought that same thing at first, but when reading the Arsenal X rules I got confused, as it says that when choosing the weapons, you can divide them to attack different units. If so I could choose to use the mortar launcher and which unit to attack with it at that instance.

Because of that I'm not completely sure which is the correct way to do this

44 minutes ago, Lemmiwinks86 said:

when choosing the weapons, you can divide them to attack different units.

That's just copying the functionality of multi-mini units with different weapons. Just as a unit of stormtroopers must declare legal targets for Reckless Diversion if able, regardless of having multiple weapons, so must the AT-ST. You couldn't declare an attack with a unit of stormtroopers that's at close range to a legal target and then say you're choosing to activate the rocket launcher so he can attack anyone he chooses.

And I just have to throw this in there since I see the same wording very frequently with this card...you know you don't have to attack Han, right? So if your AT-ST didn't have the twin blaster cannon installed, just the main gun and the mortar, it can absolutely use the mortar but that weapon's target must still be a trooper unit with a face up order token if one is in range.

46 minutes ago, Lemmiwinks86 said:

Arsenal  X rules I go  t confused, as it says that when choosing the weapons, you can divi  de them to  attack different un  its 

I think the Golden Rule covers this. The restriction presented by the card wins over the text of the RRG.

Thanks for your replies. So the consensus is that in my example case the AT-ST is forced to use the main gun and the Twin Blaster Cannon to attack Han (or the other trooper with face up token) and can´t choose to use the Mortar Launcher as neither Han, nor the other trooper with face up token are in proper range, right?

48 minutes ago, Lemmiwinks86 said:

Thanks for your replies. So the consensus is that in my example case the AT-ST is forced to use the main gun and the Twin Blaster Cannon to attack Han (or the other trooper with face up token) and can´t choose to use the Mortar Launcher as neither Han, nor the other trooper with face up token are in proper range, right?

Yeah, I think so.

Yeah this same thing came up in our game last night. Another scenario for ya: what if my commander can see Han, but my DLT trooper cannot? Can the DLT shoot someone else, while the commander shoots at Han?

3 minutes ago, lukecook said:

Yeah this same thing came up in our game last night. Another scenario for ya: what if my commander can see Han, but my DLT trooper cannot? Can the DLT shoot someone else, while the commander shoots at Han?

In that case, the DLT could shoot anything it wants (assuming there are no other face up tokens in its range and LOS) since Han is not a legal target for that mini.

RAW seems pretty obvious that you only have to fire one of your weapons from your model/unit to satisfy the text. The red text on page 15 "» When an attacking unit forms multiple attack pools, resolving each attack pool is treated as an attack for all gameplay effects and abilities, however the unit is still considered to have performed only one single attack or attack action." also corroborates this since each dice pool is considered an attack.

Edit: Just to clarify, for your UNIT to be attacking (which is what the card tells you to do), you only have to fire a single weapon at it. It does not say that ALL weapons or ALL minis must fire at the Reckless Diversion. It only states that you must attack the Reckless Diversion if able, which you satisfy by shooting a single weapon at.

Edit: Alex Davy told me that it should basically read ALL MINIs must attack a Reckless Diversion target if able. So no splitting weapons.

Edited by Hoffburger
clarification
13 hours ago, Hoffburger said:

The red text on page 15 "» When an attacking unit forms multiple attack pools, resolving each attack pool is treated as an attack for all gameplay effects and abilities

That text was actually added to clarify this exact issue ? Since each pool is treated as an attack, and Reckless Diversion states you must attack a faceup trooper if able, each pool must target that kind of unit if able.

But what if it’s not able? Can’t it target something else?

1 hour ago, azavander said:

But what if it’s not able? Can’t it target something else?

Yes, if for any reason you can't target those units, then you may attack any other unit you can

16 hours ago, Lemmiwinks86 said:

Yes, if for any reason you can't target those units, then you may attack any other unit you can

So if that is the case, if the AT-ST focus all weapons its able to on the face up order token, why can it not choose the mortar launcher to focus somewhere else?

38 minutes ago, azavander said:

So if that is the case, if the AT-ST focus all weapons its able to on the face up order token, why can it not choose the mortar launcher to focus somewhere else?

It can, if all other available weapons have already been assigned. I'll fill in some context to hopefully make that more clear. Let's assume Han is at range 2 and has a face-up token:

If the only weapons you have are the main cannon and the mortar, you can split fire.

If you have a fully-loaded AT-ST and are using Weiss for Arsenal 4, you must assign the 3 non-mortar weapons to Han. And then assign the mortar to something else.

If you have a fully-loaded AT-ST, but are not using Weiss (so you only have Arsenal 2), you must select 2 weapons that are able to target Han. You can't split fire in this case since you do have 2 weapons that are capable of targeting Han.

3 minutes ago, nashjaee said:

It can, if all other available weapons have already been assigned. I'll fill in some context to hopefully make that more clear. Let's assume Han is at range 2 and has a face-up token:

If the only weapons you have are the main cannon and the mortar, you can split fire.

If you have a fully-loaded AT-ST and are using Weiss for Arsenal 4, you must assign the 3 non-mortar weapons to Han. And then assign the mortar to something else.

If you have a fully-loaded AT-ST, but are not using Weiss (so you only have Arsenal 2), you must select 2 weapons that are able to target Han. You can't split fire in this case since you do have 2 weapons that are capable of targeting Han.

that make perfect sense and how I would have played it but that was not the feeling I was getting reading the string. Thank you

Saw this under attack It’s step number three

Declare Additional Defender: If there are any weapons remaining that have not been added to the attack pool, the player may repeat steps 1–2, forming a separate attack pool with the new weapons.

if you have arsenal you can shoot the mortar as you can’t target any from range 1-3 and the dlt19 can as you can’t shoot something you can’t see

edit : after thinking about it I realised that the mortar can’t shoot as it says you repeat step 1-2 and step one is choose the defender so there is no way I can think of to get around it so long as the mini is in line of sight and in the right fire arc ?

Edited by Steelgolem