Guardian and surpression

By landoro, in Rules

Hi all.

Played my first real game and we proxied some troops, the Royal guard for example and we had a situation:

Rebel soldiers inflict 2 wounds on squad A, imperial player uses Guardian to transfers them to the Royal Guards, who gets suppression, if any?

Also, when you suffer automatic wounds from deflect, clamber, choke, do you get a defence roll?

It’s detailed under the Guardian rule in the online rule book. The true target of the attack takes the suppression; the Guardian units take none.

No defense dice for auto wounds. You only roll them during attacks. If an effect instructs you to suffer wounds, then you just directly suffer them.

40 minutes ago, landoro said:

Rebel soldiers inflict 2 wounds on squad A, imperial player uses Guardian to transfers them to the Royal Guards, who gets suppression, if any?

This are the important points in the rules for your question:

"The attacking player chooses one enemy unit to attack; this enemy unit is now the defender ."

"After resolving each attack pool, if at any point the attack dice in the attack pool produced at least one hit or critical result, the attack was ranged, and the defender is a trooper, the defender gains a suppression token ."

" A unit that uses guardian x to cancel hit results is not a defender and does not gain suppression tokens ."

To summarize: The defender is the unit you declared the attack against and if the attack at any point had a hit or crit icon, even if they were cancelled, that unit receives a suppression token. The Guardian keyword can cancel hits, but even though they roll defense dice, they don't receive suppression tokens as they are not the defenders.

40 minutes ago, landoro said:

Also, when you suffer automatic wounds from deflect, clamber, choke, do you get a defence roll? 

No, you only roll defense dice in the step 7 of an attack and the deflect, clamber, etc. happen at other moments.

Edited by Lemmiwinks86