Charges

By bswaim, in Rules

So lets walk through how charges work just so I get it right.

I(blue player) get within range one of where I want to drop a charge. I make 2 pools. One with the Demo Expert and 4 guys that are going to shoot. I place the token, shoot and move on. The next round the other player(red) places a charge, does his other activations and the round ends.

The next round the Red player moves into range of my charge to claim an objective. My turn I activate my commando unit moves to have line of site to the charge. In doing so I have moved into range of the Red players charge. Having performed an action, the red player can detonate his charge before I detonate mine if he has line of site to his charge. He rolls and get one hit. I roll a block. Then I detonate my charge and I roll and get 2 hits. He blanks and he removes 2 models. And the game goes on.

Does this sound right based off the rules reference?

Thanks for the input.

57 minutes ago, bswaim said:

I(blue player) get within range one of where I want to drop a charge. I make 2 pools. One with the Demo Expert and 4 guys that are going to shoot. I place the token, shoot and move on . The next round the other player(red) places a charge, does his other activations and the round ends.

In a normal situation, that part in bold can't happen unless you can move or shoot as a free action. Take into account that placing the token is an action.

1 hour ago, bswaim said:

The next round the Red player moves into range of my charge to claim an objective. My turn I activate my commando unit moves to have line of site to the charge. In doing so I have moved into range of the Red players charge. Having performed an action, the red player can detonate his charge before I detonate mine if he has line of site to his charge. He rolls and get one hit. I roll a block. Then I detonate my charge and I roll and get 2 hits. He blanks and he removes 2 models. And the game goes on.

You don't need to have line of sight to detonate a charge, only to place it, so in your example, as soon as the red player moved a unit into range you could have detonated it even if your unit doesn't have line of sight to that charge

And this is why i asked. It just looked wonky to me.

So by what your saying setting the charge isn't an attack action so you can't split your fire like with 4 regular Rebel troopers with normal black dice shooting 1 group and the Z6 shooting another? Right? You could shoot and set the charge if you use your 2 actions? right?

Thanks

Edited by bswaim
Wasn't done but hit the send.
26 minutes ago, bswaim said:

And this is why i asked. It just looked wonky to me.

So by what your saying setting the charge isn't an attack action so you can't split your fire like with 4 regular Rebel troopers with normal black dice shooting 1 group and the Z6 shooting another? Right? You could shoot and set the charge if you use your 2 actions? right?

Thanks

Correct. Arm is a separate action, one that allows you to place the specified charges.

Forgot to ask. Your opponent can set his charges off any time you take an action before you set yours off, right?

If you make an action before setting your charge, your opponent can detonate his charge. If not, when you set the charge, as you made an action (the ARM action), you opponent can detonate his charges at that moment, after you placed your charge.

1 hour ago, bswaim said:

Your opponent can set his charges off any time you take an action before you set yours off, right?

I'm not sure what "before you set yours off" means - any time you finish an action, your opponent has the first opportunity to Detonate X, that's right. If you also have charges out at that point that you can and wish to detonate, you may.

That's how i read it. I wonder what the thinking is behind that. Why does you opponent get to detonate a charge when its your activate and because you are. That doesn't make any sense to me.

How does it not make sense? Their whole point is to be a booby trap - if you take an action that makes you set it off, that's how mines and stuff work.

The only time this timing even matters is if you're dumb enough to put your mini with Detonate in range of someone else's explosive.

Turan,

Now it makes total sense.

Thanks