1 hour ago, Battleruss said:The example of the scenario card on the announcement page doesn't tickle my "Oh, this will be eminently replayable" senses. Looks like the specific scenario deck will be linear.
I worry about the randomness of the box's components. Will I get given the things I need to actually be able to complete the things I get given to do? Or will it be so anodyne a setting and story that it won't really matter whether I have a Lumberjack or a jet pilot? Will I be given a Mountaineer in a forest (and will their 'special ability' be so broadly defined that somehow they'll be as useful as a lumberjack would be)?
I think that’s a legitimate concern. My guess is that each ‘random’ box is not intact completely random and that each come with certain core elements that are always applicable and explorers that can always benefit from those elements.
This would make each ‘box’ a selection of puzzles (depending on what scenario is chosen and what explorer). Some scenarios might be more challenging than others? So we would see variance within a ‘box’ and variance across multiple boxes. How much fun and enjoyment to be had across that variance remains to be seen.
Personally I think a lot of the fun is in accepting that challenge - can I survive with a mountaineer deep in the forest? Or a lumberjack lost in a desert?