Done! And i was lucky...
I won't be brave enough to make a full report, but i'll share some of my feelings.
- During the selection of the investigators, i desperately looked for a guy with 5 in Combat... Still looking for it. And i was looking for Mandy Thompson too.
- Every monster was a nightmare. I mean, usually i go for the fight and sometimes i pass the horror check despite a weak will. But with the -2 for all monsters, no way i could succeed if i was trying to do it. And obviously having a low Combat skill...
- Zombie, Cultist, Maniac, usually are good guys which give easy trophies... But those ones were really nasty. And i don't even mention the Ghosts...
- I played with every extension, including Lurker (no Miskatonic and basic Pharaoh). I didn't not use the dark Pacts. Only the gates and the relationship. I used Tibs anti-dilution, meaning drawing up to 3 Myth cards until i reached level 4 Terror and then it was up to 4 Myth cards. I had one act, 3 gates in Insmouth and 1 gate in Dunwich.
- I was quite lucky with the Myth draw. Despite the anti-dilution, i had only Arkham gates during the first half of the game. Nothing to do in Dunwich or Insmouth. And then i started getting some gates there and monster surge, but mainly stationary monsters. Dunwich Horror Track reached lvl2 and Insmouth Deep Track reached lvl2 also. And no burst gate.
- I think i made about 10 trip to the hospital or the asylum. Did i say that fights were really difficult ?
- I had some moving gates... Those are bad stuff :/ Can't seal them.
- 3 of the 4 first turns, i had a Curse during the upkeep...
- I failed 3 personal stories, and 2 were pending.
- I reached Terror level 5 and Dracula doom track level 10.
- Janus ability about double Evade check is terribly annoying... (okay, i can't fight it so let's escape.... Or maybe should i take another path...)
So, you did a really good job for making things really hard for the investigators. I spent some upkeep phases thinking for 5-10 minutes what i should do during the turn. I had lucky dices (despite the numerous Curse), and i think that i would lose some games before winning a new one with that scenario. The weird thing is, that with the common games, i have obvious things to do, nearly have a pre-established path to go for the win, but right there, no how-to-do.
I just finished the 2nd spanish league on the french forum and on a scale from 0 to 10, i think the hardest scenario were 5 maybe 6. Yours was at least 8, maybe 9... but i don't want too put a too high note cause i'm afraid about what you did for the next scenario.
Last word and i'll go for some rest. I didn't have fun, but i had an interesting brainstorming. It's not a bad point, don't misinterpreted it, it's just that it was a kind of a new way to play Arkham Horror