I really try to understand what's the logic here...
Basically we have a game that works like a CCG/LCG, excepted that you don't get to choose what mechanic your deck will be using. And you don't get to chose how good your deck is either.
Decks are assembled randomly form a pool of 350+ cards with 4 degrees of rarity . and FFG states in the FAQ that " If a deck wins too often in an Organized Play framework, there are processes in place to handicap and eventually retire that deck. "
So basically, you get to spend 10 USD countless of times until you get something decent/likeable to play while considering that each deck you don't like is 10 USD purely wasted as there is nothing else you can do with those cards. And if by chance you get a really good combo, well you will see YOUR deck banned or nerfed to "balance things out" (not like a card is banned, for everybody, here, it's joust YOUR own deck you and only you spend money on it). So you will be spending likely hundreds of dollars for nothing basically. In a regular CCG/LCG game at least you can use the cards for something but here you are not allowed. I had serious issues with the CCG sealed random booster packs business model but here that's even worse. You can get an awesome really rare card mixed in between 35 other garbage ones and it will do you no good. This screams lottery and pay to win to my ears like never before in a board game environment. I cannot imagine how this game can seriously be considered for Organized play.
Considering the creation of the decks is entirely procedural and not coming from a human design there is no way to tell in advance who's deck is OP and ban / handicap actions can actually be taken only after this was noticed. Meaning, the harm will be done, and once an OP deck will be banned, another will show up, because there will be no way to predict their arrival.
Remains the kitchen table play, and even here, I don't see the point. Having the same decks facing each other will get old fast, and throwing 10 bucks on a regular basis on random decks without any idea on how they will perform is not appealing. The pleasure being in the unknown of what the opponent has... playing with the same players over and over will not keep this fresh at all.
I'm not trying to bash the game pointlessly, I try to understand how is this supposed to work. Am I missing something? If yes I'm all ears and I will be glad to her other opinions and explanations.
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