The Problem (maybe):
You've attacked three stormtrooper squads but failed to completely finish off any of them. Each has just the unit leader remaning. All three manage to run away out of your LOS, denying you any points whatsoever when it comes to a tie breaker. (Many games seem to come down to the points-killed tie breaker.)
This understandably can leave you feeling pretty cheezed. You killed maybe 15 minis but not a single point to show for it.
Is this a problem?
I'm not sure.
On the one hand, making kills potentially inconsequential when it comes to breaking down a winner, makes it all the more important that you play the objectives as hard as you possibly can, which I think is a very good thing. I love the objective play in this game (for the most part) and have had many games where my troops where slaughtered but I still won because I played the objectives better.
But the question then comes to the tie-breaker when both players have the same number of objective points. Which in my experience is fairly common.
You can't help but feel ripped off if a unit leader from a trooper unit slips away, or you're left with an enemy AT-ST with 1 hitpoint left...
How X-Wing and IA solved this problem:
X-Wing
X-Wing and Imperial Assault both had to deal with essentially this same issue while growing up competetively.
In X-Wing, the issue was shooting at a big ship (like the Millennium Falcon) and having the game end with it having 1 hull left or something. All that work for nothing.
The solution was to grant "half points" for a ship if it had at least half of it's health removed. Simple enough.
Imperial Assault Skirmish
When Imperial Assault Skirmish was young, you needed to kill all miniatures in a group (unit in Legion terminology) to score the points for it; just like Legion is.
That became troublesome becuase players could reinforce their stormtroopers (something not currently possible in Legion) to keep putting minis back on the table, and then if they only had one trooper left, have it go run and hide.
This was simply called "points denial."
You put in all that work on those troopers and got no points out of it because one little stormtrooper ran and hid in the back of the map.
What they ended up changing for Imperial Assault was you just earned points every time a figure was defeated, rather than when the whole card's worth of minis was defeated.
Applying these methods to Legion?
If, this is indeed a problem in need of fixing (again I'm not quite sure that it is just yet) how would the two previous methods work in Legion?
Half points: When checking points-killed in a tie breaker scenario, if any unit has lost half or more of its minis, or half or more of its health, you get the point total for that unit + upgrades divided by 2. Rounded down.
For vehicles, you could say you only score half points if you've exceeded the resiliance value rather than simply half. (For example you only get half points from an AT-RT at 4/6 wounds rather than 3/6.)
Single Figure Points: For this, Just count each figure as however many points it's worth... um. You know what I mean.
A stormtrooper is worth 11 points; 44 point unit at 4 minis a unit. The personell upgrade is also worth 11. If a heavy weapon mini is killed, you count points equal to that upgrade card's cost.
Personally I think a combination of the two would be best. Use Half Points when it comes to vehicles, commanders, and operatives, and use Single Figure Points for trooper squads with multiple figures.
Has anyone else experienced frustration at having a single unit leader slip away and not get any tie-breaker points for it?
Is this something that should be addressed (as it was in X-Wing and IA)? or is it better how it is, as it really emphasizes how important the objective play is?