Back when Dark Heresy Second Edition released I made an expanded Divination Table, now on the verge of Wrath & Glory releasing I felt like updating it. Expanded Divination Table |
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Roll | Result | Effect |
1 | There are no answers. Only Death. | Decrease this character's Fate threshold by 1. |
2 | Flesh is the soul’s mirror. By their misshapen forms will you know their heresy. | Roll once on Table 8-16: Mutations and apply the result. |
3 | Mutation without, corruption within. | Roll once on Table 8–15: Malignancies and apply the result. |
4 | Sins hidden in the heart turn all to decay. | Begin play with 3 Corruption Points. |
5 | Trust Not the Soulless Machine | This character treats all weapons which are more complicated than Low-Tech with a (-10) penalty for their use. |
6 | Trust in your fear. | Increase this character’s Perception by 5, they also gains a Minor Mental Disorder "Phobia". |
7 | Death is but a doorway. | When this character Burns a Fate Point to survive, they gain their original Fate Threshold in Insanity Points. |
8 | By slaying the body we may yet save the soul. | If this character has a Corruption Bonus of one or higher then they take a further (-10) penalty to tests involving Ciritical wounds. |
9 | Beyond the Imperium is only darkness and heresy. | While this character is travelling in the void or warp they take a (-10) penalty to Willpower tests. |
10 | Innocence may mask the quintessence of horrors | If this character's Corrution Bonus is not equal to their Fellowship Bonus they take a (-10) to Charm and Decieve tests |
11 | They that wallow in sin deserve not the mercy of the pyre. | If this character has a Malediction or Mutation they take (-10) to resisting tests related to Flame Trait attacks. |
12 | The pain of the bullet is ecstasy compared to damnation. | Reduce this character's Agility characteristic by 3. The first time this character suffers Critical damage each session, roll 1d10. On a result of 10, they do not suffer any Critical Effects, though the damage still counts as Critical damage. |
13 | Humans must die so that humanity can endure. | This character gains the Jaded talent. If they already possess this talent, increase their Willpower characteristic by 2 instead. |
14 | He who hesitates is damned. | Increase this character’s Agility or Perception characteristic by 3. Reduce this character’s Toughness or Intelligence characteristic by 3. |
15 | Faith in the Emperor is the only true armour a warrior needs. | This character gains the Deny the Witch talent. If they already possess this talent increase their Willpower characteristic by 2 instead. |
16 | Be a boon to your allies and the bane of your enemies. | This character gains the Hatred (choose any one) talent. If they already possess this talent, increase their Strength characteristic by 2 instead. |
17 | Hard work conquers everything. | This character gains the Hardy talent. If they already possess this talent, increase their Toughness by 2 instead. |
18 | Pray earnestly for your tech-devices, just as for your companions at arms. | This character gains the Tech Use skill at Rank 1 (Known). If they already possess this skill increase their Intelligence characteristic by 2 instead. |
19 | The wise learn from the deaths of others. | Increase this character's Agility or Intelligence Characteristic by 3. Reduce this character's Weapon Skill or Ballistic Skill characteristic by 3. |
20 | Every man is a spark in the darkness. By the time he is noticed he is gone forever. A retinal after-image that fades and is obscured by newer, brighter lights. | Characters (NPC or PC) take a (-10) to any tests to recognize or recall this PCs existence for any reason. |
21 | Only the guilty fear tomorrow. | This character gains the Scrutiny skill at Rank 1 (Known). If they already possess this skill increase their Perception characteristic by 2 instead. |
22 | The heretic unchecked wreaks havoc among the faithful. | For the rest of an encounter, or scene, after this character Spends or Burns a Fate Point they take a (-10) to Resistance Tests that would result in gaining Corruption Points |
23 | To Question your Duty is to Fail your Duty. | If this character is acting following a Command then increase the bonus by a further (+10) |
24 | Kill the alien before it can speak its lies. | This character gains the Quick Draw talent. If they already possess this talent, increase their Agility characteristic by 2 instead. |
25 | Better an eternal martyr than a coward for one instant. | This character gains the One-on-One talent. If they already possess this talent, increase their Weapon Skill Characteristic by 2 instead. |
26 | Know the mutant; kill the mutant. | Increase Perception by +2. |
27 | Mourn not the Martyr; give praise instead for such sacrifice. | This character gains the Bodyguard talent. If they already possess this talent, increase their Agility Characteristic by 2 instead. |
28 | Wise is he who does not question. Blessed is he who does not think. | This character gains the Archivator talent. If they already possess this talent, increase their Intelligence Characteristic by 2 instead. |
29 | Truth is subjective. | Increase this character's Perception characteristic by 3. The first time they would gain 1 or more Corruption points each session, they gain that amount plus 1 instead. |
30 | For every battle honour, a thousand heroes die alone, unsung, and unremembered. | Increase this character's Fellowship by 5. This character gains a Minor Mental Disorder "Visions and Voices" related to someone they lost in the line of duty. |
31 | Thought begets Heresy. | Reduce this character's Intelligence characteristic by 3. The first time they would gain 1 or more Corruption points each session, they reduce that amount by 1 (to a minimum of 0) instead. |
32 | Heresy begets Retribution. | Increase this character's Fellowship or Strength characteristic by 3. Reduce his Toughness or Willpower characteristic by 3. |
33 | Heresy is the Child of Free Thought | Tests to resist Interactions skill to this character are one degree more difficult. |
34 | He who serves best obeys without question. | The character gains the Command skill at Rank 1 (Known). If they already possess this skill, increase their Fellowship characteristic by 2 instead. |
35 | Success is commemorated; Failure merely remembered. | This character gains the Grenadier talent. If they already possess this talent, increase their Ballistic Skill characteristic by 2 instead. |
36 | Seek not honour for your sacrifice: the Emperor sees all. | This character gains the Peer (GM’s discretion) talent. Reduce this character’s Toughness characteristic by 2. |
37 | Toil for the Emperor earns redemption; suffering for the Emperor earns piety. | This character gains the Flagellant talent. If they already possess this talent, increase their Toughness characteristic by 2 instead. |
38 | The worst enemies are those we make ourselves. | This character gains the Enemy (GM’s discretion) talent. They also gain the Hatred talent for the same faction. |
39 | Ignorance is a blessing not to be disdained by the wise | This character gains the Cover-Up talent. If they already possess this talent, increase their Intelligence Characteristic by 2 instead. |
40 | It is not in my mind to ask questions that cannot be answered. That is the soul standing upon the crossroad of vacillation. You search for wisdom, but achieve only a stasis of will. | Increse this character's Intelligence characteristic by 5. This character gains a Minor Mental Disorder "Obsession/Compulsion" focusing on an unanswerable question. |
41 | A mind without purpose wanders in dark places. | When gaining Mental Disorders, this character must choose to gain a new Disorder instead of increasing the severity of an existing Disorder. |
42 | Stand not between Inquisitor and heretic. | This character gains the Hard Target talent. If they already possess this talent, increase their Toughness characteristic by 2 instead. |
43 | The foolish man puts his trust in luck, the wise man puts his trust in the Emperor. | This character gains the Catfall talent. If they already possess this talent, increase their Agility characteristic by 2 instead. |
44 | Fates worse than death are the just reward of the curious. | Whenever this character gains a new Lore skill they also gain one Insanity Point. Going over an Insanity Point threshold in this manner does not trigger Shock. |
45 | If a job is worth doing, it is worth dying for. | Increase this character's Toughness or Willpower characteristic by 3. Reduce their Fellowship or Strength characteristic by 3. |
46 | Revulsion is a message from the God-Emperor. | When this character is making a Fear test due to natural means they gain a (+10) on the next immediate test following the resolution of the Fear Test. |
47 | The justice of the Imperium can be found at the tip of a bolt shell. | This character gains the Weapon Training talent (Las, Low-tech, or Solid Projectile). If this character possesses all three talents increase their Ballistic Skill or Weapon Skill characteristic by 2 instead. |
48 | Trust only the Emperor, for all others are suspect. | This character gains the Double Team talent. If they already possess this talent, increase their Weapon Skill characteristic by 2 instead. |
49 | “There are no civilians in the battle for survival.” | Increase Toughness by +2 and gain 1 Wound. |
50 | There is no right or wrong in our profession. The present changes the past from moment to moment. Only pray for the future to vindicate your action. | If this character spends a Fate Point to reroll a test, have them make a Challenging (+0) Willpower test. If they fail they are stunned with indecision for the round, and the Fate Point is not spent. |
51 | Dishonour your wargear and it will fail you. | This character gains the Technical Knock talent. If they already possess this talent, increase their Intelligence characteristic by 2 instead. |
52 | When in doubt, advance towards the sound of the guns. | This character gains the Athletics skill at Rank 1 (Known). If they already possess this skill, increase their Perception characteristic by 2 instead. |
53 | Dark dreams lie upon the heart. | Whenever this character would roll on Table 8–15: Malignancies, they may instead select any one result and gain that Malignancy. |
54 | Only the insane have strength enough to prosper. | Increase this character's Willpower characteristic by 3. The first time they would gain 1 or more Insanity points each session, they gains that amount plus 1 instead. |
55 | Only those who prosper may judge what is sane. | Decrease this character's Willpower characteristic by 3. This character lowers their Fellowship by (-10) when interacting with individuals with less Insanity Points than themselves. |
56 | Violence solves everything. | Increase this character's Weapon Skill or Ballistic Skill characteristic by 3. Reduce their Agility or Intelligence characteristic by 3. |
57 | Let your Faith in the Emperor be the Flame that burns the Heretic. | This character gains the Counter Attack talent. If they already possess this talent, increase their Weapon Skill characteristic by 2 instead. |
58 | Die if you must, but not with your spirit broken. | Increase Willpower by +3. |
59 | The sword that you sharpen can be turned on you. | This character gains the Whirlwind of Death Talent. If they already possess this talent, increase their Weapon Skill characteristic by 2 instead. |
60 | The Rewards of Tolerance are Treachery and Betrayal | This character gains the Ambassador Imperialis talent. They also gain the Enemy Talent for a Xeno race that this character has interacted with in their past. |
61 | Ignorance is a wisdom of its own. | Reduce this character's Perception characteristic by 3. The first time they would gain 1 or more Insanity points each session, they reduce that amount by 1 (to a minimum of 0) instead. |
62 | Your life is not your own to waste. | This character gains the Die Hard talent. If they already possess this talent, increase their Willpower characteristic by 2 instead. |
63 | The Emperor often protects best those who fight for him the hardest. | This character gains the Devastating Assault talent. If they already possess this talent, increase their Weapon Skill characteristic by 2 instead. |
64 | The gun is mightier than the sword. | Increase Ballistic Skill by +3. |
65 | As the mind to the body so the soul to the spirit, as death to the mortal man so failure to the immortal, such is the price of all ambition. | Increase this character's Toughness or Intelligence characteristic by 3. Reduce this character's Agility or Perception characteristic by 3. |
66 | The coin of the forbidden is worth little yet can buy souls uncounted. | Reduce this Character's Strength and Intelligence characteristics by 5. This character gains a Minor Mental Disorder - Compulsion "New Experiences" |
67 | Do not dream above your allotted station in the Imperial Creed. | This character gains the Intimidation Skill at Rank 1 (Known). If they already possess this skill, increase their Willpower characteristic by 2 instead. |
68 | Blind faith is a just cause. | This character gains the Blind Fighting talent. If they already possess this talent, increase their Willpower or Perception characteristic by 2 instead. |
69 | Promethium is salvation for the wicked: be generous with its merciful touch. | If this character is using a Flame weapon with an arc, increase the arc of application by an additional 10 degrees. |
70 | Mercy is not for a man, not for a city, not for a nation, not even for a world. Mercy is for the whole of the Imperium, and never less. | This character must make a Challenging (+0) Willpower test when in a position to spare an enemy. If they fail then they will act in a manner that dispatches the enemy as expidently (and violently) as possible. |
71 | A suspicious mind is a healthy mind. | Increase this character’s Perception characteristic by 2. Additionally, they may re-roll Awareness tests to avoid being Surprised. |
72 | In the darkness, follow the light of Terra. | Increase Willpower by +3. |
73 | By the purity of our righteous fire shall we cleanse tainted worlds. | This character gains the Two Weapon Wielder talent. If they already possess this talent, increase their Weapon Skill or Ballistic Skill characteristic by 2 instead |
74 | Suffering is an unrelenting instructor. | Reduce this character's Toughness characteristic by 3. The first time that this character suffers any damage each session, he gains a +20 bonus to the next test he makes before the end of his next turn. |
75 | Deeds are but the pale ghosts of intentions. | This character gains the Logic skill at Rank 1 (Known). If they already possess this skill, increase their Intelligence characteristic by 2 instead. |
76 | The only true fear is dying without your duty done. | This character gains the Resistance (Cold, Heat, or Fear) talent. If they already possess this talent, increase their Toughness characteristic by 2 instead. |
77 | Death spares the innocent from inevitable corruption. | Reduce this Character's Agility and Willpower characteristic by 5. When attempting to resist Toxins Trait effects increase the test as if the Toxin trait was (X+1) |
78 | By my fury they shall know the Emperor’s Name. | This character gains the Swift Attack talent If they already possess this talent, increase their Weapon Skill characteristic by 2 instead. |
79 | The enemies of Man cannot stand before the Emperor’s chosen. | This character gains the Leap Up talent. If they already possess this talent, increase their Agility characteristic by 2 instead. |
80 | When the Heretic turns from the Master of Mankind, he turns his back on his very humanity. | This character gains the Peer (GM’s discretion) talent of a heretical organization. This has left them with a noticable mark which in certain situations (GM discretion) will give a (-10) to social interactions. |
81 | Fear most that which lurketh unseen. | This character gains the Nowhere to Hide talent. If they already possess this talent, increase their Perception characteristic by 2 instead. |
82 | A weapon’s place is not to question. You are the Hammer of the Emperor; vanquish His foes without thought or doubt. | This character gains the Ambidextrous talent. If they already possess this talent, increase their Agility characteristic by 2 instead. |
83 | The Emperor’s deliverance relies upon the guns of the Battlefleet. | This character gains the Marksman talent. If they already possess this talent, increase their Ballistic Skill characteristic by 2 instead. |
84 | Innocence is an illusion. | This character gains the Keen Intuition talent. If they already possess this talent, increase ther Intelligence characteristic by 2 instead. |
85 | Judge not the righteous, lest you be judged and found wanting | This character gains the Interrogation skill at Rank 1 (Known). If they already possess this skill, increase their Strength or Willpower characteristic by 2 instead. |
86 | All sinners fear the Emperor’s wrath. | This character gains the Frenzy talent. If they already possess this talent, increase their Toughness characteristic by 2 instead. |
87 | Courage Comes from Duty | This character gains the Iron Jaw talent. If they already possess this talent, increase their Willpower characteristic by 2 instead. |
88 | There is no peace among the stars. | Reduce this Character's Ballistic Skill and Fellowship characteristic by 5. When attempting to Disengage an opponent this character must pass a Challenging (+0) Willpower test or become Stunned. |
89 | To war is human. | This character gains the Dodge skill at Rank 1 (Known). If they already possess this skill, increase their Agility characteristic by 2 instead. |
90 | Scorn the heretic; his path will end in eternal damnation. | This character gains the Psyniscience skill at Rank 1 (Known). Increase this character's Insanity Points by their Intelligence Bonus. If they already possess the skill it does not increase but the Insanity Points are still gained. |
91 | Our faith hones our hate to be clean and strong. | The character gains the Rapid Reload talent. If they already possess this talent, increase their Ballistic Skill characteristic by 2 instead. |
92 | There is no substitute for zeal. | This character gains the Clues from the Crowds talent. If they already possess this talent, increase their Fellowship characteristic by 2 instead. |
93 | In His service one is never sacrificing, nor shall one ever sacrifice enough. | This character gains the Sound Constitution talent. If they already possess this talent, increase their Toughness characteristic by 2 instead. |
94 | By his assassins will you know his worth. | This character gains the Stealth skill at Rank 1 (Known). If they already possess this skill, increase their Agility characteristic by 2 instead. |
95 | Oppose the Alien at every road, it is your duty. | This character gains the Exotic Weapon Proficiency talent for a Xenos weapon. If they already possess this talent for all Xeno weapons, increase their Weapon Skill or Ballistic Skill characteristic by 2 instead. |
96 | Even a man who has nothing can still offer his life. | Increase Strength by +2. |
97 | Only in death does duty end. | The first time this character would suffer Fatigue each session, they suffer that amount of Fatigue minus 1 (to a minimum of 0) instead. |
98 | An ocean of courage is not the equal of a drop of faith. | The first time a session this character spends a Fate Point to gain a bonus to a Fear Test they gain a further (+10) bonus. |
99 | Know that the warp goes where it pleases, into man, beast, and machine. | Reduce this character's Weapon Skill and Toughness characteristics by 5. When attempting to resist a Malignancy or Mutation Test increase the difficulty of the test by one degree. |
100 | Do not ask why you serve. Only ask how. | Increase this character's Fate threshold by 1. |
Results of 01, 10, and 100 cannot be reversed | ||
A result that isn't 01, 10, or 100 can be reversed, if possible, and the other result taken. |