So, I'm awful at statistics, but I was curious what missions were most/least likely in Hote.
I've arranged what I've found out based off of mission availability at the end of each mission block. Not that I don't include stuff like the "Recorded" trigger in Dark Recon, because it seems to be relatively negligible. Again, if someone is better at stats (and I'm sure almost everyone is), feel free to expand on this!
Again, not that this isn't the likelihood that a mission is played, per se, but the number of chances that it has of being picked after any one of the missions in the last block would be played . I have a chart mapped out with the various mission outcomes, but this forums is being difficult with allowing me to upload it.
After Dark Recon 's Block, there are three possible missions with six possible choice situations (Empire or Rebellion choosing any of the three missions).
In Dark Clutches 33.3%
On the Trail 33.3%
Inside Man 33.3%
After Story Mission One
Three missions with twelve possible choice situations
Double Agent 41.6%
Into a Corner 41.6%
Distruption 16.6%
After Story Mission 2
Three missions with twelve possible choice situations
History Repeats 25%
Enemies Closer 33.3%
On the Run 41.6%
After Story Mission 3
Two missions with six possible choice situations
Capital Escape 50%
The Realm of the Dark Side 50%
Again, I get that the math is pretty wonky, and obviously this won't account for player bias in stuff like mission name or anything, but I thought it was interesting how stuff like Disruption had so little opportunity compared to some other missions.