This is just an outline of an idea, not anything fully thought out.
I personally find the new multi-role stuff pretty confusing, and it doesn't really feel like it adds to the ongoing narrative
I personally would like to see some more variety on the way roles worked and players affected the game. .
Ideas for 'Tournaments' that make more sense than "for the next 3 months the Wolf clan is 'Keeper of Mud' and 'Seeker of Nothing'
'Crane' vs 'Lion'
- choose either Crane (any role but Alliance with Lion) or Any Clan (Alliance with Crane) to side with the Crane clan, same for Lion
The winner of the tournament decides whether Crane or Lion will take the stronghold!
'Keeper' vs. 'Seeker'
- decide whether the Emperor will direct the (Unicorn?) clan to look outward for new allies or the direct the 'Phoenix' clan to focus on traditional magics (Unicorn can only be Seeker, Phoenix can only be Keeper ... all other clans must choose either a Keeper or Seeker role)
'Fire' vs. 'Water' - The shugenja of the Dragon want to summon the rains to alleviate starvation while the Crab attempt a scorched earth policy to hold back the shadowlands ... which policy will go forward? Pick a fire role or a water role and do battle!
Those feel like meaningful events to me, build a connection to the story and give some context to build a deck around.
Edited by ColinEdwards