This thread was intended for suggesting a different role selection system. After better understanding the role systems compromise, and balance between game mechanic and flavour, my suggestion has lost a large part of it’s merit.
I will leave the original post below for the context of this threads discussion, should it be of interest to anyone.
———————————————
Dear FFG.
I thought the clan role system was genius as intended.
Now I am saddened that the flavour aspect of keeper and seeker roles will become spoiled because of players being sad about being denied play with a few newly printed cards (especially the element locked cards).
A flavour fail in the sense that several clans (as I understand it) can be the keeper of the same element. Flavour wise, sharing seeker roles feels fine to me, but sharing custody of an element just seems wrong to me.
So for the sake of flavour. Dear FFG. Please consider the following suggestion for:
A MORE FLAVOURFUL SYSTEM.
1 - When new roles are to be selected. Each clan chooses a seeker role of their choice for the next period (exception 1c).
1a - Multiple clans can be the seeker of the same element.
1b - Keepers cannot become seekers of their current held element.
1c - Keepers can abstain from choosing a seeker role.
1a - Multiple clans can be the seeker of the same element.
2 - At the end of a period, for each element, the seeking clan that has a higher win rate against the current keeper becomes the new keeper.
2a - Amongst multiple clans seeking the same element. The seeking clan with the highest win rate against the current keeper becomes the new keeper.
2b - A clan can only be the keeper of one element and must relinquish their previous keeper role when obtaining a new one.
In short. Each clan can freely choose an element type 3 times a year, but has to battle for the role of keeper during the period, adding a layer of clan rivalry to sanctioned play.
Is this a better role system than the one planed? yes/no and how so. Please leave a comment.
Edited by FroysadalMy use of the word whining was overly harsh and thus removed.