2 hours ago, Qwrety77 said:I like your style. I personally view this game as a competition to see who can best mitigate the effects of luck on their army. Also, juggling geese should replace strength of schedule in tournaments. Wrong universe, but who doesn't like a little crossover?
Luck mitigation is almost always the top thing in any FFG game's meta.
Look at things that used to dominate X-Wing's meta:
- alpatine- literally set dice results
- 3PO - guaranteed an evade
- twin laser turrets - nearly guaranteed one damage
- jumpmaster torpedoes - pretty much guaranteed 4 hits
The most effective armies will usually have ways to mitigate randomness as much as possible or brute force.
You can tell when a game is really hitting the sweet spot in design when those two things aren't what's defining the meta.