Let's do 6. So how do you wanna decide which 6?
Jedi Star Misc thread
5 hours ago, TheShard said:Let's do 6. So how do you wanna decide which 6?
Six total, or six new? We already have five players/GMs, I'd like at least three more, if not four, (8-9 player) in order to be able to split the party's starting characters into either two groups of four or three groups of three.
Whoever responded first gets priority. We can always keep the others in a waiting list in case of further dropouts.
Tramp we aren't adding 4 more.
I think total of 6 players + the GM.
Whose left now? Me, tramp, elias, Jonas, rabo anyone else?
29 minutes ago, TheShard said:Tramp we aren't adding 4 more.
I think total of 6 players + the GM.
Whose left now? Me, tramp, elias, Jonas, rabo anyone else?
That's five total players/GMs. We started with ten. We've lost half the party. I'd like at least eight total.
Edited by Tramp Graphics@TheShard , I agree with six. If somebody really really wants to join push to seven total but warn them that things will run slow to start with during the meshing period. I'd say sort it via first come first serve, if you get an influx let the gm's have a look at the sheets and decide who meshes best. If you have any prior experience playing with them that will probably put you in a unique position to know who will work well ooc wise with the party.
@Tramp Graphics , I'm going to be frank with you. This game will not support the number of players you want. Although the arguing and bickering is the main factor, I suspect a number of players left because of how slowly things are going, and that is due to numbers. In an ic campaign it might work, in a pbp it does not.
To be blunt, as you do not have any apparent intention of gm'ing the whole party (due to your declared lack of experience), I don't think you get a deciding vote here. You may have initiated this game, but you are not running it currently, or for the foreseeable future as I suspect either @TheShard or @EliasWindrider will be taking over after I step down after this session. As far as I'm aware, beyond your oc's personal arc I don't even know if you have anything concrete planned for this campaign. I've currently been writing the bones of the next couple of sessions with no input from you. Unless you are willing to shoulder some of the burden and gm for the whole party before the crystal collection stuff, I'm afraid I will be putting my foot down and agreeing with @TheShard regarding numbers.
@EliasWindrider and @Jonas Shaaf , I can't speak for you two, do you have a preference regarding this?
I've offered to GM the last failed campaign or two but Tramp wouldn't have it, also my daughter is due to be born in the first week of July, and my inlaws are going to be staying with us for 4 months starting in June... so my available time is going to evaporate, otherwise I'd offer to GM again. Due to the upcoming time shortage, it is possible that I'll drop out because of increasing real life responsibilities, but at this point it's not an issue. I don't have a preference on the number of players.
Edited by EliasWindriderOn 4/9/2019 at 3:57 PM, Rabobankrider said:@EliasWindrider and @Jonas Shaaf , I can't speak for you two, do you have a preference regarding this?
Not really. I also don't mind to much if we wrap things up at the end of the session either.
@Rabobankrider I'm willing to commit to running the next short arc if Elias or Jonas commits to follow as the next GM.
I've also suggested, that @Rabobankrider just stay on as gm, let tramp have his moment with the crystals as a guest gm but ultimately rabo is the campaigns gm and ultimate authority. It would give a stability to the game. That's also if he's willing.
If we are going to do round robin as intended, who else is going to gm?
Also we have an applicant requesting to be apprentice only. I'm in letting them do that as I haven't yet introduced an apprentice myself so they could effectively take real characters place.
18 minutes ago, TheShard said:Also we have an applicant requesting to be apprentice only. I'm in letting them do that as I haven't yet introduced an apprentice myself so they could effectively take real characters place.
I might be interested in introducing a master-level character, should that be an option, without also running an apprentice? If there are other interested parties, other games here keep me plenty occupied... but it is tempting to run a powerful character concept.
I'm ok with this, but I'd ask the planet is changed to Mandalore. I've still got to add another 2 characters into this game still, and I don't want to add another planet to the list of things I need to sort right now. Beyond that it all looks good to me.
The main reason I chose to join this game is for the chance to be a player over a gm. If I was to be the permanent gm I wouldn't really get that opportunity, so my preference to to alternate. I can pass on the basic plans I had for the next session, but I'd rather not have to gm the next one, I need a break.
@Edgehawk you are a consistently good player in my other games so as far as I see it you are welcome. Also as the latest recruit wants to only play an apprentice and you only want to play a master I don't have a problem with the workload so much here. Again, I would ask that you please have them start on Mandalore if you are joining this session, just for convenience sake.
How much synergy is expected in the master/ apprentice relationship, and do we know what the apprentice concept is?
@Edgehawk is surely welcome to me.
And your speaking of the apprentice correct rabbo?
There are other applicants who else do you want?
Edited by TheShardThey'll have sheets by next Friday
If there are other applicants, please don't let me displace anyone, or hinder their chance to play.
14 hours ago, TheShard said:@Rabobankrider I'm willing to commit to running the next short arc if Elias or Jonas commits to follow as the next GM.
I'd rather take a turn sooner than later. But as of early July I'll probably only be able to post once a week, and I'm not sure that Tramp would accept me as GM.
@Edgehawk , the apprentice swsheet is a little bit up the page a couple of posts above your first one. In terms of the master-apprentice relationship, it's really down to your characters style of master I'd say. Ideally they would be willing to teach a student without too much of an issue, but so long as the pair work it out ic it should be fine.
I'd have to see the other applications before I can comment on them really.
Upon further consideration... I think I am going to withdraw myself from consideration. I found the simple act of brainstorming character concepts overwhelming. I think 500 XP would be awesome... but 1500... 2000..? I found myself picking whole spec trees, maxing out signature abilities... I just don't know what to do with it.
Plus, I know Rabo wants to have a chance to play, and I don't think I want to take a crack at the helm on this one...
Good luck, guys, and may the Force be with you.
On 4/14/2019 at 7:44 PM, Edgehawk said:I might be interested in introducing a master-level character, should that be an option, without also running an apprentice? If there are other interested parties, other games here keep me plenty occupied... but it is tempting to run a powerful character concept.
On 4/14/2019 at 8:16 PM, Edgehawk said:How much synergy is expected in the master/ apprentice relationship, and do we know what the apprentice concept is?
An individual player's two characters have no synergy, nor relationship with each other. This is by design. A player's character can have connections with another player's character.
Here's a question to @Rabobankrider @TheShard , @Jonas Shaaf , and @EliasWindrider . With the release of the Jedi career and Specs from Rise of the Separatists , is anyone interested in replacing one or more of their Jedi Master's specs with Knight and/or Padawan and would that be a problem for you as GM if they did? Also, @TheShard , given Allies and Adversaries has released official PC stats for Ewoks, it'd be a good idea to update your starting character to reflect those stats.
They are :
QuoteBrawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 1, Presence 2
WT: 9+Brawn
ST: 11+Willpower
Starting XP 120
Special Abilities:
Ewoks are usually smaller than average and count as Silhouette 0. They begin the game with one rank in either Stealth or Survival. They still may not train either skill above Rank 2 during characer creation.
Acute Senses: Ewoks add 1 Boost to Perception and Vigilance checks.
Low Tech users: Ewoks upgrade difficulty of any checks using advanced technology not available on their home world once. If an Ewok uses a particular piece of technology for extended periods of time, they may become familiar with it may be exempt from this rule when using that piece of technology (at GM's discretion). In Addition, with their GM's approval, a player with an Ewok character may spend 10 XP to remove this disadvantage from their character.
Edited by Tramp Graphics
After playing Drez'n's predecessor I would probably build him very differently, however I'm not opening that can of worms unless it's a unanimous vote.
Also I will be giving you the round of applicants and their sheets Friday.
Yah I'll alter the ewok.
3 hours ago, Tramp Graphics said:Here's a question to @Rabobankrider @TheShard , @Jonas Shaaf , and @EliasWindrider . With the release of the Jedi career and Specs from Rise of the Separatists , is anyone interested in replacing one or more of their Jedi Master's specs with Knight and/or Padawan and would that be a problem for you as GM if they did? Also, @TheShard , given Allies and Adversaries has released official PC stats for Ewoks, it'd be a good idea to update your starting character to reflect those stats.
They are :
I'm actually very satisfied with Elias' specs. But if we're considering rebuilds I will ONLY sign on for it with identical xp and gear credit limits for all master characters. Ships and holocrons would be exempt from the credit limit on the basis of being community resources. The whole conversion of previous gear scheme has been hugely abused already, and I'm not down for a repeat of that. Korath's extra xp hasn't resulted in a significant power mismatch because Tramp didn't "optimize" (tramps words) him the first time around but I do have a problem with a difference of several hundred extra xp when the character with the several hundred extra xp has been skillfuly built/"optimized".