20 hours ago, Gallandro said:Yes, I’ll probably be running it soon for my gaming group. Haven’t played 1st Edition in well over 20 years, and I had forgotten how streamlined the system was before 2nd Edition started introducing more crunch and “optional” rules.
Most of that crunch was introduced in later 1E supplements.
The vehicle combat moved to being more tactical, but was a follow-up on the approach take with Star Warriors, which predates 2E.
Scaling was in the Rules Companion. So also was "one power per pip," and a number of cool additional powers. Trade rules were in GG6, and unchanged for the 2E version. Reaction and full round "reactions" got changed with the Rules Upgrade, then the Rules Companion, then with 2E, then again in 2ER#...