Greetings all,
A couple months back I had asked Alex, Frank, and Max if FFG would be interested in hiring me as a consultant to do some technical balance analysis for X-wing 2.0. The upshot of the conversation was that FFG management would only be willing to let me work on pre-release material if I joined the general playtest group and signed the standard playtester NDA. The playtester NDA includes an Intellectual Property paragraph which is very broad, and essentially states that any mathematical process I reveal to them becomes their permanent and exclusive property. This would have multiple implications:
- As a general playtester I would be unpaid.
- I would be unable to later publish the general mathematical theory of how point values can be approximated for any wargame, including posting on forums here, or publishing in academic literature, or using these formulas to playtest for another company, or as a designer for another company. If I signed the NDA and later did any of these at any point in my life, FFG could sue and hold me personally liable.
Neither of these implications were acceptable to me, so I declined. The developers can now change costs post-release, so as a corollary of this decision I have also decided to not make any of my X-wing 2.0 analysis public. FFG has invested many man-years of designer/developer labor into X-wing design and playtesting, but their technical analysis capabilities are significantly less than the infrastructure I have developed. Succinctly stated, I don't feel like giving away that information for free.
There is of course considerable debate as to how useful such an analysis toolkit will be now that the developers can change point costs dynamically. I estimate that it would save them 2-6 months of calendar time on getting point costs settled to their "final form". Certain ships and pilots will be easier for them to price correctly on initial launch than others. This is however, largely a theoretical discussion at this point, since I won't be performing this service for them anyway.
I know that many of you look forward to my analysis of various pilots and ships as they are previewed, so wanted to make this PSA. I will still be performing the analysis privately for myself, but I will not be sharing the results. Lets hope that the FFG developers can get 2.0's point costs and balance worked out in a timely manner, so we don't end up with the poor balance and powercreep that defined 1.0.
Cheers,
-- Bob