I really like what I'm seeing and reading. Even the box art has my attention.
At first I was like, "there's a scenario on a train!" and "there's an Engine tile and carriage tiles and rooms tiles," and then "omigosh there's an airship and cruiseship scenario!" Add those three scenarios on to the already existing 15 scenarios and there's going to be such an awesome mix. As a whole, Mansions of Madness is just going to be even better.
And the Human or Hybrid aspect of the ship scenario... I must have just the right players (I've trained them in how this universe works over traditional Win/Lose games - losing in this game can be amusing and make your work differently next time) with the right gumption to pull that off (scepticism and mistrust right from the beginning of 1 scenario, that'll be fun!). We don't play to 'Win' as the word win implies, we play to hopefully survive and solve the mystery in a universe where 'Lose' in the rulebook just means we (in the real world) learn and try again on another session. It's more about surviving and solving, as you can 'Win' in this game and it's not even the best/top ending you can get for that scenario, so 'Win' can have different feels. Sure, we follow the 'Win' and 'Lose' conditions, but it's more about having the immersive experience together - sometimes it drags on, sometimes it ends suddenly, sometimes the horric clock is against us, but it all makes for different experiences). We even laugh when 'traitor' Insanity cards happen, because the game just went off on a tangent nobody was expecting (and we've had some very memorable Insanities being played out on the table). Of course we chastise the Insane player for working against us, but we also congratulate them for a job well done. And if we all 'Lose' we just know that fictionally horrible things have happened but we'll continue investigating another time with a bunch of the other available investigators (or a same one once they're out of the hospital and/or sanitarium).
Anyway, looking forward to Horrific Journeys.