2 hours ago, Boba Rick said:Boba Fettish.
That is all I wanted to say.
My wife bought me a boba fett t-shirt that says "I have a Boba Fettish."
Mark my words, gentlemen: Marry a nerd. You won't be disappointed.
2 hours ago, Boba Rick said:Boba Fettish.
That is all I wanted to say.
My wife bought me a boba fett t-shirt that says "I have a Boba Fettish."
Mark my words, gentlemen: Marry a nerd. You won't be disappointed.
So apparently concussion missiles would also make you flip friendly ships' damage cards. I like it
27 minutes ago, DarthEnderX said:Mmm, gimmie that Tail Gunner for my TIE Aggressors!
Aggressors don't have a rear firing arc, what you want is the Turret Gunner.
2 hours ago, mcintma said:Using the Slave I ability gives you a stress, so how do you then do a red reinforce (or any action)?
?
2 hours ago, RuusMarev said:I would guess:
Receive stress, turn dial with a blue, execute maneuver, clear stress, take red reinforce...
Negative, the Slave I does not give you a stress for changing you maneuver (see the unboxing video). Nothing on the previewed card says it takes a stress. It’s referring to you being able to adjust your maneuver and THEN use the Red Reinforce. Hope this helps!
Edited by MUrunner20
To clarify the Krassis and HLC rule:
His card specifies full forward arc special attacks. Of which HLC is not one. So even IF he had a bullseye printed on his rear arc, the rules would still not allow it.
He does however get the reroll with HLC, as that is a separate thing and just specifies special attacks (and does not specify arc).
1 hour ago, MUrunner20 said:
Here's the card they previewed today:
I'm guessing this is the article mistake, though. The link to this card works differently than the links to the other cards, so this was probably an earlier version. I'd assume the version from the unboxing video is correct, since that's, you know, the one in the box.
3 hours ago, Freeptop said:Here's the card they previewed today:
I'm guessing this is the article mistake, though. The link to this card works differently than the links to the other cards, so this was probably an earlier version. I'd assume the version from the unboxing video is correct, since that's, you know, the one in the box.
I hope so. However, given how many errors and inconsistencies between the Wave 14 stuff, spoiled videos, “leaks”, and the “actual” 2.0 stuff... I don’t have very high expectations. I’ll get excited when I have the conversion kits in my hands. It’s gonna be a long few months.
Is it just me or is the Firespray in the picture of the box look very plain, almost like the whole picture is cg or something. I hope the real Firespray will look better than that.
8 hours ago, HolySorcerer said:Aggressors don't have a rear firing arc, what you want is the Turret Gunner.
Cool! Don't really understand the new rules yet. Probably won't till I get my hands on them.
8 hours ago, Hrathen said:Is it just me or is the Firespray in the picture of the box look very plain, almost like the whole picture is cg or something.
It's because the picture is exactly that, a cg render.
All the pictures of 2e expansions they've shown boxed are renders. That's why they look a little flat.
The actual model will look better.
On 7/2/2018 at 6:01 PM, SabineKey said:I'm liking having the three different titles for the Firespray. Some nice ways to further customize the play style of your chosen pilot.
Question is - will we be able to field all three titles at the same time in a 200/6 game?
17 minutes ago, flooze said:Question is - will we be able to field all three titles at the same time in a 200/6 game?
Almost certainly not.
6 minutes ago, HolySorcerer said:Almost certainly not.
Sad. But then, I dont have to buy another slave
Edited by floozeYour choice of wording... ?
2 minutes ago, flooze said:Sad. But then, I dont have to buy another slave
/nocontext
The new one has a new paint job, otherwise there is no reason to buy another one.
48 minutes ago, flooze said:Question is - will we be able to field all three titles at the same time in a 200/6 game?
I think I'm with @HolySorcerer on this one. Assuming the Firespray base cost is relatively the same, you could fit three of the generics naked in a list. All three titles have some very nice utility, adding slots/actions and some sort of special ability. I can't imagine them being 0 points like 1E versions are.
even if they were 0pts you wouldnt have any points left over to actually utilize them.
Except Slave1, which is passive and not solely utilizing other upgrades differently/adding them
On 7/2/2018 at 10:16 AM, thespaceinvader said:https://www.fantasyflightgames.com/en/news/2018/7/2/any-methods-necessary-1/
Nothing new I don't think except maybe Emon, but this IS the first Scum article I think which is significant. Maybe we start seeing some more spoilers soon.
Lando's falcon is scum.
39 minutes ago, Captain Lackwit said:Lando's falcon is scum.
As someone noted and I acknowledged in like the third post.
3 hours ago, HolySorcerer said:/nocontext
The new one has a new paint job, otherwise there is no reason to buy another one.
I do my own paint jobs, so that's no reason. Fielding three would be, but I think you are correct, won't happen most likely
Edited by floozeOn 7/2/2018 at 11:58 AM, Parakitor said:Gentle reminder: the lightning bolts are called "charges." "Energy" is an Epic term.
Tried that already . Apparently it's OK to just use whatever terms we want for whatever we want, confusion and accuracy be damned.
So what do we think will be strong Firespray builds? I like Boba/Slave I/Maul as a basic build, to make use of those re-rolls with some passive modification.
Kinda sad there's only one generic, and it's the bounty hunter not mando merc.
Mando merc was one of my most flown pilots of any ship in 1.0. Partly because of the high (5) PS for a generic, as well as the EPT slot.
7 hours ago, Q10fanatic said:So what do we think will be strong Firespray builds? I like Boba/Slave I/Maul as a basic build, to make use of those re-rolls with some passive modification.
I'm going for Boba, Marauder, Perceptive Co-pilot and Han gunner. Move, either Boost into Range 1 or Lock, do a red Focus with Han (getting a 2nd Focus from co-pilot), profit
This gives you one double-modded shot and one Focus for defense.
So Dee on the Mynock's was saying that the Firespray should be flown to where people chase it, except for Boba Fett who should just get in people's grill.
So, what about putting Outlaw Tech on Boba Fett? Anyone had success with that?