4 and beyond?

By jocke01, in Star Wars: Legion

Hi

I have a rule question that came up in my last game.

Cards like maximum firepower or cordinated bombardment gives a weapon with range 4-beyond.

Coordinated_bombardment.png

I have played against them and those players claim they need the target to be beyond range 4 to be able targets.

However the weapon say 4-beyond just like a weapon that say 1-3. Should't you be able to target any unit beyond range 3 with these weapons?

Beyond 3 is correct.

It is "beyond range 3", the range indicated is inclusive.

However, if even 1 bit of a mini of the target squad is in the range 3 band, then it is not eligible as a target (since you measure from leader to closest mini)

Edited by Deuzerre

Great, thanks for the answers

Just watch out for the "Infinity and Beyond" abilities.

8 hours ago, jocke01 said:

Hi

I have a rule question that came up in my last game.

Cards like maximum firepower or cordinated bombardment gives a weapon with range 4-beyond.

Coordinated_bombardment.png

I have played against them and those players claim they need the target to be beyond range 4 to be able targets.

However the weapon say 4-beyond just like a weapon that say 1-3. Should't you be able to target any unit beyond range 3 with these weapons?

Practical effect/expalantion:

Veers Targeting Leia on a Maximum Firepower round.

I went for the 3 white die shot on Veers, Leia was just barely outside the range of the gun (1-3), so instead of hitting her with that attack she was my maximum firepower target. (4-X)

Like any attack though, you need line of sight. I've seen people suggest that you don't need line of sight if beyond Range 4... which to my knowledge is incorrect.

55 minutes ago, Copes said:

Like any attack though, you need line of sight. I've seen people suggest that you don't need line of sight if beyond Range 4... which to my knowledge is incorrect.

Correct. Since Leia is the one attacking, all 3 pools gain Sharpshooter 2 and are subject to Aim tokens.

Why would line of sight be required? I would have thought they were advanced enough to have some kind of drone in the air.

Edited by craigden
Predictive text mess
20 minutes ago, craigden said:

Why would line of sight be required? I would have thought they were advanced enough to have some kind of drone in the air.

Logically they would have made these attacks not require los, but they chose not to give them an exception.

One could argue that the source of this attack (in-universe) is a straffing fighter in the air, and that the required LOS to Leia is onerous. On the other hand one could also suggest that she is the one ordering the strike and couldn't nominate targets without seeing them.

Much like how we have to assume that Veers' Maximum Firepower is an off-board AT-AT or other artillery.

Do they get Leia's attributes? Since the attack is after her activation.

2 minutes ago, buckero0 said:

Do they get Leia's attributes? Since the attack is after her activation.

They get it because she is performing the attack. She could spend aim tokens on the attacks as well.

I thought you had to combine or attack with all of her weapons at once to combine affects.

Like if a dlt attacks one unit and the rest of the unit attacks a different unit, the white dice don't get the impact 1 of the dlt because they are different dice pools now

Sharpshooter 2 is not a weapon keyword. It applies to all her attacks.

It's actually during her activation not after. It's just happening at the end, after all other actions/abilities are done.

Just to be clear, she does not get the Pierce keyword for this attack because she is not using her sidearm. You apply all of her unit keywords + the keywords of the weapon you're using. So the Coordinated Bombardment attacks have Sharpshooter 2 and Immune: Deflect.

I think the idea with these command cards is that Leia and Veers are marking the targets for some off-map vehicles to target. Regardless, these follow the normal attack rules with all the associated restrictions and/or benefits.

13 hours ago, Albertese said:

One could argue that the source of this attack (in-universe) is a straffing fighter in the air, and that the required LOS to Leia is onerous. On the other hand one could also suggest that she is the one ordering the strike and couldn't nominate targets without seeing them.

Much like how we have to assume that Veers' Maximum Firepower is an off-board AT-AT or other artillery.

However you want to argue it, Leia is making the attack so LOS is required. The fluff is the actual source of the attack which could be a ship in orbit. But if you want to go down this road, if there is a capital ship firing turbolasers onto the battle field, how come only 2 troopers die? You can't even kill a speeder bike. Or maybe you describe it as a Y-Wing with proton torpedoes. Again, why is there so little damage?

It's just a game, and these are the mechanics Leia has. It's best to play the game by the rules so you can play on equal footing with everyone, and then adjust the rules if you want to play it differently.

4 hours ago, Undeadguy said:

However you want to argue it, Leia is making the attack so LOS is required. The fluff is the actual source of the attack which could be a ship in orbit. But if you want to go down this road, if there is a capital ship firing turbolasers onto the battle field, how come only 2 troopers die? You can't even kill a speeder bike. Or maybe you describe it as a Y-Wing with proton torpedoes. Again, why is there so little damage?

It's just a game, and these are the mechanics Leia has. It's best to play the game by the rules so you can play on equal footing with everyone, and then adjust the rules if you want to play it differently.

I wouldn't say it was turbo lasers from a capitol ship, or proton torpedoes. You're correct in pointing out that the damage is too minimal for that. I assume it's a fighter (X-Wing or otherwise) zooming overhead and taking a few potshots. Damage is minimal because that's not really what X-Wings are for, so the shots on the ground aren't super accurate, just close enough. I can't accept that Leia herself is taking those shots, as there's no reason she could not hit a close target, but a fighter flying low trying not to shoot the princess makes sense.

To your other point of rule changing, I had not suggested any changes to the rules. I feel that the rules are pretty good and thematic. Indeed, I don't play Wargames wherein the rules are too "gamey" and lose the veneer of simulationism. That's why I stopped playing X-Wing.

For me, at least (and mileage may well vary) I get the most enjoyment out of a weird rule if I can figure out how it makes sense in-universe. I loves me some good fluff.

Manditory fluff.

On 6/23/2018 at 4:14 AM, jocke01 said:

Hi

I have a rule question that came up in my last game.

Cards like maximum firepower or cordinated bombardment gives a weapon with range 4-beyond.

Coordinated_bombardment.png

I have played against them and those players claim they need the target to be beyond range 4 to be able targets.

However the weapon say 4-beyond just like a weapon that say 1-3. Should't you be able to target any unit beyond range 3 with these weapons?

This has been successfully answered, but to make it easy to remember, the two values listed for range are the Minimum Range and the Maximum Range for that weapon. Every ranged attack has these two variables.

It should have been called Sniper Fire or something.

Not requiring LOS would indicate a lobbing mechanic. The ATST's artillery would make sense not needing LOS since its an arced upward cannon its clearly lobbing something.
Given the name of Leia's command card "Bombardment" it would make sense its either a strike team flying over or an orbital strike, and the minimum range is more of a safety thing than it cant aim that close. Which would also make sense not requiring LOS, but nothing in this game ignores LOS attack-wise yet.
And i hope it stays that way. The amount of flak Tau in 40k got for Smart Missiles (which are a moderately strengthed weapon that ignores LOS) was ridiculous, despite the weapon wasnt even accessible enough to abuse.

21 hours ago, BadMotivator said:

It should have been called Sniper Fire or something.

Every artillery requires an observer to guide it's fire and correct it.

That is what she does: give coordinates for a target and correct the fire, hence why she requires Los.

Same for veers.

Directed to threads like this, not anyone in particular in this thread.

In situations like this, one might imagine what the attack could be and then interpret rules for that imagined thing. I would argue that it is much simpler to read the card and apply the game mechanics. The attack requires LOS because all ranged attacks in SWL require LOS. No further explanation is necessary.

On 6/26/2018 at 11:40 PM, BadMotivator said:

Logically they would have made these attacks not require los, but they chose not to give them an exception.

Logically Maximum Firepower should also wipe the entire board.

Edited by RogueLeader42