How do you guys play doors?
We start will all doors closed at the beginning of the game and you have to spend an action to open them.
I wanted to get other peoples opinions since it's not covered in the rules.
How do you guys play doors?
We start will all doors closed at the beginning of the game and you have to spend an action to open them.
I wanted to get other peoples opinions since it's not covered in the rules.
An action sounds steep. I'd worry people would just avoid doors due to the action economy involved. Or set up XCOM style overwatch before opening a door, which while kinda cool, uses up a lot of actions in a game where you only get at most 6 total activations.
Maybe a free action? That would prevent you from doing it twice in one activation (opening, shooting, then closing) as you can't take the same (non-move) action twice; but would mean you still have to stop in base contact with it, which forces you to plan your movement around it rather than just walking through like you would an opening.
I printed off some terrain with doors to try in my next game, the way we're going to try is: a unit can open or close a door that it's in base contact with at the beginning or end of a move action.
That way you can't open, shoot, and close, but you can walk up to a door, open it, then walk through and close it behind you (unless you walk further in to be near windows to shoot out of).
Should just be difficult movement like going into all buildings.
Except that the rules do not say going into a building is difficult movement.
On page 9, it says you may "move through a doorway or a large window as open terrain."
I treat it as a free action.
Move to a door, press the key, move through or overwatch.
A full action is just totally meh and makes it waaaay too slow, while making no sense.
A reinforced door would make sense to use an activation on (Bip Boop says R2D2), but otherwise opening a door isn't a hard task.
The way we have been doing it is . If its a wall its impassable if its a window its difficult and if its a door it counts as open
If the building gives you hard cover when inside than as soon as you get to the door the move inside should use the 1 move template. You cant have hard cover and move freely inside a structure.
4 minutes ago, chriscook said:If the building gives you hard cover when inside than as soon as you get to the door the move inside should use the 1 move template. You cant have hard cover and move freely inside a structure.
That seems like an oddly restrictive house rule. Presumably you're not saying that units on the other side of a wall should be forced to move at move 1, yet they have heavy cover. What even is the rationale? Are you presuming there to be fictional furniture and stuff that isn't being physically represented?
I see what you are saying. OK- if your unit is inside the buliding and I can see over 50% of them through the doorway, do they get hard cover? if no then move around the building no problem. If you want to give them hard cover- then they are slowed as soon as you get to the doorway. Cant have hard cover and move about at speed 2 inside a structure
2 minutes ago, chriscook said:if your unit is inside the buliding and I can see over 50% of them
I mean, your house rules for interiors, you do whatever your friends agree to. But you're just adding more and more rules on top of what's written for the game, which just makes it more complicated to use these niche situations with interiors in my opinion.
Most interiors are so small, anyway, why do you care about limiting their speed artificially? How many buildings do you own that you could take a move 2 action inside of?
The original post was asking about how to operate doors, which isn't covered by the rules - you're talking about changing rules for cover and movement, which seem to work perfectly well in this situation already.
I have a large bunker with no door on it, just open and a large tower with 2 garage door openings with no doors. Speed 1 really limits the movement inside these structures and I wondered how others treated the inside of building if you had a clear shot through the door openings. Sorry abit of topic. Yes the open close door thing is interesting. I would think with no rules for it you can go right through the door and it closes right behind you, or stays open the entire game. Very sticky situation for sure.
Why is limiting the movement inside of the structures a concern? It's not like units can attack in the middle of a movement, so what does it harm in the game for them to use their regular speed? I just am not understanding something about your situation, as to why you want to reduce their speed, I guess.
Because if they get hard cover while inside from shooters gunning them through an opening than they should be slowed inside. I would concider the inside of building the same as a peice of area terrain. Area terrain (except light woods) gives hard cover and difficault movement correct?
I have the battle kiwi endor set, and for the bunker the house rule we have is an action to open and an action to close.
9 hours ago, chriscook said:I would concider the inside of building the same as a peice of area terrain.
If that's what you and your opponent agree to, then fine. I would spend at least a little time arguing against it at the table, because that rationale doesn't make sense - if I'm running across land strewn with fallen logs or crumbling bricks, I have to move more slowly to not snap an ankle. If I'm running through an open room, there's no reason to consider it difficult. Saying your movement is slowed if you're climbing through the window, definitely, but not just to move inside or start running out through the door.
Anyway, so long as you have some rules justification for it and your opponents agree to playing that way, I don't care how you play your games ?
I'd play, If leader is adjacent to door then the unit can pile in and take up positions within the room. Obviously all rooms at going to be a different size, so you would need to make rules up to suit your terrain.