Special Forces Units

By player2801864, in Star Wars: Legion

Not sure if this has been discussed, but for the special forces units, how many are people preordering? I'm planning to go with two, but wanted community input.

Also, do people envision using more strike teams than full units of special forces to up the number of activations?

I kind of wish there was a sub-category for discussion of units in general.

28 minutes ago, player2801864 said:

Not sure if this has been discussed, but for the special forces units, how many are people preordering? I'm planning to go with two, but wanted community input.

Also, do people envision using more strike teams than full units of special forces to up the number of activations?

I kind of wish there was a sub-category for discussion of units in general.

The Problem with the 2 mans is Maximum Firepower and Coordinated Bombardment. It's very easy to casually lose a Strike team (or more for Coordinated) turn 1 without them contributing anything. Unless Veers and Leia become uncommon, I don't see a lot of people using Strike Teams.

19 minutes ago, MasterShake2 said:

The Problem with the 2 mans is Maximum Firepower and Coordinated Bombardment. It's very easy to casually lose a Strike team (or more for Coordinated) turn 1 without them contributing anything. Unless Veers and Leia become uncommon, I don't see a lot of people using Strike Teams.

Honestly that partially depends on the points cost, and the terrain. If the Strike Teams are out of LOS, then Leia and Veers can't attack them. Also, since Veers has Impact 2, it is probably better off targeting an AT-RT or some other unit with Armor. Plus, with Duck and Cover and Low Profile, the Strike Team can get Heavy cover in the open. Since Leia is only rolling 2 dice, she has to get a crit to potentially kill.

If I'm reading the card right, I'm guessing the Strike Teams will be 15 points + cost of Specialist. (Edit: full team I THINK is 60, so 15 pts/model. Strike team is one basic model plus Specialist, Specialists already have the basic model cost built into the cost.)

Edited by Caimheul1313
23 minutes ago, MasterShake2 said:

The Problem with the 2 mans is Maximum Firepower and Coordinated Bombardment. It's very easy to casually lose a Strike team (or more for Coordinated) turn 1 without them contributing anything. Unless Veers and Leia become uncommon, I don't see a lot of people using Strike Teams.

True, but with Scout 2, it's entirely feasible you can position your scouts inside the minimum range of 4 on the command cards from the get go. Unless you've been forced into Long March.

9 minutes ago, Caimheul1313 said:

Honestly that partially depends on the points cost, and the terrain. If the Strike Teams are out of LOS, then Leia and Veers can't attack them. Also, since Veers has Impact 2, it is probably better off targeting an AT-RT or some other unit with Armor. Plus, with Duck and Cover and Low Profile, the Strike Team can get Heavy cover in the open. Since Leia is only rolling 2 dice, she has to get a crit to potentially kill.

If I'm reading the card right, I'm guessing the Strike Teams will be 15 points + cost of Specialist. (Edit: full team I THINK is 60, so 15 pts/model. Strike team is one basic model plus Specialist, Specialists already have the basic model cost built into the cost.)

Uhhh, Sharpshooter 2 on Leia, it doesn't matter what cover they have and veers removing an entire activation is substantially better than pingng a vehicle for 2 damage.

Good question though...buying 1 or 2 teams.

Think ill end up getting 2 ?....and i has nothing to do with point costs

18 minutes ago, MasterShake2 said:

Uhhh, Sharpshooter 2 on Leia, it doesn't matter what cover they have and veers removing an entire activation is substantially better than pingng a vehicle for 2 damage.

Veers has sharpshooter 1 himself. 4 red dice with that is certainly enough to wipe a two man squad in heavy cover.

And yeah, Leia could very easily kill both members regardless of cover.

14 minutes ago, VAYASAN said:

Good question though...buying 1 or 2 teams.

Think ill end up getting 2 ?....and i has nothing to do with point costs

I misread "point costs" as "paint" costs. Still agree on both points.

21 minutes ago, MasterShake2 said:

Uhhh, Sharpshooter 2 on Leia, it doesn't matter what cover they have and veers removing an entire activation is substantially better than pingng a vehicle for 2 damage.

D'oh, forgot about Sharpshooter. Just means the unit has to be in Heavy Cover as well, still ends up with Cover 2 after subtracting Sharpshooter.

As for Veers, there are still better targets than the Strike team, especially if it gets to activate first and take a Dodge. Against Veers, the team only needs Light cover to end up in with Cover 2 after calculations, and the Dodge means one hit (depending on crits, and if they didn't get a second Dodge token from some other source). The unit is likely to be around 43 points (using the DLT's points for the sniper rifle, and my reading of the individual models at 15 points). No worse than Veers targeting a naked Rebel trooper's squad that has taken a few shots from Stormtroopers.

Edit: And that two man team was likely going to spend the whole game in the back plinking, so I'd rather my opponent targeted that than the Rebel troopers squads that will actually take the objectives.

And in response to the original question: One of each to start, I'll see how they work/fit my playstyle before buying any more.

Edited by Caimheul1313

I think special forces will make trooper spam even worse.

With rebels you could get up to 14 activations if you wanna run everything naked. Leia, han solo,6 rebels, 3 special forces, 3 at-rt. Or run 12-13 activations with upgrades.

I think Scout 2 will be critical in getting them out of LOS of an artillery strike by Veers or Leia before they have the chance to fire.

I plan on buying 1 pack to start with and see how I like them.

27 minutes ago, Caimheul1313 said:

D'oh, forgot about Sharpshooter. Just means the unit has to be in Heavy Cover as well, still ends up with Cover 2 after subtracting Sharpshooter.

As for Veers, there are still better targets than the Strike team, especially if it gets to activate first and take a Dodge. Against Veers, the team only needs Light cover to end up in with Cover 2 after calculations, and the Dodge means one hit (depending on crits, and if they didn't get a second Dodge token from some other source). The unit is likely to be around 43 points (using the DLT's points for the sniper rifle, and my reading of the individual models at 15 points). No worse than Veers targeting a naked Rebel trooper's squad that has taken a few shots from Stormtroopers.

Edit: And that two man team was likely going to spend the whole game in the back plinking, so I'd rather my opponent targeted that than the Rebel troopers squads that will actually take the objectives.

And in response to the original question: One of each to start, I'll see how they work/fit my playstyle before buying any more.

That's not how Cover works. You add all bonuses, can't go above 2, the SS cancels it. Leia functionally ignores all Cover and the best you get from Veers is 1 for a 4 dice shot.

3 minutes ago, MasterShake2 said:

That's not how Cover works. You add all bonuses, can't go above 2, the SS cancels it. Leia functionally ignores all Cover and the best you get from Veers is 1 for a 4 dice shot.

Misread the Sharpshooter clarification >_<.

Edit: I still stand by my statement that I'd rather my opponent shot at a cheap(ish) Strike Team rather than a full squad that will actually be taking objectives.

Edited by Caimheul1313
10 minutes ago, Matt Antilles said:

I think Scout 2 will be critical in getting them out of LOS of an artillery strike by Veers or Leia before they have the chance to fire.

I plan on buying 1 pack to start with and see how I like them.

This is not Scouts works, it triggers when you deploy, so it doesn't give you anymore board information than deploying normally, it just lets you be out of your Deployment zone by a small amount.

Deploy Spec Ops after Veers/Leia, Scout out of LOS.

15 minutes ago, Matt Antilles said:

Deploy Spec Ops after Veers/Leia, Scout out of LOS.

You don't need Scout for this, you could just deploy out of LoS.

5 minutes ago, MasterShake2 said:

You don't need Scout for this, you could just deploy out of LoS.

Lol yes, you don't need Scout if you're able to deploy behind some LOS blocking terrain.

Scout is for when you can't deploy behind LOS blocking, but there's some nearby.

Pre_Order zero. I will probably purchase 1 when they are released.

I want to see what special weapons they come with before I buy multiples.

slots are starting to almost get crowded.

Edited by buckero0
Just now, buckero0 said:

I want to see what special weapons they come with before I buy multiples.

slots are starting to almost get crowded.

Which is good, should start seeing more variation between armies. But this crowding is a big reason that I am planning on single purchases first before buying multiples, even more so given that the Special Forces boxes come with two complete units inside.

4 hours ago, MasterShake2 said:

The Problem with the 2 mans is Maximum Firepower and Coordinated Bombardment. It's very easy to casually lose a Strike team (or more for Coordinated) turn 1 without them contributing anything. Unless Veers and Leia become uncommon, I don't see a lot of people using Strike Teams.

Deploy them out of los or in heavy cover.

13 minutes ago, Tirion said:

Deploy them out of los or in heavy cover.

Cover doesn't help. Veers has SS1, so even with Cover 2, you're only getting rid of 1 hit on a 4 die shot with red dice that surge and it does literally nothing to Leia's SS2.

5 hours ago, player2801864 said:

I kind of wish there was a sub-category for discussion of units in general.

There's a whole list building sub-forum, I'd say 'how many x u it in your army' falls neatly into that bracket.

As for the actual question, just one for now for me. Getting a 2 for 1 bonus is good but if they're coming in at ~15 point per model the 2 units will probably run you 150 point or so. That's a big chunk of change in this game.

2 minutes ago, Rauhughes said:

There's a whole list building sub-forum, I'd say 'how many x u it in your army' falls neatly into that bracket.

As for the actual question, just one for now for me. Getting a 2 for 1 bonus is good but if they're coming in at ~15 point per model the 2 units will probably run you 150 point or so. That's a big chunk of change in this game.

Depends on the upgrades you load them up with obviously. Bare bones, probably in the 100 -125 range, depending on the points of the Heavy weapons. That's not too much more than two Core units, one equipped with the cheapest heavy weapons option.

That's if it is even worth fielding a Strike team, which only time will tell on that front.

All true, but given the nature of strike teams seems to imply these units will live and die by the heavy weapons. That leads me to think running either unit without will not be a smart move.

The real questions for me is therefore will both heavy weapons be equally useful to truly enable the 2 units out of 1 box feature. If not, a second box will likely be on the cards solely to get two of the good weapons.

5 hours ago, MasterShake2 said:

The Problem with the 2 mans is Maximum Firepower and Coordinated Bombardment. It's very easy to casually lose a Strike team (or more for Coordinated) turn 1 without them contributing anything. Unless Veers and Leia become uncommon, I don't see a lot of people using Strike Teams.

If my opponent wastes one of those excellent cards on one of my small 2 person units - I am all smiles. That is a win in my column.

Also it is hard to tell, but do they get the Trooper keyword for objectives? The images are kind of small and hard to read. If they do, they are very worth it.

Edited by Mep