1 hour ago, Chucknuckle said:Legion is doing OK at the moment, like I said, but I'm cautious about the future. We're already seeing things like Boba Fett's ability to start messing with the dice pool, and I think we'll see more of it as time goes on. But X Wing and Armada, the other FFG games I play regularly, have many, many different upgrade cards that all apply different effects that change the end result. If we're using D6's , it can be as simple as "I need threes to hit, but you're in hard cover at long range, so I need sixes" but for Armada or X Wing for instance, you can add dice, but they have to be blanks. Then you can remove dice of a certain colour, to reroll dice of another colour. Then you can apply a special effect to these particular dice with these symbols, then your opponent can cancel or force a re-roll of these dice but only in a particular timing window, then you can cancel some dice to add a specific result, then you can apply a second critical result... and so on and so forth, when the end result is always some version of "I do X amount of damage to your ship". Precisely because FFG have locked themselves into binary hit-or-miss dice that can't be graduated with simple number modifiers like other games, they rely on interlocking and multilayered special rules to allow players to modify the dice results. I mean I get it, it's a feature not a bug, for a lot of people it's a selling point, but I personally don't find it quicker, simpler or easier than using D6 with modifiers. I find it exactly the opposite, even with the cards on the table in front of me.
Lol why do you want pay ffg Games then? Seems odd to hate how the dice work in their games.